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ladybugg: MAME ROM Information.


History:

Lady Bug (c) 1983 Tai Dli.


Bootleg version of the Universal's original, made on the "Galaxian" hardware.


- SOURCES -


Game's ROM.




MAME Info:

0.01 [Nicola Salmoria]


Artwork available


WIP:

- 0.145u4: Tafoid got rid of bogus inputs for Lady Bug, there are no fire buttons at all, just controller and start buttons.

- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Lady Bug (bootleg on Galaxian hardware).

- 0.126u5: Brian Troha fixed rom names with PCB locations for Lady Bug and verified the dump against an original Universal Lady Bug PCB. Added information about the Universal PCB number and prom type.

- 0.125u5: Changed description of clone 'Ladybug (bootleg on Galaxian hardware)' to 'Lady Bug (bootleg on Galaxian hardware)'.

- 0.123u2: Changed palettesize to 96 colors.

- 0.122u8: Changed description of clone 'Lady Bug (bootleg)' to 'Lady Bug (bootleg set 1)'.

- 0.122u4: Zsolt Vasvari fixed two player game mode.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 16th October 2006: Mr. Do - Through a co-operative effort with ClassicArcadeGrafix, I will able to occasionally borrow art for adding Lady Bug bezel.

- 0.97u2: Sonikos added clone Lady Bug (bootleg Set 2).

- 16th June 2005: f205v dumped Lady Bug (bootleg set 2).

- 0.73: Mike Coates added clone Ladybug (bootleg on Galaxian hardware). Input ports incomplete.

- 28th August 2003: Mike Coates added a version of Lady Bug running on Galaxian hardware and Video Pool to the Galaxian driver.

- 0.34b3: Marco Cassili added clone Lady Bug (bootleg) (1982).

- 0.34b1: Added color proms ($0, 20, 40 - palette and sprite color lookup table).

- 0.37b14: Jeoff Krontz changed 4-way emulation on a 8-way joystick to "sticky" mode. This makes Lady Bug and other 4-way games more playable. Explanation here: http://www.rentrondesign.homestead.com/JoyPrimer.html

- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Lady Bug use this feature. MAKE SURE TO DELETE LADYBUG\LADYBUG.DSW AND LADYBUG\LADYBUG.CFG, OTHERWISE THE GAME WILL NOT WORK CORRECTLY.

- 0.18: Nicola Salmoria finally added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug.

- 0.13: Nicola Salmoria added high score saving to Lady Bug.

- 0.03: Lady Bug should run a little faster on slow machines.

- 0.01: Nicola Salmoria added Lady Bug (Universal 1981). Game is playable with accurate colors and partial sound. Control: Arrows = Move around and F1 = Skip level. Known issues: The noise generator is not emulated yet. Thanks to Paul Swan for the information on the Lady Bug sound hardware.


LEVELS: 99 (endless)


Other Emulators:

* FB Alpha

* Mimic

* VAntAGE


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Romset: 41 kb / 13 files / 24.2 zip




MAME XML Output:

       <game name="ladybugg" sourcefile="galaxold.c" cloneof="ladybug" romof="ladybug">
              <description>Lady Bug (bootleg on Galaxian hardware)</description>
              <year>1983</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="lbuggx.1" size="2048" crc="e67e241d" sha1="42b8eaca71c6b346ab54bc722850d6e6d169c517" region="maincpu" offset="0"/>
              <rom name="lbuggx.2" size="2048" crc="3cb1fb9a" sha1="ee76758c94329dfcc740571195a74d9242aaf49f" region="maincpu" offset="800"/>
              <rom name="lbuggx.3" size="2048" crc="0937009e" sha1="ef57ebf3d6ab3d6ac0e1faa10c3109d2c80a1248" region="maincpu" offset="1000"/>
              <rom name="lbuggx.4" size="2048" crc="3e773f62" sha1="6348e61f48e5d1f04289098c4c0395335ea5e2a5" region="maincpu" offset="1800"/>
              <rom name="lbuggx.5" size="2048" crc="2b0d42e5" sha1="1547b8127f964eb10862b566f5779f8011c3441d" region="maincpu" offset="2000"/>
              <rom name="lbuggx.6" size="2048" crc="159f9433" sha1="93341a4de1e1e4a3fb004019fc1edba73db6a4c8" region="maincpu" offset="2800"/>
              <rom name="lbuggx.7" size="2048" crc="f2be06d5" sha1="1354332d2d107ad810aa2e261b595285394dfb49" region="maincpu" offset="3000"/>
              <rom name="lbuggx.8" size="2048" crc="646fe79f" sha1="03223d6c4f9050fd6c1c313f0e366ab4989feca4" region="maincpu" offset="3800"/>
              <rom name="lbuggx.a" size="4096" crc="7efb9dc5" sha1="5e02ea8cd1a1c8efa6708a8615cc2dc9da65a455" region="gfx1" offset="800"/>
              <rom name="lbuggx.b" size="4096" crc="351d4ddc" sha1="048e8a60e57c6eb0a4d7c2175ddd46c4273756c5" region="gfx1" offset="1800"/>
              <rom name="lbuggx.clr" size="32" crc="4e3caeab" sha1="a25083c3e36d28afdefe4af6e6d4f3155e303625" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Coinage" tag="IN1" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="Free Play" value="192"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN2" mask="3">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Medium" value="1"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="3"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="4">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="4"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="98"/>
       </game>
 
 


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