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maketrax: MAME ROM Information.


History:

Make Trax (c) 1981 Williams Electronics, Inc.


- TRIVIA -


This is the U.S. version of "Crush Roller", released in November 1981 by Williams, under license from Kural Samno. For more information about the game itself, please see the "Crush Roller" entry.


Make Trax has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing).


When you run the game for the first time, the default highscore table (FAR OUT PLAYERS) is empty (everything is set to 0 except the nickname which is set to KRL).


Tom Carver holds the official record for this game with 2123840 points.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b13 [Gerald Vanderick]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


WIP:

- 13th July 2009: Smitdogg - Darran has been sorting through his PCB collection for needed dumps! He dumped a Crush Roller running on Falcon KPM II hardware.

- 0.130u3: Tafoid and f205v added clone Crush Roller (bootleg?).

- 0.128u1: Fabio Priuli fixed broken dipswitches in Crush Roller.

- 9th July 2008: Mr. Do - Added the real Make Trax instruction card for the bezel in Crush Roller, thanks to Vintage Arcade.

- 0.119u4: Sonikos added dipswitches 'Service Mode', 'Teleport Holes' and 'Coin A/B' to clone Crush Roller (Sidam bootleg).

- 0.118u6: David Haywood added clones Crush Roller (bootleg) and (Sidam bootleg).

- 24th December 2006: Mr. Do - Make Trax bezel is a little shinier thanks to lots of toe tracing by Zorg.

- 12th November 2006: Mr. Do - We have Make Trax bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 0.108u1: Robiza fixed gameplay in clone Magic Brush - the game use now the DRIVER_INIT(maketrax).

- 29th May 2006: f205v dumped Crush Roller (Sidam bootleg).

- 0.98u1: Pierpaolo Prazzoli added clone Crush Roller (Kural TWT).

- 7th July 2005: f205v dumped Crush Roller (bootleg). Blister, no PCB. Blister labeled "roller crash piccolo" - "roller crash small".

- 14th April 2005: f205v dumped Crush Roller (Kural TWT).

- 0.70: BUT and Nono added clone Korosuke Roller (Kural Electric 1981).

- 0.69: Dave Widel added clone Make Trax (set 2). Changed description of clone 'Make Trax' to 'Make Trax (set 1)'.

- 0.60: MASH fixed colors in Crush Roller. Added new prom ($20 - color).

- 26th March 2002: Matthew Neja added the correct color PROM for Crush Roller

- 19th December 1999: Marco Cassili fixed dipswitches in clone Paint Roller.

- 0.36b12: Added clone Paint Roller (bootleg).

- 0.35b13: Gerald Vanderick added Crush Roller (Kural Samno) (1981). Changed 'Crush Roller' to clone '(Kural Esco - bootleg?)' and clone 'Crush Roller (set 2)' to '(Kural - bootleg?)'. Renamed (crush2) to (crush3) and (crush) to (crush2).

- 9th May 1999: Gerald Vanderick added the original, Kural version of Crush Roller.

- 0.35b5: Zsolt Vasvari added clone Crush Roller (set 2) (bootleg 1981).

- 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver.

- 19th December 1999: Marco Cassili fixed Paint Roller dipswitches.

- 0.35b3: Zsolt Vasvari added clone Magic Brush (bootleg 1981).

- 17th January 1999: Thierry and Gerald dumped Crush Roller (Kural - bootleg?).

- 0.34b7: Added new gfx1 roms.

- 0.34b1: Added sound and color proms ($0, 10).

- 0.30: Mike Balfour added Make Trax (Williams 1981). Known issues: Colors are accurate for Crush Roller, but they could be wrong for Make Trax.

- 0.18: Sprite placement in Crush Roller should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Nicola Salmoria added high score saving to Crush Roller.

- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller.

- 0.01: Nicola Salmoria added Crush Roller (1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and F1 = Skip level. Crush Roller is a hacked version of Make Trax, modified to run on a Pac Man board. Thanks to Gary Walton for his help in making the Crush Roller colors better. Known issues: There's the same problem with sprites as in Pac Man, but here it could be fixed without apparent side effects.


LEVELS: 1 (endless)


Other Emulators:

* CottAGE

* FB Alpha

* HiVE

* Mimic

* Retrocade

* Tickle

* VAntAGE


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Merlins Money Maze

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Romset: 25 kb / 10 files / 17.0 zip




MAME XML Output:

       <game name="maketrax" sourcefile="pacman.c" cloneof="crush" romof="crush">
              <description>Make Trax (set 1)</description>
              <year>1981</year>
              <manufacturer>Kural (Williams license)</manufacturer>
              <rom name="maketrax.6e" size="4096" crc="0150fb4a" sha1="ba41582d5432670654479b4bf6d938d2168858af" region="maincpu" offset="0"/>
              <rom name="maketrax.6f" size="4096" crc="77531691" sha1="68a450bcc8d832368d0f1cb2815cb5c03451796e" region="maincpu" offset="1000"/>
              <rom name="maketrax.6h" size="4096" crc="a2cdc51e" sha1="80d80235cda3ce19c1dbafacf3d47b1325ad4728" region="maincpu" offset="2000"/>
              <rom name="maketrax.6j" size="4096" crc="0b4b5e0a" sha1="621aece612df612065f776696956ef3671421fac" region="maincpu" offset="3000"/>
              <rom name="maketrax.5e" merge="maketrax.5e" size="4096" crc="91bad2da" sha1="096197d0cb6d55bf72b5be045224f4bd6a9cfa1b" region="gfx1" offset="0"/>
              <rom name="maketrax.5f" merge="maketrax.5f" size="4096" crc="aea79f55" sha1="279021e6771dfa5bd0b7c557aae44434286d91b7" region="gfx1" offset="1000"/>
              <rom name="82s123.7f" merge="82s123.7f" size="32" crc="2fc650bd" sha1="8d0268dee78e47c712202b0ec4f1f51109b1f2a5" region="proms" offset="0"/>
              <rom name="2s140.4a" merge="2s140.4a" size="256" crc="63efb927" sha1="5c144a613fc4960a1dfd7ead89e7fee258a63171" region="proms" offset="20"/>
              <rom name="82s126.1m" merge="82s126.1m" size="256" crc="a9cc86bf" sha1="bbcec0570aeceb582ff8238a4bc8546a23430081" region="namco" offset="0"/>
              <rom name="82s126.3m" merge="82s126.3m" size="256" crc="77245b66" sha1="0c4d0bee858b97632411c440bea6948a74759746" region="namco" offset="100"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco" clock="96000"/>
              <display tag="screen" type="raster" rotate="270" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="16">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="16"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="8"/>
                     <dipvalue name="6" value="12"/>
              </dipswitch>
              <dipswitch name="First Pattern" tag="DSW1" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Teleport Holes" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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