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lastduel: MAME ROM Information.


Last Duel - Inter Planet War 2012 (c) 1988 Capcom.


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : (2x) YM2203 (@ 3.579545 Mhz)

Screen orientation : Vertical

Video resolution : 240 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

Players : 2

Control : 8-way joystick

Buttons : 2


Released in July 1988.


Character designers : Donarudo Chiyo, Travail Kuniko, Tanado Oyu, Chakkari Minoru, Kuntakinte Ito, Hyper Kaz, Pradox Koichi

Music and sound : Tamayo Kawamoto (Golden Tamayo)

Programmers : Popo Yumiko, Yuzoh

Planning : Moomin Hiroyuki

Director : Piston Takashi


* Computers :

Commodore C64 (1988)

Commodore Amiga (1988)

Sinclair ZX Spectrum (1989)

Amstrad CPC (1989)

Atari ST (1989)

Sony Playstation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

Sony PSP (2006, "Capcom Classics Collection Remixed")


Game's rom.

Machine's picture.

MAME Info:

0.132u4 [Bryan McPhail]

0.33b5 [Bryan McPhail]

Artwork available


- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Last Duel bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile.

- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver.

- 0.135u1: Chack'n and Team Japump added clone Last Duel (Japan).

- 0.132u4: Team Japump confirmed Last Duel sets and changed to use genuine GFX roms. David Haywood added better rom load / decode for Last Duel sets. Brian Troha added DIP locations to Last Duel sets. Changed 'Last Duel (US set 1)' to clone 'Last Duel (US Old Ver.)' and clone 'Last Duel (US set 2)' to parent 'Last Duel (US New Ver.)'. Renamed (lastduel) to (lastduelo), (lstduela) to (lastduel) and (lstduelb) to (lastduelb).

- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from clone Led Storm Rally 2011 (takes2 1/2 hours). 2 dumped, 2 more to go. Not today though.

- 0.131u1: Angelo Salese merged memory maps in Last Duel.

- 0.107u1: Luigi30 fixed P1/P2 coin input.

- 0.37b8: Changed visible area to 240x384.

- 0.37b6: Added prom ($0 - priority).

- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Last Duel.

- 0.36b8: Bryan McPhail fixed sprite lag in Last Duel and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See lastduel for usage examples.

- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel.

- 0.35b11: Bryan McPhail added clone Last Duel (US set 2). Changed parent description to 'Last Duel (US set 1)'. Changed 68000 CPU clock speed to 10MHz, Z80 CPU2 speed to 3.579545 MHz and visible area to 224x384. Changed input from 4 to 2 buttons and added 3rd coin slot.

- 0.35b8: Changed description to 'Last Duel (US)' and visible area to 256x384.

- 0.35b3: Howie Cohen added high score saving to Last Duel.

- 0.34b3: Bryan McPhail added clone Last Duel (bootleg). The bootleg version, the only difference in the code is a branch over some startup routines, including the "not for use outside of the US" screen. Added missing tile roms to Last Duel.

- 0.33b5: Bryan McPhail added Last Duel (Capcom 1988). Known issues: Preliminary and the romset is incomplete. Last Duel sometimes will not display title screen when a coin is inserted or the sprites on the 'car intro' (related to interrupts/cpu speed). Colours in level 1 of Last Duel seem strange. Other levels, including other road levels are fine.

- 1st June 1998: dump.it dumped Last Duel (bootleg).

- 25th March 1998: CaBBe dumped Last Duel (US set 1).


- This is a story about twin planets Mu and Bacula far away from our constellation. In Bacula, a tribe called Galden uprose and took over the control of whole planet. The Galden tribe's urge for more power was aimed at sister planet Mu also. The Galden organized huge armada and attacked Mu without a warning. They have captured and abducted Mu's queen Sheeta.

LEVELS: 6 (must be finished twice)

Other Emulators:

* FB Alpha

Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher


Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer

Romset: 1761 kb / 14 files / 645.4 zip

MAME XML Output:

       <game name="lastduel" sourcefile="lastduel.c">
              <description>Last Duel (US New Ver.)</description>
              <rom name="ldu_06b.13k" size="131072" crc="0e71acaf" sha1="e804c77bfd768ae2fc1917bcec1fd0ec7418b780" region="maincpu" offset="0"/>
              <rom name="ldu_05b.12k" size="131072" crc="47a85bea" sha1="9d6b2a4e27c84ffce8ed58aa1b314c67c7314932" region="maincpu" offset="1"/>
              <rom name="ldu_04b.11k" size="65536" crc="aa4bf001" sha1="3f14b174016c6fa4c82011d3d0f1c957096d6d93" region="maincpu" offset="40000"/>
              <rom name="ldu_03b.9k" size="65536" crc="bbaac8ab" sha1="3c5773e39e7a96ef62da7b846ce4099222b3e66b" region="maincpu" offset="40001"/>
              <rom name="ld_02.16h" size="65536" crc="91834d0c" sha1="aaa63b8470fc19b82c25028ab27675a7837ab9a1" region="audiocpu" offset="0"/>
              <rom name="ld-11.12b" size="131072" crc="49d4dbbd" sha1="e58ebda9e9ad37a6990f2aca2a312d55cdaca979" region="gfx1" offset="0"/>
              <rom name="ld-09.12a" size="131072" crc="6efadb74" sha1="b00ddd33c08557940610570b1fd8c9a84dcaf063" region="gfx1" offset="20000"/>
              <rom name="ld-12.17b" size="131072" crc="313e5338" sha1="beceeb5ae9de6a41d3fde06767b8a23fc9f42259" region="gfx1" offset="40000"/>
              <rom name="ld-10.17a" size="131072" crc="b8d3b2e3" sha1="a08ef780c798b59bb1e1582d82317421a3353887" region="gfx1" offset="60000"/>
              <rom name="ld_01.12f" size="32768" crc="ad3c6f87" sha1="1a5ef003c0eb641484921dc0c11450c53ee315f5" region="gfx2" offset="0"/>
              <rom name="ld-15.6p" size="131072" crc="d977a175" sha1="e3cb482ede10d2204f8352b10623e442a4ae99d2" region="gfx3" offset="1"/>
              <rom name="ld-13.6m" size="131072" crc="bc25729f" sha1="7a6e8a4158bf4c804e87b11c15deb6d0f09fa538" region="gfx3" offset="0"/>
              <rom name="ld-14.15n" size="524288" crc="d0653739" sha1="8278e8601e82470d785a8ffef48a1b5f70bc2a9b" region="gfx4" offset="0"/>
              <rom name="ld.3d" size="256" crc="729a1ddc" sha1="eb1d48785a0f187a4cb9c164e6c82481268b3174" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3579545"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3579545"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              <dipswitch name="Coin A" tag="DSW1" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="768">
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Difficult" value="256"/>
                     <dipvalue name="Very Difficult" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW1" mask="12288">
                     <dipvalue name="20000 60000 80000" value="8192"/>
                     <dipvalue name="30000 80000 80000" value="12288" default="yes"/>
                     <dipvalue name="40000 80000 80000" value="4096"/>
                     <dipvalue name="40000 80000 100000" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="6" value="1"/>
                     <dipvalue name="8" value="0"/>
              <dipswitch name="Stage select" tag="DSW2" mask="4">
                     <dipvalue name="Start from Auto Stage" value="4" default="yes"/>
                     <dipvalue name="Start from Plane Stage" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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