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lgtnfght: MAME ROM Information.


History:

Lightning Fighters (c) 1990 Konami.


- TECHNICAL -


Game ID : GX939


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in May 1990.


This game is known in Japan as "Trigon".


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990.


- UPDATES -


In Lightning Fighters (World) and Trigon (Japan) there are different ''rules'' depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.


In Lightning Fighters (US), even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. Also, it has the "Winners Don't Use Drugs" screen.


- STAFF -


Programmers : H. Tsujimoto, H. Okazaki, Tadasu Kitae

Graphic designers : Kuniaki Kakuwa, Y. Noguchi, M. Inafuku

Sound editors : K. Matsubara, K. Yamane

Engineers : M. Idaka, H. Matsuura

Title designers : M. Yoshihashi, H. Matsuda


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.92 [Gerald]

0.36b2 [Nicola Salmoria]


Artwork available


WIP:

- 0.143u8: Kanikani fixed DIPSW and added DIP locations to clone Trigon (Japan).

- 0.133u1: Renamed (lgtnfgha) to (lgtnfghta) and (lgtnfghu) to (lgtnfghtu).

- 0.114u2: David Haywood added clone Lightning Fighters (Asia).

- 15th April 2007: Corrado Tomaselli dumped Lightning Fighters (Asia).

- 24th December 2006: Mr. Do - Thanks to Anoid, we have the instruction card for Lightning Fighters.

- 0.92: Gerald added Lightning Fighters (World). Renamed (lgtnfght) to (lgtnfghu).

- 0.59: Changed input to 3x buttons. Removed 3rd coin slot.

- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].

- 0.36b8: Added 'Lives' dipswitch.

- 25th October 1999: Chackn fixed the dipswitches in clone Trigon.

- 0.36b2: Nicola Salmoria added Lightning Fighters (US) (Konami 1990) and clone Trigon (Japan).

- 22nd July 1999: Nicola Salmoria sent in a preliminary driver for Lightning Fighters, but it isn't working yet.


LEVELS: 8


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* FB Alpha


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Romset: 2848 kb / 8 files / 1.33 zip




MAME XML Output:

       <game name="lgtnfght" sourcefile="tmnt.c">
              <description>Lightning Fighters (World)</description>
              <year>1990</year>
              <manufacturer>Konami</manufacturer>
              <rom name="939k02.e11" size="131072" crc="2dfefa53" sha1="135f3d06b04f950d1afc5fc0f8237c7af0e426b5" region="maincpu" offset="0"/>
              <rom name="939k03.e15" size="131072" crc="14f0c454" sha1="bc1fd3a58b493b443b93077014fdf37cf563e879" region="maincpu" offset="1"/>
              <rom name="939e01.d7" size="32768" crc="4a5fc848" sha1="878825e07c2718b7c923ad7c77daddf18cb28beb" region="audiocpu" offset="0"/>
              <rom name="939a07.k14" size="524288" crc="7955dfcf" sha1="012644c1bfbe2e5d1c7ba25f29ebfde7dbfd1c0d" region="gfx1" offset="0"/>
              <rom name="939a08.k19" size="524288" crc="ed95b385" sha1="5aa5291cf1a8935b0a65ae10aa20b9cf9a138b03" region="gfx1" offset="80000"/>
              <rom name="939a06.k8" size="524288" crc="e393c206" sha1="9b35fc6dba1f15c3d9d69ff5a4e1673c539aa533" region="gfx2" offset="0"/>
              <rom name="939a05.k2" size="524288" crc="3662d47a" sha1="789c3f07ce812902050970f48be5115b8e95bea0" region="gfx2" offset="80000"/>
              <rom name="939a04.c5" size="524288" crc="c24e2b6e" sha1="affc142883c2383afd08dcf156e48709ceca49fd" region="k053260" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="k053260" name="K053260" clock="3579545"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="24">
                     <dipvalue name="100K, 400K" value="24" default="yes"/>
                     <dipvalue name="150K, 500K" value="16"/>
                     <dipvalue name="200K Only" value="8"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Sound" tag="DSW3" mask="2">
                     <dipvalue name="Mono" value="2"/>
                     <dipvalue name="Stereo" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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