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lazercmd: MAME ROM Information.


History:

Lazer Command (c) 1976 Meadows Games.


You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against.


- TECHNICAL -


Main CPU : S2650 (@ 672 Khz)

Sound Chips : DAC


Screen orientation : Horizontal

Video resolution : 256 x 230 pixels

Screen refresh : 60.00 Hz

Palette colors : 3


Players : 2

Control : 8-way joystick

Buttons : 2


Lazer Command had one ugly cabinet. It was just a big yellow box without any curves or angles at all. The control panel had two large 4-Way joysticks, that each had two fire buttons, these did not have a ball on top or anything like that, they were kind of like bicycle handgrips with fire buttons. The machine had sticker style sideart, which was a circle with an explosion inside that said 'Lazer Command'. The marquee was rather plain, and was simply labelled with the title in red letters, while the monitor bezel had detailed game instructions printed on it. The monitor was a black and white monochrome model with a green and yellow overlay.


- TRIVIA -


Released in October 1976.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.33b6 [Juergen Buchmueller]


WIP:

- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz.

- 0.109u1: Fixed rom loading in Lazer Command (HIGH/LOW_NIBBLED).

- 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes.

- 0.37b3: Changed visible area to 256x230 and palettesize from 12 to 32771 colors.

- 10th March 2000: Malcolm Lear fixed Lazer Command palette.

- 0.36b9: Fixes to Lazer Command [Malcolm Lear]. Changed S2650 CPU1 clock speed to 224000 Hz and palettesize to 9 colors. Added dipswitches 'Marker Size' and 'Video Invert'.

- 11th November 1999: Malcolm Lear fixed some problems in Lazer Command.

- 0.35b6: Changed S2650 CPU clock speed to 312500 Hz.

- 0.33b6: Juergen Buchmueller added Lazer Command (Meadows Games 1976). Signetics 2650 emulator [Juergen Buchmueller].

- 4th June 1998: Dumped Lazer Command.


Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Ultra Tank

Armor Attack

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Panther

Strategy X

Super Tank

NATO Defense

Commando (Sega)

Minefield

Ozon I

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Guts n' Glory (Antiaircraft)

Tank Force

Iron Fortress


Romset: 7 kb / 7 files / 3.32 zip




MAME XML Output:

       <game name="lazercmd" sourcefile="lazercmd.c">
              <description>Lazer Command</description>
              <year>1976</year>
              <manufacturer>Meadows Games, Inc.</manufacturer>
              <rom name="lc.e5" size="1024" crc="56dc7a40" sha1="1324d5d6a44d7314723a0b5745d89f8e27f49d25" region="maincpu" offset="0"/>
              <rom name="lc.f5" size="1024" crc="fc5b38a4" sha1="bff670d7b78c6b9324d2bf4b2d8a4f9dbfe82158" region="maincpu" offset="0"/>
              <rom name="lc.e6" size="1024" crc="b1ef0aa2" sha1="3edeaa4d4f4e18536066898284d430a1ac00512e" region="maincpu" offset="400"/>
              <rom name="lc.f6" size="1024" crc="26eaee21" sha1="9c0a4a22abb0b0466378f067ef52a45f86cc4369" region="maincpu" offset="400"/>
              <rom name="lc.e7" size="1024" crc="8e6ffc97" sha1="d5243ce88585db91573b6586d3d47d13b5b473c8" region="maincpu" offset="800"/>
              <rom name="lc.f7" size="1024" crc="9ec3534d" sha1="98f15c5828ad2743bf205f71b8e69abd4db78a58" region="maincpu" offset="800"/>
              <rom name="lc.b8" size="512" crc="6d708edd" sha1="85a45a292eb7bca288b06a118658bf754f828a92" region="gfx1" offset="a00"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="666666"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="230" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Game Time" tag="DSW" mask="3">
                     <dipvalue name="60 seconds" value="0"/>
                     <dipvalue name="90 seconds" value="1"/>
                     <dipvalue name="120 seconds" value="2"/>
                     <dipvalue name="180 seconds" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="Video Invert" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Marker Size" tag="DSW" mask="64">
                     <dipvalue name="Small" value="0"/>
                     <dipvalue name="Large" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="1">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="5"/>
       </game>
 
 


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