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manhatan: MAME ROM Information.


History:

Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street (c) 1986 Konami.


A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.


The player begins the game with only a pistol, but two extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.


Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.


- TECHNICAL -


Game ID : GX507


Main CPU : M6809 (@ 3 Mhz)

Sound Chips : SN76496 (@ 1.5 Mhz), VLM5030 (@ 3.58 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in March 1986.


The title of this game translates from Japanese as 'Manhattan 24th Precinct, NYPD Station 151, West 100th Street'.


The title refers to an actual police station and precinct in New York.


This game is known outside Japan as "Jail Break".


Default highscore table (SCORE RANKING) :

RANK POINT STAGE NAME

1ST 25300 2 Y+S

2ND 21400 1 AKI

3RD 18500 1 AAA

4TH 15100 1 N.M

5TH 11700 1 N.T

6TH 9300 1 T.I

7TH 9200 1 AAA

8TH 8500 1 A+F

9TH 6600 1 GTI

10TH 4200 1 OKA


- TIPS AND TRICKS -


* Easter Egg : From the beginning of the game, rescue four hostages in a row. You have to do this to get the tear gas gun. Shortly after getting the fourth hostage, there will be a convict shooting down at you from a building. He is the first window shooter in the game. Gas him to get an interesting peep-show!


- STAFF -


Executive producers : K.K and K.K

Music by 'Sound Effect Study Room'.

Directed by : Oolong Sugimo

Produced by 'Soft Second Development Room'.


- SOURCES -


Game's rom.




MAME Info:

0.34b8 [Ernesto Corvi]


WIP:

- 0.136u2: Corrado Tomaselli changed Jail Break to use the 76489A variant (verified on PCB).

- 0.135u3: Fabio Priuli added driver data struct to Jail Break.

- 0.133u1: Renamed (jailbrkb) to (jailbrekb).

- 0.131u3: Guru added Jail Break README.

- 0.127u3: Jail Break changes [Kevin Eshbach]: Replaced SN76496 sound with SN76489. Redumped VLM5030 speech rom. Added DIP locations. Fixed rom names.

- 0.123u1: Zsolt Vasvari removed color tables from Jail Break. Added RESNET color computations where appropriate. Changed palettesize to 512 colors.

- 0.122u7: Aaron Giles updated Jail Break clocks and video timing based on measurements. Changed M6809 CPU1 and SN76496 clock speeds to 1536000 Hz, VLM5030 to 3579545 Hz and VSync to 60.606061 Hz.

- 0.113: Kevin Eshbach added clone Jail Break (Bootleg) and save state support. Fixed rom names in clone 'Manhattan 24 Bunsyo (Japan)'.

- 23rd January 2002: Tatsuyuki Satoh added the 4800/9600bps parameter support to the VLM5030 sound chip emulation, fixing some speech in Jailbreak. Barry Rodewald submitted a fix for vertical scrolling in Jailbreak, as used by the end credits.

- 0.37b9: Added clone Manhattan 24 Bunsyo (Japan). Added dipswitches 'Cabinet', 'Difficulty', 'Flip Screen', 'Upright Controls' and 3x 'Unused'.

- 0.35b11: Nicola Salmoria fixed sprite glitches in Jail Break.

- 0.34RC1: Dave W. added high score saving to Jail Break.

- 0.34b8: Ernesto Corvi added Jail Break (Konami 1986).


ARCADE RELEASE: Manhattan 24bunsho (Konami) - 1986/Mar/16


LEVELS: 5


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Romset: 145 kb / 13 files / 65.3 zip




MAME XML Output:

       <game name="manhatan" sourcefile="jailbrek.c" cloneof="jailbrek" romof="jailbrek">
              <description>Manhattan 24 Bunsyo (Japan)</description>
              <year>1986</year>
              <manufacturer>Konami</manufacturer>
              <rom name="507n03.11d" size="16384" crc="e5039f7e" sha1="0f12484ed40444d978e0405c27bdd027ae2e2a0b" region="maincpu" offset="8000"/>
              <rom name="507n02.9d" size="16384" crc="143cc62c" sha1="9520dbb1b6f1fa439e03d4caa9bed96ef8f805f2" region="maincpu" offset="c000"/>
              <rom name="507j08.4f" size="16384" crc="175e1b49" sha1="4cfe982cdf7729bd05c6da803480571876320bf6" region="gfx1" offset="0"/>
              <rom name="507j09.5f" merge="507j09.5f" size="16384" crc="504f0912" sha1="b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8" region="gfx1" offset="4000"/>
              <rom name="507j04.3e" merge="507j04.3e" size="16384" crc="0d269524" sha1="a10ddb405e884bfec521a3c7a29d22f63e535b59" region="gfx2" offset="0"/>
              <rom name="507j05.4e" merge="507j05.4e" size="16384" crc="27d4f6f4" sha1="c42c064dbd7c5cf0b1d99651367e0bee1728a5b0" region="gfx2" offset="4000"/>
              <rom name="507j06.5e" merge="507j06.5e" size="16384" crc="717485cb" sha1="22609489186dcb3d7cd49b7ddfdc6f04d0739354" region="gfx2" offset="8000"/>
              <rom name="507j07.3f" merge="507j07.3f" size="16384" crc="e933086f" sha1="c0fd1e8d23c0f7e14c0b75f629448034420cf8ef" region="gfx2" offset="c000"/>
              <rom name="507j10.1f" merge="507j10.1f" size="32" crc="f1909605" sha1="91eaa865375b3bc052897732b64b1ff7df3f78f6" region="proms" offset="0"/>
              <rom name="507j11.2f" merge="507j11.2f" size="32" crc="f70bb122" sha1="bf77990260e8346faa3d3481718cbe46a4a27150" region="proms" offset="20"/>
              <rom name="507j13.7f" merge="507j13.7f" size="256" crc="d4fe5c97" sha1="972e9dab6c53722545dd3a43e3ada7921e88708b" region="proms" offset="40"/>
              <rom name="507j12.6f" merge="507j12.6f" size="256" crc="0266c7db" sha1="a8f21e86e6d974c9bfd92a147689d0e7316d66e2" region="proms" offset="140"/>
              <rom name="507p01.8c" size="16384" crc="973fa351" sha1="ac360d05ed4d03334e00c80e70d5ae939d93af5f" region="vlm" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76489A" clock="1536000"/>
              <chip type="audio" tag="vlm" name="VLM5030" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="60.606061" pixclock="6144000" htotal="396" hbend="8" hbstart="248" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="3"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="8">
                     <dipvalue name="30K 70K+" value="8" default="yes"/>
                     <dipvalue name="40K 80K+" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="48"/>
                     <dipvalue name="Normal" value="32"/>
                     <dipvalue name="Difficult" value="16" default="yes"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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