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kofnwj: MAME ROM Information.


History:

The King of Fighters NeoWave (c) 2004 SNK Playmore


The first King of Fighters episode running on Atomiswave, the hardware on which SNK Playmore will develop the main part of its future games.


- TECHNICAL -


Sammy Atomiswave


- TRIVIA -


The characters' graphics, moves and sounds are very close from those of "The King of Fighters 2002 - Challenge to Ultimate Battle".


As in the previous episodes, the characters are controlled with 2 punches buttons and 2 kicks buttons but also an additional button for the activation of the new 'Heat mode', which strengthen your character's attacks but on the same time drain his life.


Button configuration and software settings can be changed to answer the needs of all types of locations.


Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'.


Soundtracks:

[JP] Nov. 21, 2004; The King of Fighters Neowave Original Sound Track [STF-0015] - ULF Records

[JP] Aug. 24, 2005; The King of Fighters NeoWave Arrange Tracks Consumer Version [SCDC-455] - Scitron


- SERIES -


1. The King of Fighters '94 [Model NGM-055] (1994)

2. The King of Fighters '95 [Model NGM-084] (1995)

3. The King of Fighters '96 [Model NGM-214] (1996)

4. The King of Fighters '97 [Model NGM-232] (1997)

5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998)

6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999)

7. The King of Fighters 2000 [Model NGM-257] (2000)

8. The King of Fighters 2001 [Model NGM-262] (2001)

9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002)

10. The King of Fighters 2003 [Model NGM-271] (2003)

11. The King of Fighters NeoWave (2004)

12. The King of Fighters Maximum Impact (2004, Sony PlayStation 2)

13. The King of Fighters XI (2005)

14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, Sony PlayStation 2)

15. The King of Fighters Maximum Impact - Regulation A (2007)

16. The King of Fighters '98 - Ultimate Match (2008)

17. The King of Fighters XII (2009)

18. The King of Fighters XIII (2010)

19. The King of Fighters XIII Climax (2012)


- STAFF -


* Voice actors :

Kyo Kusanagi : Masahiro Nonaka

Benimaru Nikaido/Ralf Jones/Choi Bounge : Monster Maetsuka

Goro Daimon/Ryo Sakazaki : Masaki Usui

K' : Yuuki Matsuda

Maxima : Katsuyuki Konishi

Whip : Shiho Kikuchi

Iori Yagami : Kunihiko Yasui

Vice/Leona : Masae Yumi

Mature : Hiroko Tsuji

Yashiro/Orochi Yashiro : Makoto Awane

Shermie/Orochi Shermie : Hazuki Nishikawa

Chris/Orochi Chris : Rio Ogata

Terry Bogard/Kim Kaphwan : Satoshi Hashimoto

Andy Bogard : Keiichi Nanba

Joe Higashi : Nobuyuki Hiyama

Athena Asamiya : Haruna Ikezawa

Sie Kensou : Eiji Yano

Chin Gensai : Toshikazu Nishimura

Yamazaki : Koji Ishii

King/Blue Mary : Harumi Ikoma

Billy Kane : Atsushi Yamanishi

Robert Garcia : Mantaro Koichi

Takuma Sakazaki : Eiji Tsuda

Clark Still : Yoshinori Shima

Saisyu Kusanagi : Keiichirou Sakaki

Kula Diamond : Yumi Kakazu

Shingo Yabuki : Takehito Koyasu

Jhun Hoon: Kazuya Ichijo

Chang Koehan : Hiroyuki Arita

Mai Shiranui : Akoya Sogi

Yuri Sakazaki : Kaori Horie

Vanessa : Kaori Minami

Ramon : Eiji Takemoto

Geese Howard : Kong Kuwata


- PORTS -


* Consoles :

Sony PlayStation 2 [JP] (July 21, 2005) "The King of Fighters NeoWave [Model SPLS-25525]"

Microsoft XBOX [JP] (Mar. 30, 2005) "The King of Fighters NeoWave [Model C7E-00001]"

Sony PlayStation 2 [JP] (Nov. 22, 2006) "The King of Fighters NeoWave [SNK Best Collection] [Model SPLS-25712]"


- SOURCES -


Game's ROM.




MAME Info:

0.133u5 [R. Belmont, Guru]


WIP:

- 0.143u4: Added ax2201f01.bin rom.

- 0.142u3: Fixed numbers of players and coins.

- 0.137u4: Changed 'The King of Fighters Neowave (Japan)' to a clone of 'The King of Fighters Neowave'. Angelo Salese added a delay to the GDROM DMA transfers, allows KOF Neowave to boot.

- 27th April 2010: Angelo Salese - Fixed a timing GD-ROM DMA bug to not fire the irq and zero the status flag instantly. This allows us to boot The King of Fighters Neowave.

- 0.135u2: Cah4e3 added 'The King of Fighters Neowave (Japan)' (Sammy / SNK Playmore 2005).

- 21st November 2009: Guru - Thanks to Brian Troha for a Japanese version of KOF Neowave.

- 0.133u5: R. Belmont, Guru added 'The King of Fighters Neowave' (Sammy / SNK Playmore 2005).

- 20th July 2008: Guru - KOF Neo Wave (Atomiswave cart) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago.


Other Emulators:

* Demul

* Makaron

* nullDC


Recommended Games (King of Fighters):

Fatal Fury - King of Fighters

Fatal Fury 2

Fatal Fury 3

Fatal Fury Special

Fatal Fury: Wild Ambition

Real Bout Fatal Fury

Real Bout Fatal Fury 2

Real Bout Fatal Fury Special

The King of Fighters '94

The King of Fighters '95

The King of Fighters '96

The King of Fighters '97

The King of Fighters '98

The King of Fighters '99

The King of Fighters 2000

The King of Fighters 2001

The King of Fighters 2002

The King of Fighters 2003

The King of Fighters XI

The King of Fighters Neowave


Romset: 106497 kb / 8 files / zip




MAME XML Output:

       <game name="kofnwj" sourcefile="naomi.c" cloneof="kofnw" romof="kofnw">
              <description>The King of Fighters Neowave (Japan)</description>
              <year>2005</year>
              <manufacturer>Sammy / SNK Playmore</manufacturer>
              <biosset name="bios0" description="Atomiswave BIOS" default="yes"/>
              <rom name="bios.ic23_l" merge="bios.ic23_l" bios="bios0" size="65536" crc="e5693ce3" sha1="1bde3ed87af64b0f675ebd47f12a53e1fc5709c1" status="baddump" region="awflash" offset="0"/>
              <rom name="ax2201jp_p01.ic18" size="8388608" crc="ecc4a5c7" sha1="97c2ef2be95b39bc978474a8243740df50255a8b" region="rom_board" offset="0"/>
              <rom name="ax2201m01.ic11" merge="ax2201m01.ic11" size="16777216" crc="22ea665b" sha1="292c92c9ae43eea2d1c27cedfb89c3956b8dea32" region="rom_board" offset="1000000"/>
              <rom name="ax2202m01.ic12" merge="ax2202m01.ic12" size="16777216" crc="7fad1bea" sha1="89f3f88af48973a4685955d86ef97a1487b8e7a8" region="rom_board" offset="2000000"/>
              <rom name="ax2203m01.ic13" merge="ax2203m01.ic13" size="16777216" crc="78986ca4" sha1="5a6c8c12955573f33361d2c6f20f85de35ac7bae" region="rom_board" offset="3000000"/>
              <rom name="ax2204m01.ic14" merge="ax2204m01.ic14" size="16777216" crc="6ffbeb04" sha1="975062cf364589dbdd5c5cb5ca945f76d87fc120" region="rom_board" offset="4000000"/>
              <rom name="ax2205m01.ic15" merge="ax2205m01.ic15" size="16777216" crc="2851b791" sha1="566ef95ea066b7bf548986085670242be217befc" region="rom_board" offset="5000000"/>
              <rom name="ax2206m01.ic16" merge="ax2206m01.ic16" size="16777216" crc="e53eb965" sha1="f50cd53a5859f081d8a278d24a519c9d9b49ab96" region="rom_board" offset="6000000"/>
              <rom name="ax2201f01.bin" merge="ax2201f01.bin" size="4" crc="b1fff0c8" sha1="d83177e3672378a2bbc08653b4b73704333ca30a" region="rom_key" offset="0"/>
              <chip type="cpu" tag="maincpu" name="SH-4" clock="200000000"/>
              <chip type="cpu" tag="soundcpu" name="ARM7" clock="2822400"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="aica" name="AICA"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Bilinear Filtering" tag="MAMEDEBUG" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Disable Render Calls" tag="MAMEDEBUG" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="4096"/>
       </game>
 
 


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