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legionnau: MAME ROM Information.


History:

Legionnaire (c) 1992 TAD.


3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in March 1992.


Licensed to Fabtek for American distribution.


This game is known in Japan as "Saishu Kakutou Kizoku Legionnaire", which translates from Japanese as "Final Grappling Noble Legionnaire".


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [David Graves]

0.55 [?]


Bugs:

- [possible] Need 16 px off top of vis area. Source (ID 02434)

- Foreground tiles screwy (screen after character selection screen). Source (ID 02435)


WIP:

- 2nd January 2011: Angelo Salese - Collision detections in Legionnaire are a pain even more there, it seems that we are missing a Z-value in addition to all the other flaws described in Heated Barrel, so right now you can flying kick in the air and hit 99% of the times. Also, first stage boss is really weird, it starts with a damaged energy bar AND nothing actually hurts him... and NO macro command is called... unless this is just a design choice, if anybody knows let me know.

- 0.141: David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel. Angelo Salese implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs.

- 0.140u3: Angelo Salese added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire. Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it.

- 0.133u1: Renamed (legionnu) to (legionnau).

- 0.124u2: David Haywood improved graphic decoding for Legionnaire, the BK3 tiles are now correctly extracted from the TXT region, map screen has correct tiles now. Changed region gfx1/3 to user1/2.

- 0.74u2: David Graves added Legionnaire (World) (Tad 1992) and clone (US).

- 0.57: Added Legionnaire (World) (Testdriver).

- 0.55: David Graves added Legionnaire (US) (Testdriver). TODO: Foreground tiles screwy (screen after character selection screen). Tile selection for 'working' layers may be wrong too - we are only accessing half the available 0x2000 tiles in each gfx set. Need 16 px off top of vis area? Unemulated protection (in attract demo things get weird; not playable). Inputs - all ok?

- 31st August 2001: David Graves sent in a preliminary driver for Legionnaire, but one tilemap layer is wrong and it suffers from protection so it is not yet playable.


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Romset: 3904 kb / 11 files / 1.27 zip




MAME XML Output:

       <game name="legionnau" sourcefile="legionna.c" cloneof="legionna" romof="legionna">
              <description>Legionnaire (US)</description>
              <year>1992</year>
              <manufacturer>TAD Corporation (Fabtek license)</manufacturer>
              <rom name="1" merge="1" size="131072" crc="9e2d3ec8" sha1="8af9ca349389cbbd2b541aafa09de57f87f6fd72" region="maincpu" offset="0"/>
              <rom name="2" merge="2" size="131072" crc="35c8a28f" sha1="31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b" region="maincpu" offset="1"/>
              <rom name="3" merge="3" size="131072" crc="553fc7c0" sha1="b12a2eea6b2c9bd76c0c74ddf2765d58510f586a" region="maincpu" offset="2"/>
              <rom name="4" size="131072" crc="91fd4648" sha1="8ad6d0512996b88d3c0c7a96912eebaae2333424" region="maincpu" offset="3"/>
              <rom name="6" merge="6" size="65536" crc="fe7b8d06" sha1="1e5b52ea4b4042940e2ee2db75c7c0f24973422a" region="audiocpu" offset="0"/>
              <rom name="7" merge="7" size="65536" crc="88e26809" sha1="40ee55d3b5329b6f657e0621d93c4caf6a035fdf" region="user1" offset="0"/>
              <rom name="8" merge="8" size="65536" crc="06e35407" sha1="affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89" region="user1" offset="1"/>
              <rom name="obj1" merge="obj1" size="1048576" crc="d35602f5" sha1="79379abf1c8131df47f81f42b2dc6876926a4e9d" region="gfx2" offset="0"/>
              <rom name="obj2" merge="obj2" size="1048576" crc="351d3917" sha1="014562ac55c09227c08275df3129df19d81af164" region="gfx2" offset="100000"/>
              <rom name="back" merge="back" size="1048576" crc="58280989" sha1="e3eef1f52829a91b8f87cfe27776a1f12679b3ca" region="user2" offset="0"/>
              <rom name="5" merge="5" size="131072" crc="21d09bde" sha1="8dce5011e083706ac7b57c5aee4b79d30fa8d4cb" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1320000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="6 Coins/1 Credit" value="21"/>
                     <dipvalue name="5 Coins/1 Credit" value="23"/>
                     <dipvalue name="4 Coins/1 Credit" value="25"/>
                     <dipvalue name="3 Coins/1 Credit" value="27"/>
                     <dipvalue name="8 Coins/3 Credits" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="29"/>
                     <dipvalue name="5 Coins/3 Credits" value="5"/>
                     <dipvalue name="3 Coins/2 Credits" value="7"/>
                     <dipvalue name="1 Coin/1 Credit" value="31" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="9"/>
                     <dipvalue name="1 Coin/2 Credits" value="19"/>
                     <dipvalue name="1 Coin/3 Credits" value="17"/>
                     <dipvalue name="1 Coin/4 Credits" value="15"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="11"/>
                     <dipvalue name="A 1/1 B 1/2" value="30"/>
                     <dipvalue name="A 2/1 B 1/3" value="20"/>
                     <dipvalue name="A 3/1 B 1/5" value="10"/>
                     <dipvalue name="A 5/1 B 1/6" value="0"/>
                     <dipvalue name="Free Play" value="1"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="768">
                     <dipvalue name="1" value="512"/>
                     <dipvalue name="2" value="768" default="yes"/>
                     <dipvalue name="3" value="256"/>
                     <dipvalue name="Infinite" value="0"/>
              </dipswitch>
              <dipswitch name="Extend" tag="DSW1" mask="1024">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1024" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="12288">
                     <dipvalue name="Easy" value="8192"/>
                     <dipvalue name="Medium" value="12288" default="yes"/>
                     <dipvalue name="Hard" value="4096"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="16384">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="16384" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32768">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32768" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" protection="preliminary" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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