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lifefrcej: MAME ROM Information.


History:

Lifeforce (c) 1987 Konami.


- TECHNICAL -


[Model GX587]


- TRIVIA -


Release in June 1987. This re-release of "Salamander [Model GX587]" has more organic looking graphics and adopts the "Gradius [Model GX400]" power-up system.


Soundtrack releases:

[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]


- SERIES -


1. Gradius [Model GX400] (1985)

2. Salamander [Model GX587] (1986)

3. Lifeforce [Model GX587] (1987)

4. Gradius 2 [Model RC751] (1987, MSX)

5. Gradius II - Gofer no Yabou (1988)

6. Nemesis 3 - The Eve of Destruction (1988, MSX)

7. Gradius III - Densetsu Kara Shinwa-e (1989)

8. Nemesis '90 Kai (1993, Sharp X68000)

9. Salamander 2 (1996)

10. Solar Assault - Gradius (1997)

11. Solar Assault - Revised (1997)

12. Gradius Gaiden (1997, Sony PlayStation)

13. Gradius IV - Fukkatsu (1998)

14. Gradius Generation (2001, Nintendo Game Boy Advance)

15. Gradius V (2004, Sony PlayStation 2)

16. Gradius Neo (2004, NTT DoCoMo i-mode Phones)

17. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)

18. Gradius Wide (2007, NTT DoCoMo i-mode Phones)

19. Gradius Rebirth (2008, Nintendo Wii)


- PORTS -


* Consoles :

Sony PSP [JP] (Jan. 25, 2007; "Salamander Portable [Model ULJM-05219]")

Sony PSP [JP] (Mar. 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")


- SOURCES -


Game's ROM.




MAME Info:

0.33b5 [Allard van der Bas]


Artwork available


NOTE:

- The sequel to Salamander is Salamander 2 (Konami 1996 - GX system)


Bugs:

- In the attract demo play, voice samples are not muted briefly. Fujix (ID 03738)

- salamand, lifefrce: Music speed is slow. Ace (ID 03737)

- salamand and clones: Garbage graphic is displayed in a name entry towards the screen lower left. dpixx700 (ID 03409)


WIP:

- 0.144u7: Removed 'Unused' dipswitches.

- 0.144u4: Fujix adjusted volume levels in Nemesis driver to mirror observed levels from PCB recordings for Salamander/Lifeforce. This fixed music is too quiet in Salamander and clone Lifeforce. Angelo Salese fixed reversed stereo in Salamander/Lifeforce.

- 0.133u1: Renamed (salamanj) to (salamandj) and (lifefrcj) to (lifefrcej).

- 0.115u2: Fixed rom names.

- 25th August 2006: Mr. Do - Added instruction cards for Salamander (thanks to Gamestone at Gradius Home World).

- 0.68: Added 'Unused' dipswitch.

- 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it.

- 0.57: Removed 3rd button and coin slot.

- 0.37b13: Added clone Salamander (version J). Changed parent description to 'Salamander (version D)' and 68000 CPU1 clock speed to 9216000 Hz.

- 27th February 2001: Uki added another Salamander romset.

- 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc.

- 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz.

- 0.35RC1: Elestir improved sound in Salamander. Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.

- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.

- 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3.

- 0.35b12: Bryan McPhail added Salamander (Konami 1986) and clones Lifeforce (US) and (Japan).

- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.

- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.

- 0.33b5: Allard van der Bas added Salamander (Testdriver).

- 9th September 1997: Dumped Salamander (version D). GX587 main board with a GX400 (a.k.a. Nemesis/Konami GT) video board.


ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26


LEVELS: 6


Other Emulators:

* Sparcade


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II


Romset: 560 kb / 7 files / 251.8 zip




MAME XML Output:

       <game name="lifefrcej" sourcefile="nemesis.c" cloneof="salamand" romof="salamand">
              <description>Lifeforce (Japan)</description>
              <year>1987</year>
              <manufacturer>Konami</manufacturer>
              <rom name="587-n02.18b" size="65536" crc="235dba71" sha1="f3a0092a7d002436253054953e36d0865ce95b80" region="maincpu" offset="0"/>
              <rom name="587-n05.18c" size="65536" crc="054e569f" sha1="e810f7e3e762875e2e71e4356997257e1bbe0da1" region="maincpu" offset="1"/>
              <rom name="587-n03.17b" size="131072" crc="9041f850" sha1="d62b8c3132916a4053cb282448b2404ac0143e01" region="maincpu" offset="40000"/>
              <rom name="587-n06.17c" size="131072" crc="fba8b6aa" sha1="5ef861b89b7a89c9d70355e09621b106baa5c1e7" region="maincpu" offset="40001"/>
              <rom name="587-n09.11j" size="32768" crc="e8496150" sha1="c7d40b6dc56849dfd8d080f1aaebad36c88d93df" region="audiocpu" offset="0"/>
              <rom name="587-k08.8g" size="16384" crc="7f0e9b41" sha1="c9fc2723fac55691dfbb4cf9b3c472a42efa97c9" region="vlm" offset="0"/>
              <rom name="587-c01.10a" merge="587-c01.10a" size="131072" crc="09fe0632" sha1="4c3b29c623d70bbe8a938a0beb4638912c46fb6a" region="k007232" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="9216000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="vlm" name="VLM5030" clock="3579545"/>
              <chip type="audio" tag="k007232" name="K007232" clock="3579545"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.606061" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Flip Screen" tag="IN0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW0" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Slot(s)" tag="DSW1" mask="4">
                     <dipvalue name="1" value="4"/>
                     <dipvalue name="2" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="24">
                     <dipvalue name="70k and every 200k" value="24" default="yes"/>
                     <dipvalue name="100k and every 300k" value="16"/>
                     <dipvalue name="70k only" value="8"/>
                     <dipvalue name="100k only" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Medium" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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