Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

kozure: MAME ROM Information.


History:

Kozure Ookami (c) 1987 Nichibutsu.


A side-scrolling shooter with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON!


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz)

Sound CPU : Z80 (@ 3.072 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1987 in Japan.


Based on the manga 'Lone Wolf and Cub'.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mahjong Sound Graffiti : G.S.M. Nichibutsu 2 - PCCB-00051) on 21/01/1991.


- TIPS AND TRICKS -


To jump press both the attack and block buttons.

Break the stone statues in background for power-ups.

To use an additional weapon, press block when you have the baby cart.


- STAFF -


Sound composer : Kenji Yoshida


- SOURCES -


Game's rom.




MAME Info:

0.36b16 [Takahiro Nogi]


< Japan >


WIP:

- 0.142u2: Angelo Salese hooked up text protection simulation to Kozure Ookami, allowing it to display scoring during gameplay and copyright screens. Implemented proper FG scroll latching, fixing an offsetted layer at the gameplay intro screen. Changed description to 'Kozure Ookami (Japan)' and visible area to 320x240. Renamed (kodure) to (kozure). Added 'Unused' dipswitch.

- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static.

- 21st April 2011: Angelo Salese - Currently working at the Nichibutsu 1414M4 emulation, that is a fancy MCU / blitter device used for copying text strings in various 1987/1988 games. Here's Terra Force and Kodure Ookami with this hooked up.

- 0.62: Changed 'Unknown' to 'Unused' dipswitches.

- 0.37b8: Changed visible area to 288x224.

- 0.36b16: Takahiro Nogi added Kodure Ookami (Japan) (Nichibutsu 1987).

- 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver.


LEVELS: 8


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Asian Fighting):

Samurai

Sasuke vs. Commander

Chinese Hero

Kung-Fu Master

Kung Fu (PlayChoice-10)

Kung-Fu Taikun

The Legend of Kage

Ninjakun Majou no Bouken

Ninja-Kid II / NinjaKun Ashura no Shou

Vs. Ninja Jajamaru Kun

Chanbara

Ikki

Kicker

Lady Master of Kung Fu

Onna Sansirou

Samurai Nihon-Ichi

Sega Ninja

Kid Niki - Radical Ninja

KiKi KaiKai

Mr. Goemon

Garyo Retsuden

Kozure Ookami

Ninja Mission (Arcadia)

The Ninja Warriors

Tiger Road

China Gate

Kabuki-Z

Kuri Kinton

The Masters of Kin

Mirai Ninja

Ninja Spirit

Shingen Samurai-Fighter

Mystic Defender (Mega-Tech)

Ninja Combat

The Ninja Kids

Ken-Go

Sengoku

Sengoku 2

Sengoku 3

Mazin Wars / Mazin Saga (Mega Play)

Mystic Warriors

Shadow Force

Zunzunkyou No Yabou

Ganryu

The Legend of Silkroad

Age Of Heroes - Silkroad 2

Legend of Heroes


Romset: 1009 kb / 15 files / 334.5 zip




MAME XML Output:

       <game name="kozure" sourcefile="armedf.c">
              <description>Kozure Ookami (Japan)</description>
              <year>1987</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="kozure8.6e" size="65536" crc="6bbfb1e6" sha1="ffc8f835e28ff5f5b11f826b74ac2712c3018178" region="maincpu" offset="0"/>
              <rom name="kozure3.6h" size="65536" crc="f9178ec8" sha1="68085b6030f4d1f89931263df68635b3b276e9f0" region="maincpu" offset="1"/>
              <rom name="kozure7.5e" size="65536" crc="a7ee09bb" sha1="70ea2ab09b44e9188eb9500d9663d11e521caa1a" region="maincpu" offset="20000"/>
              <rom name="kozure2.5h" size="65536" crc="236d820f" sha1="e8784c0bbfe22e63a442a8eac18247b740f437a8" region="maincpu" offset="20001"/>
              <rom name="kozure6.3e" size="65536" crc="9120e728" sha1="af2ce368d66d01cbad136ae119b31b1701ad0595" region="maincpu" offset="40000"/>
              <rom name="kozure1.3h" size="65536" crc="345fe7a5" sha1="56ad809cf4a609447cce3e0181ff86e3f0e8966c" region="maincpu" offset="40001"/>
              <rom name="kozure11.17k" size="65536" crc="dba51e2d" sha1="49e799d39d298cd3e01602ae5a2d123dfbfa9134" region="audiocpu" offset="0"/>
              <rom name="kozure9.11e" size="32768" crc="e041356e" sha1="3e4c8564e7a8c940bbe72db11759903aa295287f" region="gfx1" offset="0"/>
              <rom name="kozure5.15h" size="131072" crc="0b510258" sha1="e7ec89faa574b755605ddb67d6c908a9f5f2d6ac" region="gfx2" offset="0"/>
              <rom name="kozure4.14h" size="65536" crc="fb8e13e6" sha1="f2eafcf6d7362dc62e808f582a7bd2970e5e1ad1" region="gfx2" offset="20000"/>
              <rom name="kozure14.8a" size="65536" crc="94a9c3d0" sha1="7a5d810ea370d158b2099c17f4d656fbd3deeac8" region="gfx3" offset="0"/>
              <rom name="kozure12.8d" size="131072" crc="15f4021d" sha1="b2ba6fda1a7bdaae97de4b0157b9b656b4385e08" region="gfx4" offset="0"/>
              <rom name="kozure13.9d" size="131072" crc="b3b6c753" sha1="9ad061cac9558320b5cfd1ac1ac8d7f1788270cc" region="gfx4" offset="20000"/>
              <rom name="kozure10.11c" size="16384" crc="f48be21d" sha1="5d6db049f30cab98f672814a86a06609c1fa8fb4" region="blit_data" offset="0"/>
              <rom name="n82s129an.11j" size="256" crc="81244757" sha1="6324f63e571f0f7a0bb9eb97f9994809db79493f" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="P2" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="12">
                     <dipvalue name="50k then every 60k" value="8"/>
                     <dipvalue name="50k then every 90k" value="0"/>
                     <dipvalue name="Every 60k" value="12" default="yes"/>
                     <dipvalue name="Every 90k" value="4"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="12" default="yes"/>
                     <dipvalue name="1 Coin/6 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise