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liquidk: MAME ROM Information.


History:

Liquid Kids (c) 1990 Taito.


Liquid Kids is a cute and colourful single-player scrolling platform game from the same stable that brought the classics "Bubble Bobble", "New Zealand Story" and "Rainbow Islands" to the gaming world.


The game features 'Hipopo the Hippo'; a strange Platypus-Hippopotamus hybrid who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other Hippo-like creatures that await trapped at the end of each level.


Hipopo is armed with magical water globes that can be thrown at enemies to trap them. Once trapped, the enemies can then be kicked to kill them. Enemies left unkicked will soon free themselves and return to their pursuit of Hipopo. Holding down the fire button increases the size of the globes and power-ups can also be picked-up that increases the globe size further still.


The level design makes full use of the game's water-based theme, with moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels that can be "watered", causing them to grow and form new platforms. Some plants are hidden and only appear when an area is watered. These usually contain doors to secret rooms and areas.


At the end of every 2nd or 3rd stage, Hipopo must defeat a large end-of-level guardian. Once the guardian has been defeated, two doors will appear, allowing players to choose which route they wish to take next.


- TECHNICAL -


Taito F2 System hardware

Game ID : F2-System No. 07

Board Number : K1100593A

Prom Stickers : C49


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in August 1990.


This game is known in Japan as "Mizubaku Daibouken".


Hipopo, the main character, appears in "Bubble Symphony" as a special character and in "Bubble Memories" as a giant bonus item. One of the secret rooms is built in the image of Tiki, the kiwi bird from "The New Zealand Story".


Hipopo also appears as a special character in the PSX version of Pop n' Pop. He is selectable after beating the VS mode.


A port of Liquid Kids was planned for release on the Commodore Amiga by Manchester's 'Ocean Software', but despite the game being completed, the publishers decided that Liquid Kids would fail at retail and its release was cancelled. The Amiga version's lead programmer finally released the code to the Amiga community in 2003, allowing gamers to enjoy what was a very accomplished conversion for the first time.


As with many Taito games, Liquid Kids forbids the initials 'SEX' being entered on the high score table. If you try, it gets changed to 'H'.


Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Teddy Bear Cheat : in the demo mode during the attract mode, press 20 times the bubble button and a cute picture of a bear will appear in the right bottom of the screen.


- STAFF -


The "Mizubaku" Project staff


Team Leader : Kazutomo Ishida

Planner : Nobuhiro Hiramatsu

Director : Nobuhiro Hiramatsu, T. MATSUMOTO

Programmers : Kazutomo Ishida, K. NAGAHARA, K. TSUNEKIYO, TABBY.K

Characters : Nobuhiro Hiramatsu, H. KUJIRAI, Y. IWATA, P-COCK, V.A.P., TRIFLESER, T. MATSUMOTO

Sound : KARU, OGR

Hardware : S.W.S.

Design : K. NAKAGAWA, SANTACLAUS


Special Thanks : Kumagaya Labo


- PORTS -


* Consoles :

NEC PC-Engine (1992)

Sega Saturn (1998)

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")


* Computers :

Commodore Amiga (Unreleased)

PC [CD-ROM] (2006, "Taito Legends 2")


- SOURCES -


Game's rom.




MAME Info:

0.34b8 [Brad Oliver]


WIP:

- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Liquid Kids.

- 0.108u4: Robzia fixed flipscreen mode for Liquid Kids and other games using the same Taito graphics chips.

- 0.100u4: Bryan McPhail fixed flipscreen in TC0100, which improves Liquid Kids.

- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode).

- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2).

- 0.56: Fixed rom names.

- 0.37b5: Added 'Difficulty' and 'Unused' dipswitches.

- 0.36RC2: Added 'Cabinet' dipswitch.

- 0.35RC2: Added clone Liquid Kids (US). Yasuhiro Ogawa added clone Mizubaku Daibouken (Japan). Changed parent description to 'Liquid Kids (World)'.

- 0.35b3: Eugenio De Renzi added high score saving to Liquid Kids.

- 0.34b8: Brad Oliver added Liquid Kids (Taito 1990).


LEVELS: 17


Other Emulators:

* FB Alpha

* Raine


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Romset: 2624 kb / 9 files / 1.05 zip




MAME XML Output:

       <game name="liquidk" sourcefile="taito_f2.c">
              <description>Liquid Kids (World)</description>
              <year>1990</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="c49-09.ic47" size="131072" crc="6ae09eb9" sha1="0f2527a1b231ecf8c6a937bf56d1245fdd270695" region="maincpu" offset="0"/>
              <rom name="c49-11.ic48" size="131072" crc="42d2be6e" sha1="c7953af2a561159d739d05dc06a4c905b6c40e64" region="maincpu" offset="1"/>
              <rom name="c49-10.ic45" size="131072" crc="50bef2e0" sha1="54afd46dde81ac0fc272417c53aba1e9e8c90606" region="maincpu" offset="40000"/>
              <rom name="c49-12.ic46" size="131072" crc="cb16bad5" sha1="900c28761200f261cb217f09f492895753ef16f7" region="maincpu" offset="40001"/>
              <rom name="c49-03.ic76" size="524288" crc="c3364f9b" sha1="3512a8c352df8b8f19590c859afb8fdec758eb91" region="gfx1" offset="0"/>
              <rom name="c49-01.ic54" size="524288" crc="67cc3163" sha1="f898d52c136f07497ec6be214f016cbadc700055" region="gfx2" offset="0"/>
              <rom name="c49-02.ic53" size="524288" crc="d2400710" sha1="082aa0336dbc066d8bb0dd6eb362340f49e87b67" region="gfx2" offset="80000"/>
              <rom name="c49-08.ic32" size="65536" crc="413c310c" sha1="cecb1c0c9fe3c8b744f95ce29009650a289107ab" region="audiocpu" offset="0"/>
              <rom name="c49-04.ic33" size="524288" crc="474d45a4" sha1="20cb818d753a185973098007e645f1aa75c5528d" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="DSWA" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="12">
                     <dipvalue name="30k and 100k" value="12" default="yes"/>
                     <dipvalue name="30k and 150k" value="8"/>
                     <dipvalue name="50k and 250k" value="4"/>
                     <dipvalue name="50k and 350k" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="2" value="32"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="0"/>
                     <dipvalue name="5" value="16"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSWB" mask="128">
                     <dipvalue name="Single" value="128"/>
                     <dipvalue name="Dual" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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