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knightsj: MAME ROM Information.


History:

Knights of the Round (c) 1991 Capcom.


King Arthur, Sir Lancelot and Percival slash through medieval England to save the peasants from enslavement. Featuring a level-up system which gives the fighters new weapons and armor.


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 18


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Players : 3

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


- TRIVIA -


Released in November 1991.


Knights of the Round is based on the story of King Arthur and the Knights of the Round Table.


Len Hanley holds the official record for this game with 431,450 points.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Varth : G.S.M Capcom 6 - PCCB-00110) on 19/02/1993.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


Earning Extra Lives : In stage 2, lose 1 life against boss. Beat him. When you come to the 3rd stage, don't break the barricades, just wait. First kill the Fat-Man and the Soldier.

Warning : If you launch a desperation attack (attack+jump), all the effort will be lost.

Then wait until the Bird Man comes run against you. Hit him with a strong strike (Push front+punch). Don't hit him while is recovering. Wait until he runs to you again and make the same. you can kill him after 3 strikes (unless with Lancelot).

If you're done correctly, hit the barricade of the above, don't pick the food, try to turn apart it, and you'll get a surprise... a chess piece with 2 lives (2Up) waiting for you.

If you kill the second Bird-Man in the same way, the second item in the barricade will give you 1 more level (green sceptre).

If you remember, a 3rd Bird-Man gets into the castle when you break the bridge's barricade. Do the same trick with him inside, break the down barricade, break the item and you'll get one more life (1Up).


- STAFF -


Game Designers : Boyoyon, Hachi, K. Suke, Nis 7

Music Sound : Isao Abe (Oyaji)

Programmers : Ayrton Tsuna !!, Hero Hero, Cky

Object Designers : Ikusan Z, Tanuki, Imomushi, Jun Matsumura (Jun), Sho

Scroll Designers : Fukumoyan, Pooh!, Kyochan, Marchan


- PORTS -


* Consoles :

Nintendo Super Famicom [JP] (June 10, 1994) [Model SHVC-LO]

Nintendo Super Famicom [US] (April 1994) [Model SNS-LO]

Nintendo Super Famicom [EU] (1994) [Model SNSP-LO]

Sony PSP [JP] (September 7, 2006, "Capcom Classics Collection") [Model ULJM-05104]

Sony PSP [US] (October 24, 2006, "Capcom Classics Collection Reloaded") [Model ULUS-10134]

Sony PSP [EU] (November 10, 2006, "Capcom Classics Collection Reloaded") [Model ULES-00377]

Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded")

Sony PSP [JP] (September 13, 2007, "Capcom Classics Collection") [Model ULJM-05280]

Sony PSP [US] (September 30, 2009, "Capcom Classics Collection Reloaded")

Sony PSP [EU] (December 3, 2009, "Capcom Classics Collection Reloaded")

Sony PSP [EU] (July 9, 2010, "Capcom Classics Collection Reloaded")

Sony PlayStation 2 [US] (November 24, 2006, "Capcom Classics Collection, Volume 2") [Model SLUS-21473]

Sony PlayStation 2 [EU] (April 13, 2007, "Capcom Classics Collection, Volume 2") [Model SLES-54561]

Sony PlayStation 2 [AU] (April 11, 2007, "Capcom Classics Collection, Volume 2")

Microsoft XBOX [US] (November 24, 2006, "Capcom Classics Collection, Volume 2")


- SOURCES -


Game's rom.




MAME Info:

0.33b3 [Paul Leaman]


Artwork available


Bugs:

- knightsja: Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04016)


WIP:

- 0.139u2: Layne, john666, Ricky74, Ranger_Lennier, Smitdogg and The Dumping Union added clone Knights of the Round (Japan 911127, B-Board 89625B-1), using split roms (old PCB rev). Changed description of clone 'Knights of the Round (Japan 911127)' to 'Knights of the Round (Japan 911127, B-Board 91634B-2)'.

- 0.139u1: Team Japump and The Dumping Union replaced clone Knights of the Round (Japan 911127) with a new set (the old roms were split & hacked to work on a suicided board).

- 0.136u1: dlfrsilver fixed rom labels in Knights of the Round.

- 0.132u4: David Haywood added clone Knights of the Round (World 911127, bootleg).

- 24th June 2009: f205v dumped Knights of the Round (World 911127, bootleg).

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12d, bprg1.11d and kr63b.1a) and C-board PLDs (ioc1.ic7 and c632.ic1).

- 0.125u3: Added 2x 'Unused' dipswitches.

- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Knights of the Round.

- 0.73: Added 'Coinage' and 'Enemy's attack frequency' dipswitches.

- 0.63: Changed description to 'Knights of the Round (World 911127)' and clones '(US)' to '(US 911127)' and '(Japan)' to '(Japan 911127)'. Added 'Game Mode' dipswitch. Removed 4th coin slot.

- 0.37b6: Added clone Knights of the Round (US).

- 0.35b3: Added 4th coin slot.

- 0.35b2: Nathan Barber added clone Knights of the Round (Japan). Paul Leaman emulated the protection in Knights of the Round. Game now playable.

- 0.33b6: Changed description to 'Knights of the Round (World)'.

- 0.33b3: Paul Leaman added Knights of the Round (Capcom 1991), preliminary.

- 8th November 1997: CaBBe dumped Knights of the Round (World 911127).


LEVELS: 7


Other Emulators:

* Calice

* Callus

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Knights):

Warlords

Demons & Dragons

Cavelon

Dragon's Lair

Hunchback

Knightmare

Dragon Buster

The Tower of Druaga

Ghosts'n Goblins

Ghouls'n Ghosts

Ghouls'n Ghosts (Mega-Tech)

Vs. Castlevania

Castlevania (PlayChoice-10)

Cadash

Dragon Unit

Dark Seal

Rampart

Crossed Swords

The King of Dragons

Knights of the Round

Exvania

Wizard Fire

Dungeons & Dragons: Tower of Doom

Dungeons & Dragons: Shadow over Mystara

Light Bringer

Action Hollywood (Excaliwood)

Sol Divide

Knights of Valour

Knights of Valour Plus

Knights of Valour Super Heroes

Knights of Valour 2

Knights of Valour - The Seven Spirits

The Crystal of Kings


Romset: 5443 kb / 23 files / 2.18 zip




MAME XML Output:

       <game name="knightsj" sourcefile="cps1.c" cloneof="knights" romof="knights">
              <description>Knights of the Round (Japan 911127, B-Board 91634B-2)</description>
              <year>1991</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="kr_23j.8f" size="524288" crc="eae7417f" sha1="2ec808265a9a231922e2397d7e8f3c3841a90859" region="maincpu" offset="0"/>
              <rom name="kr_22.7f" merge="kr_22.7f" size="524288" crc="d0b671a9" sha1="9865472c5fc3f617345e23b5de5a9ba177945b5a" region="maincpu" offset="80000"/>
              <rom name="kr_01.3a" merge="kr-5m.3a" size="524288" crc="9e36c1a4" sha1="772daae74e119371dfb76fde9775bda78a8ba125" region="gfx" offset="0"/>
              <rom name="kr_02.4a" merge="kr-7m.5a" size="524288" crc="c5832cae" sha1="a188cf401cd3a2909b377d3059f14d22ec3b0643" region="gfx" offset="2"/>
              <rom name="kr_03.5a" merge="kr-1m.4a" size="524288" crc="f095be2d" sha1="0427d1574062f277a9d04440019d5638b05de561" region="gfx" offset="4"/>
              <rom name="kr_04.6a" merge="kr-3m.6a" size="524288" crc="179dfd96" sha1="b1844e69da7ab13474da569978d5b47deb8eb2be" region="gfx" offset="6"/>
              <rom name="kr_05.7a" merge="kr-6m.7a" size="524288" crc="1f4298d2" sha1="4b162a7f649b0bcd676f8ca0c5eee9a1250d6452" region="gfx" offset="200000"/>
              <rom name="kr_06.8a" merge="kr-8m.9a" size="524288" crc="37fa8751" sha1="b88b39d1f08621f15a5620095aef998346fa9891" region="gfx" offset="200002"/>
              <rom name="kr_07.9a" merge="kr-2m.8a" size="524288" crc="0200bc3d" sha1="c900b1be2b4e49b951e5c1e3fd1e19d21b82986e" region="gfx" offset="200004"/>
              <rom name="kr_08.10a" merge="kr-4m.10a" size="524288" crc="0bb2b4e7" sha1="983b800925d58e4aeb4e5105f93ed5faf66d009c" region="gfx" offset="200006"/>
              <rom name="kr_09.12a" merge="kr_09.11a" size="65536" crc="5e44d9ee" sha1="47a7503321be8d52b5c44af838e3bb82ee15a415" region="audiocpu" offset="0"/>
              <rom name="kr_18.11c" merge="kr_18.11c" size="131072" crc="da69d15f" sha1="9616207e693bae85705f786cef60b9f6951b5067" region="oki" offset="0"/>
              <rom name="kr_19.12c" merge="kr_19.12c" size="131072" crc="bfc654e9" sha1="01b3d92e4dedf55ea3933d387c7ddb9ba2549773" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="kr63b.1a" merge="kr63b.1a" size="279" crc="fd5b6522" sha1="5e6ebb2d736415402920a30d331d4b6dab557e5e" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" merge="iob1.12d" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" merge="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" merge="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" merge="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="3" buttons="2" coins="3" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Enemy's attack frequency" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Enemy's attack power" tag="DSWB" mask="56">
                     <dipvalue name="1 (Easiest)" value="0"/>
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="16"/>
                     <dipvalue name="4 (Normal)" value="56" default="yes"/>
                     <dipvalue name="5" value="48"/>
                     <dipvalue name="6" value="40"/>
                     <dipvalue name="7" value="32"/>
                     <dipvalue name="8 (Hardest)" value="24"/>
              </dipswitch>
              <dipswitch name="Coin Slots" tag="DSWB" mask="64">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="3" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Play Mode" tag="DSWB" mask="128">
                     <dipvalue name="2 Players" value="0"/>
                     <dipvalue name="3 Players" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWC" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="3" default="yes"/>
                     <dipvalue name="3" value="2"/>
                     <dipvalue name="4" value="1"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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