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liblrabl: MAME ROM Information.


History:

Libble Rabble (c) 1983 Namco.


- TECHNICAL -


Game ID : LR


Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz)

Sound CPU : M6809 (@ 1.536 Mhz)

Sound Chips : Namco 8-channel WSG


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 256


Players : 2

Control : Double 8-way joysticks

Buttons : 1


- TRIVIA -


Released in December 1983. Namco's first 16 bits game.


- TIPS AND TRICKS -


* Easter Egg :

1) Enter service mode.

2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.

3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen.


- STAFF -


Designed by : Toru Iwatani

Music by : Nobuyuki Ohnogi


- PORTS -


* Consoles :

FM Towns Marty (1993)

Nintendo Super Famicom (1994)


* Computers :

Sharp X68000 (1993)


- SOURCES -


Game's rom.




MAME Info:

0.37b8 [Edgardo E. Contini Salvan]

0.37b5 [?]


< Japan >


NOTE:

- Easter egg: Enter service mode. Turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid. Enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL. (c) 1983 NAMCO LTD. will appear on the screen.


WIP:

- 0.144u3: Angelo Salese fixed Toypop driver (Games freeze with zeroes screen).

- 0.143u8: Made some video optimizations in Toypop driver [Kanikani].

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.136: Fabio Priuli converted Namco IO chips 56xx, 58xx and 59xx to be devices and converted Libble Rabble to use the new code.

- 0.135u3: Atari Ace converted Toypop driver to use driver_data structure.

- 0.133: Re-added 'Bonus Life' dipswitch.

- 0.132u5: Kanikani added DIP locations for Libble Rabble. Removed 'Bonus Life' dipswitch.

- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.

- 0.116: Changed palettesize from 256 to 800 colors.

- 0.88u1: Shaun Stephenson confirmed Libble Rabble custom IO chip numbers (58XX and 2x 56XX).

- 0.79u1: Replaced Namco sound with Namco 15XX.

- 0.78u4: Added missing button 1.

- 0.37b9: Changed M6809 CPU1/2 clock speeds to 1536000 Hz and 68000 CPU3 to 6144000 Hz.

- 21st October 2000: MungJing fixed the Libble Rabble CPU speed.

- 0.37b8: Edgardo E. Contini Salvan added Libble Rabble (Namco 1983).

- 0.37b5: Added Libble Rabble (Testdriver).


ARCADE RELEASE: Libble Rabble (Namco) - 1983/Dec/16


LEVELS: 8 (endless)


Recommended Games (Qix 2):

Amidar

Hot Shocker

Jolly Jogger

Pepper II

Radar Zone

Triple Punch

Heart Attack

Libble Rabble

Itazura Tenshi

Canvas Croquis

Gals Panic

Gals Panic II

Gals Panic 3

Gals Panic 4

Gals Panic S

Gals Panic S2

Gals Panic S3

Splash!

Lady Killer

Party Time: Gonta the Diver II

The Return of Lady Frog

Fantasia

Fantasia II

Fantasy '95

New Fantasia

WOW New Fantasia

Perestroika Girls

Super Model

Paradise

Paradise Deluxe

Paradise 2 Deluxe

Harem Challenge

Laser Strixx 2

Dancing Eyes

Miss World '96 Nude

Paparazzi

Vivid Dolls

Panic Street

Wonder Stick

Land Breaker

Steal See (& Get Land)

Happy Tour


Romset: 98 kb / 13 files / 39.3 zip




MAME XML Output:

       <game name="liblrabl" sourcefile="toypop.c">
              <description>Libble Rabble</description>
              <year>1983</year>
              <manufacturer>Namco</manufacturer>
              <rom name="5b.rom" size="16384" crc="da7a93c2" sha1="fe4a02cdab66722eb7b8cf58825f899b1949a6a2" region="maincpu" offset="8000"/>
              <rom name="5c.rom" size="16384" crc="6cae25dc" sha1="de74317a7d5de1865d096c377923a764be5e6879" region="maincpu" offset="c000"/>
              <rom name="2c.rom" size="8192" crc="7c09e50a" sha1="5f004d60bbb7355e008a9cda137b28bc2192b8ef" region="audiocpu" offset="e000"/>
              <rom name="8c.rom" size="16384" crc="a00cd959" sha1="cc5621103c31cfbc65941615cab391db0f74e6ce" region="sub" offset="0"/>
              <rom name="10c.rom" size="16384" crc="09ce209b" sha1="2ed46d6592f8227bac8ab54963d9a300706ade47" region="sub" offset="1"/>
              <rom name="5p.rom" size="8192" crc="3b4937f0" sha1="06d9de576f1c2262c34aeb91054e68c9298af688" region="gfx1" offset="0"/>
              <rom name="9t.rom" size="16384" crc="a88e24ca" sha1="eada133579f19de09255084dcdc386311606a335" region="gfx2" offset="0"/>
              <rom name="lr1-3.1r" size="256" crc="f3ec0d07" sha1="b0aad1fb6df79f202889600f486853995352f9c2" region="proms" offset="0"/>
              <rom name="lr1-2.1s" size="256" crc="2ae4f702" sha1="838fdca9e91fea4f64a59880ac47c48973bb8fbf" region="proms" offset="100"/>
              <rom name="lr1-1.1t" size="256" crc="7601f208" sha1="572d070ca387b780030ed5de38a8970b7cc14349" region="proms" offset="200"/>
              <rom name="lr1-5.5l" size="256" crc="940f5397" sha1="825a7bd78a8a08d30bad2e4890ae6e9ad88b36b8" region="proms" offset="300"/>
              <rom name="lr1-6.2p" size="512" crc="a6b7f850" sha1="7cfde16dfd5c4d5b876b4fbe4f924f1385932a93" region="proms" offset="400"/>
              <rom name="lr1-4.3d" size="256" crc="16a9166a" sha1="847cbaf7c88616576c410177e066ae1d792ac0ba" region="namco" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="sub" name="68000" clock="6144000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco 15XX" clock="24000"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.606060" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="1" value="2"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="1"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="28">
                     <dipvalue name="40k 120k 200k 400k 600k 1m" value="28" default="yes"/>
                     <dipvalue name="40k 140k 250k 400k 700k 1m" value="12"/>
                     <dipvalue name="50k 150k 300k 500k 700k 1m" value="20"/>
                     <dipvalue name="40k 120k and every 120k" value="4"/>
                     <dipvalue name="40k 150k and every 150k" value="24"/>
                     <dipvalue name="50k 150k 300k" value="8"/>
                     <dipvalue name="40k 120k 200k" value="16"/>
                     <dipvalue name="40k 120k" value="20"/>
                     <dipvalue name="50k 150k" value="4"/>
                     <dipvalue name="50k 150k and every 150k" value="24"/>
                     <dipvalue name="60k 200k and every 200k" value="8"/>
                     <dipvalue name="50k" value="16"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="224">
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="192"/>
                     <dipvalue name="3 Coins/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/6 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Rack Test" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="24">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
                     <dipvalue name="1 Coin/5 Credits" value="8"/>
                     <dipvalue name="1 Coin/7 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Practice" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="A" value="192" default="yes"/>
                     <dipvalue name="B" value="64"/>
                     <dipvalue name="C" value="128"/>
                     <dipvalue name="D" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SERVICE" mask="4">
                     <dipvalue name="Upright" value="4" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SERVICE" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="800"/>
       </game>
 
 


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