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kabukiz: MAME ROM Information.


History:

Kabuki-Z (c) 1988 Taito.


Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss.


- TECHNICAL -


Prom Sticker : B50


Main CPU : (3x) Z80 (@ 6 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), DAC


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Developed by Kaneko.


- STAFF -


Main Design : Hiroshi Kaneko

Character Design : Ayako Funatsu, Tokuhisa Tagima, Keisuke Matsuoka, Akiko Kuratan, Toshiko Okimoto, Junko Yazaki, Yuuko Mabuchi, Chiharu Takekoshi, Sadam Fuzihira, Hidefumi Ichikawa

Music & Effects : Tatsuya Watanabe

Sound Enginnier : Seiichi Aizu

Main Programmer : Nobuyuki Narita

Sub Programmer : Hidemi Hamada


- PORTS -


This game was supposed to be ported on Megadrive under the name "Tenkuu Retsuden Musashi" (translates from Japanese as 'Tales of heaven'), by Kaneko. 'Musashi' is the name of a legendary samurai, it then means a great warrior. The port was cancelled.


- SOURCES -


Game's rom.




MAME Info:

0.90u3 [?]

0.90 [Pierpaolo Prazzoli]


WIP:

- 0.144u7: David Haywood fixed Kabuki-Z graphic corruption in debug build.

- 0.143u8: Kanikani fixed difficulty DIPSW (EASY and MEDIUM is reversed) and added DIP locations to Kabuki-Z.

- 0.128u1: Added 5x 'Unused' dipswitches.

- 0.122u7: Changed Z80 CPU3 clock speed to 6MHz.

- 0.122u2: Changed Z80 CPU2 clock speed to 4MHz.

- 0.95u3: Pierpaolo Prazzoli added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the garbage colors at startup. Added DAC sound.

- 0.91u2: Nicola Salmoria added sprite buffering to the TNZS driver. Fixes Kabuki-Z sprites and backgrounds, though there might still be a few glitches. Fixed sound - Game now playable.

- 0.90u3: Added Kabuki-Z (World). Renamed (kabukiz) to (kabukizj).

- 0.90: Pierpaolo Prazzoli added Kabuki-Z (Japan) (Taito 1988).

- 24th December 2004: Pierpaolo Prazzoli - Quick addition to tnzs driver. Still no sound and lots of sprites glitches in Kabuki-Z.

- 20th December 2004: Corrado Tomaselli dumped Kabuki-Z (Japan) sample rom.

- 20th December 2004: Guru - Kabuki Z (Taito 1988) arrived. Thanks to the good guys at the Italian MAME Forum!


LEVELS: 5


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Romset: 2368 kb / 7 files / 942.9 zip




MAME XML Output:

       <game name="kabukiz" sourcefile="tnzs.c">
              <description>Kabuki-Z (World)</description>
              <year>1988</year>
              <manufacturer>Kaneko / Taito Corporation Japan</manufacturer>
              <rom name="b50-05.u1" size="131072" crc="9cccb129" sha1="054faf7657bad7237182e36bcc4388b1748af935" region="maincpu" offset="0"/>
              <rom name="b50-08.1e" size="65536" crc="cb92d34c" sha1="3a666f0e3ff9d3daa599123edee228d94eeae754" region="sub" offset="0"/>
              <rom name="b50-07.u34" size="131072" crc="bf7fc2ed" sha1="77008d12d9bdbfa100dcd87cd6ca7de3748408c5" region="audiocpu" offset="0"/>
              <rom name="b50-04.u35" size="524288" crc="04829aa9" sha1="a501ec7c802478fc41ec8ef4270b1a6872bcbf34" region="gfx1" offset="0"/>
              <rom name="b50-03.u39" size="524288" crc="31489a4c" sha1="a4b7e00e2074287b47c7e16add963c1470534376" region="gfx1" offset="80000"/>
              <rom name="b50-02.u43" size="524288" crc="90b8a8e7" sha1="a55e327307606142fbb9d500e757655b35e1f252" region="gfx1" offset="100000"/>
              <rom name="b50-01.u46" size="524288" crc="f4277751" sha1="8f50f843f0eda30d639ba397889236ff0a3edce5" region="gfx1" offset="180000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="59.150000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="DSWA" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWA" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="3"/>
                     <dipvalue name="Medium" value="2" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWB" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWB" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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