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lastfortk: MAME ROM Information.


History:

Last Fortress - Paitoride (c) 1994 Metro.


Solitaire mahjong game.


- TECHNICAL -


Game ID : VG420


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 360 x 224 pixels

Screen refresh : 58.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


The subtitle of this game translates from Japanese as 'Tile Fortress'.


- SERIES -


1. Last Fortress - Paitoride (1994)

2. Paitoride II - Adauchi Gaiden (1994)

3. Dai Paitoride (1996)


- PORTS -


* Consoles :

Nintendo Super Famicom (1994, "Toride")


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Luca Elia]


< Japan >


Bugs:

- When you finish a stage and collect the time bonus, there is a graphic glitch. Scuore (ID 00529)


WIP:

- 0.133u1: Renamed (lastfero) to (lastforte), (lastfork) to (lastfortk) and (lastforg) to (lastfortg).

- 0.125u2: Guru added clone Last Fortress - Toride (Korea).

- 12th February 2008: Guru - More arrivals today! The box up contains Toride (Grand Computer) Korean version of Last Fortress Toride 1994 Metro. Thanks to GP-Lee.

- 0.106u3: Fixed 'Timer Speed' dipswitch.

- 0.84u5: David Haywood added clone Last Fortress - Toride (German).

- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. Changed VSync to 58Hz.

- 2nd September 2003: Last Fortress (Metro 199?) arrived from Pelle.

- 0.61: Added dipswitches 'Retry Level On Continue', 'Tiles' and 'Unused'.

- 0.37b11: Luca Elia added 'Last Fortress - Toride' (Metro 1994) and clone (Erotic).

- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.


LEVELS: 10


Recommended Games:

Daitoride

Toride II Adauchi Gaiden


Romset: 1536 kb / 12 files / 670.7 zip




MAME XML Output:

       <game name="lastfortk" sourcefile="metro.c" cloneof="lastfort" romof="lastfort">
              <description>Last Fortress - Toride (Korea)</description>
              <year>1994</year>
              <manufacturer>Metro</manufacturer>
              <rom name="7f-9" size="131072" crc="d2894c1f" sha1="4f4ab6d8ce69999cd7c4a9ddabec8d1e8fefc6fc" region="maincpu" offset="0"/>
              <rom name="8f-10" size="131072" crc="9696ea39" sha1="27af0c6399cd7be40aa8a1c1b58e0db8408aff11" region="maincpu" offset="1"/>
              <rom name="tr_jb12" merge="tr_jb12" size="131072" crc="8a8f5fef" sha1="530b4966ec058cd80a2fc5f9e961239ce59d0b89" region="audiocpu" offset="0"/>
              <rom name="7i-2" size="262144" crc="d1fe8d7b" sha1="88b1973ebb47b91a49f6b4f722c9cc33e5330694" region="gfx1" offset="0"/>
              <rom name="10i-4" size="262144" crc="058126d4" sha1="985177556c8545e6a65a41083246b31509de7130" region="gfx1" offset="1"/>
              <rom name="13i-6" size="262144" crc="39a9dea2" sha1="9f8067cff15be93771d42b3776ee7ca1b7c61798" region="gfx1" offset="2"/>
              <rom name="16i-8" size="262144" crc="4c050baa" sha1="3e0b2029d7c0b6cd32b22f147663cd22975ce8c3" region="gfx1" offset="3"/>
              <rom name="5i-1" size="262144" crc="0d503f05" sha1="0b1ce22630bb2326930f0f3b5710c6c191730c45" region="gfx1" offset="4"/>
              <rom name="8i-3" size="262144" crc="b6d4f753" sha1="2864ad5fe4186e4e15bb7d5dafa6a9b8c803d7d0" region="gfx1" offset="5"/>
              <rom name="12i-5" size="262144" crc="ce69c805" sha1="88debdbd8e73da54c1c25a1a60f27a05dac3f104" region="gfx1" offset="6"/>
              <rom name="14i-7" size="262144" crc="0cb38317" sha1="6e18096f6616aa0d9c4f3a2394561ed3f636731e" region="gfx1" offset="7"/>
              <rom name="tr_jb11" merge="tr_jb11" size="131072" crc="83786a09" sha1="910cf0ccf4493f2a80062149f6364dbb6a1c2a5d" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="uPD7810" clock="12000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1200000"/>
              <chip type="audio" tag="ymsnd" name="YM2413" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="360" height="240" refresh="59.922743" pixclock="7159090" htotal="456" hbend="0" hbstart="360" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easiest" value="0"/>
                     <dipvalue name="Easy" value="1"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Retry Level On Continue" tag="DSW1" mask="8">
                     <dipvalue name="Ask Player" value="8" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="2 Players Game" tag="DSW1" mask="16">
                     <dipvalue name="2 Credits" value="16" default="yes"/>
                     <dipvalue name="1 Credit" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Tiles" tag="DSW1" mask="128">
                     <dipvalue name="Mahjong" value="128" default="yes"/>
                     <dipvalue name="Cards" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8192"/>
       </game>
 
 


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