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magictg: MAME ROM Information.


History:

Magic the Gathering - Armageddon (c) 1997 Acclaim.


Two wizards square off in a magical battle based on the popular trading card game. Each wizard can summon creatures or deal direct damage to their opponent. The last wizard standing wins.


Players choose one of five colors/magical disciplines: Red (fire magic, mountain creatures) White (healing/curative magic, knights/soldiers), Blue (water elements/creatures, counter magic) Green (elves, forest creatures) and Black (death magic, undead creatures) and fight another wizard on a magical playfield. Each player can summon magical creatures to do their bidding, but they can also directly attack another wizard, or they can use their magical energy for defense. Players can move around the playfield, occupying one of five spots.


Targeting is achieved through a trackball; move the cursor to the opponent you wish to attack or to an area on the playfield where you would like to make a creature appear. The longer you hold the summon button, the more powerful the resulting creature will be, so there's a trade-off in speed for power.


The gameplay can be particulary difficult. In addition to becoming skilled with a trackball, there are lots of buttons to press as you try to create creatures to fight for you. Shifting your strategy on the fly is often necessary. You may want to create big creatures, but if your opponent is swarming you with tons of little enemies, you will have to go on the defensive.


This is an unusual game in many respects -- a mix between a strategy game and a fighting game.


- TECHNICAL -


CPU: R4600 (big) @ 10MHz


Acclaim's arcade chipset is called Epidemic. The 3-D polygonal graphics are powered by a dual-processor Obsidian 3Dfx board.


- TRIVIA -


Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating this game. It never went into full production, which is a shame, since the title had both an innovative, complex gameplay and a hot license going for it. Only a handful of units shipped (one was spotted in the Tomorrowland arcade at Walt Disney World in 1998; another showed up at Namco's WonderPark in San Jose, CA the same year), but few people even know this game exists. Multiple previews of the game appeared in GamePro magazine, as well as other enthustiast publications.


This was Acclaim's third coin-op, joining its previous titles of "NBA Jam Extreme" and "Batman Forever". The game was not released for any home systems, and has no relation to Acclaim's 'Magic The Gathering' titles for the Sony PlayStation.


- PORTS -


* Consoles :

Nintendo 64 (unreleased prototype)


- SOURCES -


Game's ROM.

Machine's picture.




MAME Info:

0.128u1 [David Haywood]


WIP:

- 0.143u8: Various improvements to Magic the Gathering: Armageddon [Phil Bennett]. Replaced R4600 (big) CPU1 with R5000 (big) (150MHz). Added ADSP-2181 (16MHz) CPU2, 2x DMA-driven DAC sound and left/right Speakers.

- 0.129u5: Incog fixed year in Magic the Gathering according to flyer.

- 0.128u2: David Haywood changed Magic the Gathering to use (hopefully correct) roms.

- 0.128u1: David Haywood added Magic the Gathering: Armageddon (set 1) (Acclaim 199?) and clone (set 2).


Romset: 57856 kb / 14 files / 36.3 zip




MAME XML Output:

       <game name="magictg" sourcefile="magictg.c">
              <description>Magic the Gathering: Armageddon (set 1)</description>
              <year>1997</year>
              <manufacturer>Acclaim</manufacturer>
              <rom name="magic.u34" size="1048576" crc="2e8971e2" sha1="9bdf433a7c7257389ebdf131317ef26a7d4e1ba2" region="mips" offset="0"/>
              <rom name="magic.u35" size="1048576" crc="e2202143" sha1="f07b7da81508cd4594f66e34dabd904a21eb03f0" region="mips" offset="1"/>
              <rom name="magic.u32" size="1048576" crc="f1d530e3" sha1="fcc392804cd6b98917a869cc5d3826278b7ba90b" region="mips" offset="200000"/>
              <rom name="magic.u33" size="1048576" crc="b2330cfc" sha1="559c35426588b349ef31bf8b296b950912f6fcc7" region="mips" offset="200001"/>
              <rom name="magic.20u" size="524288" crc="50968301" sha1="e9bdd0c942f0c66e18aa8de5a04edb51cdf1fee8" region="adsp" offset="0"/>
              <rom name="magic.snd0.u8" size="4194304" crc="3cb81717" sha1="9d35796381ca57e9782e0338c456e63c31d11266" region="adsp_data" offset="0"/>
              <rom name="magic.snd1.u14" size="4194304" crc="b4ef9977" sha1="dedc79e5d506bb0d1649a41b9912dcc999e1da72" region="adsp_data" offset="400000"/>
              <rom name="magic.snd2.u13" size="4194304" crc="3728f16e" sha1="6b7da30b100d053e95aa96edf74a0474f1493dfb" region="adsp_data" offset="800000"/>
              <rom name="magic.snd3.u7" size="4194304" crc="11a1cb63" sha1="a1048d3cd580747c20eb0b4e816e7e4e0f5c8c2b" region="adsp_data" offset="c00000"/>
              <rom name="magic_s0.u9" size="8388608" crc="a01b5b99" sha1="e77f2e9b08a97d6118e1e307b38ea79d0177e9b8" region="jpeg" offset="0"/>
              <rom name="magic_s1.u10" size="8388608" crc="d5a1a557" sha1="2511ee8d08da765a2fa2d42fb504793f9e8b615c" region="jpeg" offset="800000"/>
              <rom name="magic_s2.u12" size="8388608" crc="06ed6770" sha1="884a3e4c97a50fa926546eb6def2c11c5732ba88" region="jpeg" offset="1000000"/>
              <rom name="magic_s3.u11" size="8388608" crc="71d4c252" sha1="aeab2542b9d5fb63f4d60b808010a657a895c1d7" region="jpeg" offset="1800000"/>
              <rom name="magic.k0.u20" size="4194304" crc="63ab0e9e" sha1="c4f0b009860ee499496ed7fc1f14ef1e221c1085" region="key" offset="0"/>
              <chip type="cpu" tag="mips" name="R5000 (big)" clock="150000000"/>
              <chip type="cpu" tag="adsp" name="ADSP-2181" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="432" refresh="60.000000" />
              <sound channels="2"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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