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kuniokunb: MAME ROM Information.


History:

Nekketsu Kouha Kunio-Kun (c) 1986 Technos.


The original side-scrolling beat-em-up from Technos. Kunio, a tough guy from Nekketsu High School, stands up for his bullied friend Hiroshi against the numerous gangs that are tormenting his life. Each stage begins with one of the gang's members beating up Hiroshi, followed Kunio chasing after the attackers.


The game uses a 2-way attacking, in which one button attacks to the character's left and the other to his right. Techniques includes a basic punch combo, a back kick, a collar grab and even a jump kick. The player can also run by pushing the joystick left or right twice.


The game is comprised of 4 stages, each with their unique set of enemy characters:


Stage 1 - Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival.


Stage 2 - Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji.


Stage 3 - Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady.


Stage 4 - The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu.


- TECHNICAL -


Game ID : TA-0018


Main CPU : M6502 (@ 1.5 Mhz)

Sound CPU : M6809 (@ 1.5 Mhz)

Sound Chips : YM3526 (@ 3 Mhz), Custom (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 240 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The title of this game roughly translates from Japanese as 'Hot Blooded Tough Guy Kunio'.


Kunio is named after Kunio Taki, the president of Technos Japan at the time. Kunio would return in the Technos arcade game "Nekketsu Koukou Dodgeball-bu", the Japanese version of "Super Dodge Ball", and would go on to star on numerous console games by Technos. A few of these were localized for the Western market, such as "River City Ransom", "Nintendo World Cup" and "Crash 'n the Boys - Street Challenge", where Kunio's identity would change from game to game (such as Alex or Crash Cooney).


Apollon Music released a limited-edition soundtrack album (Cassette format) for this game (Nekketsu Kouha-kun Sound Story) on 05/1987.


- TIPS AND TRICKS -


* Perform Debug Test : Hold down both 1P and 2P Start buttons. Do this after you turn on the arcade machine.


A full map of the game can be found here: www.arcade-history.com/index.php?page=articles&num=13


- SERIES -


1. Nekketsu Kouha Kunio-kun (1986)

2. Downtown Nekketsu Monogatari (1989, Nintendo Famicom)

3. Nekketsu Kouha Kunio-kun - Bangai Rantou-hen (1991, Game Boy)

4. Downtown Special - Kunio-kun no Jidaigeki dayo Zen'in Shuugou! (1991, Nintendo Famicom)

5. Shodai Nekketsu Kouha Kunio-kun (1992, Super Famicom)

6. Shin Nekketsu Kouha - Kunio-tachi no Banka (1994, Super Famicom)


- STAFF -


Director: Yoshihisa Kishimoto

Designer: Masao Shiroto, Misa Yazaki

Programmer: Noriyuki Tomiyama, Shintaro Kumagai


- PORTS -


* Consoles :

Nintendo Famicom (1987)

Sony PlayStation 2 (2006, "Oretachi Game Center - Nekketsu Kouka Kunio-Kun")


- SOURCES -


Game's rom.

Famicom instruction manual (character and enemy names)




MAME Info:

0.34b2 [Phil Stroffolino]


Artwork available


TEST MODE:

- To access test mode, reset with both start buttons held.


WIP:

- 0.143u1: hap fixed missing ADPCM audio in all Renegade sets.

- 0.141u4: Fixed PCM sound base line gets shifted little by little in clones Nekketsu Kouha Kunio-kun (Japan) and (Japan bootleg).

- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Renegade 68705 MCU. Fixed rom names.

- 25th June 2010: Guru - The 68705P5 MCU (NZ-5.IC97) for Renegade has now been successfully processed (decap, de-protect & read).

- 0.133u1: Renamed (kuniokub) to (kuniokunb).

- 8th June 2009: Guru - Chips for decapping from Renegade (68705P5) arrived. Thanks to Smitdogg.

- 0.131u1: Angelo Salese merged memory maps in Renegade.

- 0.129u6: Phil Bennett scaled up Renegade ADPCM levels in line with recent clock_adpcm() change.

- 0.129u4: Changed Custom sound to 'Renegade Custom ADPCM'.

- 0.128u2: Mamesick fixed Renegade freezes after title screen.

- 19th August 2007: Mr. Do - We have Renegade bezel, which was graciously purchased by Trevor B. and shipped down here so that it could be supported in MAME. Thumbs up!!

- 0.112: Aaron Giles fixed MDRV_SCREEN_VBLANK_TIME in Renegade.

- 0.96u4: Replaced MSM5205 sound with Custom (8000 Hz). This fixed missing speech and awful, crackly sound.

- 0.93: Replaced ADPCM sound with MSM5205 (384000Hz).

- 0.89u2: Improvements to Renegade driver based on data from real MCU [BUT].

- 0.88: Added missing break command in the 68705 MCU simulation (thanks to Mame32Plus).

- 14th April 2002: Phil Stroffolino fixed a crash bug in the Renegade driver that occurred in 0.59.

- 0.36RC1: Changed M6502 CPU1 and M6809 CPU2 clock speed to 1.5MHz.

- 0.36b9: Changed YM3526 clock speed to 3MHz.

- 0.36b6: Phil Stroffolino simulated the protection in Renegade.

- 20th September 1999: Phil Stroffolino sent in a minor Konami Twin16 driver update, and fixed enemy health in Renegade.

- 18th September 1999: Phil Stroffolino sent in the Renegade driver with MCU simulation.

- 16th September 1999: Phil Stroffolino has gotten Renegade playable, but there still exist some MCU problems, so he didn't send the driver.

- 17th September 1999: Phil Stroffolino has gotten Renegade playable and sent in the driver with MCU simulation.

- 0.36b1: Added clone Nekketsu Kouha Kunio-kun (Japan).

- 0.35RC1: Changed description to 'Nekketsu Kouha Kunio-kun (Japan bootleg)'.

- 0.35b7: Changed description of clone 'Nekketsu Kouha Kunio Kun (Jap bootleg)' to '(Japan bootleg)'.

- 0.34RC2: Changed YM-3526 clock speed to 3250000 Hz.

- 0.34b8: Changed YM-3812 sound to YM-3526.

- 0.34b3: Phil Stroffolino added ADPCM sounds to Renegade.

- 0.34b2: Phil Stroffolino added Renegade (US) (Taito 1986) and clone 'Nekketsu Kouha Kunio Kun' (Jap bootleg). Only the bootleg works. Known issues: 68705 emulation (not needed for bootleg). Cocktail mode not yet supported. ADPCM samples need to be hooked up. High score save. Some of the graphics ROMs may be glitched (look at the knife guys on the last stage). Minor sprite glitches: Sprites are visible on high score screen. First stage boss (before he enters the playfield) isn't fully drawn when the playfield is scrolled to the left. Third stage boss's lower body is garbled when she is knocked down.

- 2nd August 1998: J-ROM dumped Nekketsu Kouha Kunio-kun (Japan bootleg).

- 13th January 1998: J-ROM dumped Renegade (US).


LEVELS: 4


Other Emulators:

* FB Alpha


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Romset: 802 kb / 26 files / 357.5 zip




MAME XML Output:

       <game name="kuniokunb" sourcefile="renegade.c" cloneof="renegade" romof="renegade">
              <description>Nekketsu Kouha Kunio-kun (Japan bootleg)</description>
              <year>1986</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="ta18-10.bin" size="32768" crc="a90cf44a" sha1="6d63d9c29da7b8c5bc391e074b6b8fe6ae3892ae" region="maincpu" offset="8000"/>
              <rom name="ta18-11.bin" size="32768" crc="f240f5cd" sha1="ed6875e8ad2988e88389d4f63ff448d0823c195f" region="maincpu" offset="4000"/>
              <rom name="n0-5.bin" merge="n0-5.ic13" size="32768" crc="3587de3b" sha1="f82e758254b21eb0c5a02469c72adb86d9577065" region="audiocpu" offset="8000"/>
              <rom name="ta18-25.bin" size="32768" crc="9bd2bea3" sha1="fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88" region="chars" offset="0"/>
              <rom name="ta18-01.bin" size="32768" crc="daf15024" sha1="f37de97275f52dfbbad7bf8c82f8108e84bcf63e" region="tiles" offset="0"/>
              <rom name="ta18-06.bin" size="32768" crc="1f59a248" sha1="8ab70aa8f0dccbe94240c96835a43b0900d52120" region="tiles" offset="8000"/>
              <rom name="n7-5.bin" merge="n7-5.ic27" size="32768" crc="7ca5a532" sha1="1110aa1c7562805dd4b298ab2860c66a6cc2685b" region="tiles" offset="10000"/>
              <rom name="ta18-02.bin" size="32768" crc="994c0021" sha1="9219464decc1b07591d0485502e2bcc0c2d16261" region="tiles" offset="18000"/>
              <rom name="ta18-04.bin" size="32768" crc="55b9e8aa" sha1="26c91030c53a022c1f1f3131768e8f7ba613168d" region="tiles" offset="20000"/>
              <rom name="ta18-03.bin" size="32768" crc="0475c99a" sha1="36b7b856e728c68e0dd3ecb844033369a5117270" region="tiles" offset="28000"/>
              <rom name="ta18-20.bin" size="32768" crc="c7d54139" sha1="f76d237a6ee8bbcbf344145d31e532834da7c131" region="sprites" offset="0"/>
              <rom name="ta18-24.bin" size="32768" crc="84677d45" sha1="cb7fe69e13d2d696acbc464b7584c7514cfc7f85" region="sprites" offset="8000"/>
              <rom name="ta18-18.bin" size="32768" crc="1c770853" sha1="4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25" region="sprites" offset="10000"/>
              <rom name="ta18-14.bin" size="32768" crc="af656017" sha1="d395d35fe6d8e281596b2df571099b841f979a97" region="sprites" offset="18000"/>
              <rom name="ta18-23.bin" size="32768" crc="3fd19cf7" sha1="2e45ab95d19664ed16b19c40bdb8d8c506b98dd1" region="sprites" offset="20000"/>
              <rom name="ta18-17.bin" size="32768" crc="74c64c6e" sha1="7cbb969c89996476d115f2e55be5a5c5f87c344a" region="sprites" offset="28000"/>
              <rom name="ta18-19.bin" size="32768" crc="c8795fd7" sha1="ef7aebf21dba248383d5b93cba9620a585e244b9" region="sprites" offset="30000"/>
              <rom name="ta18-22.bin" size="32768" crc="df3a2ff5" sha1="94bf8968a3d927b410e39d4b6ef28cdfd533179f" region="sprites" offset="38000"/>
              <rom name="ta18-16.bin" size="32768" crc="7244bad0" sha1="ebd93c82f0b8dfffa905927a6884a61c62ea3879" region="sprites" offset="40000"/>
              <rom name="ta18-13.bin" size="32768" crc="b6b14d46" sha1="065cfb39c141265fbf92abff67a5efe8e258c2ce" region="sprites" offset="48000"/>
              <rom name="ta18-21.bin" size="32768" crc="c95e009b" sha1="d45a247d4ebf8587a2cd30c83444cc7bd17a3534" region="sprites" offset="50000"/>
              <rom name="ta18-15.bin" size="32768" crc="a5d61d01" sha1="9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3" region="sprites" offset="58000"/>
              <rom name="ta18-07.bin" size="32768" crc="02e3f3ed" sha1="ab09b3af2c4ab9a36eb1273bcc7c788350048554" region="adpcm" offset="0"/>
              <rom name="ta18-08.bin" size="32768" crc="c9312613" sha1="fbbdf7c56c34cbee42984e41fcf2a21da2b87a31" region="adpcm" offset="10000"/>
              <rom name="ta18-09.bin" size="32768" crc="07ed4705" sha1="6fd4b78ca846fa602504f06f3105b2da03bcd00c" region="adpcm" offset="18000"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="1500000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3526" clock="3000000"/>
              <chip type="audio" tag="adpcm" name="Renegade Custom ADPCM" clock="8000"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="16">
                     <dipvalue name="1" value="16" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus" tag="DSW1" mask="32">
                     <dipvalue name="30k" value="32" default="yes"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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