Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

mayjinsn: MAME ROM Information.


History:

Hayazashi Shougi Gogatsu Mayjinsen (c) 1994 Seta.


A shougi game.


- TECHNICAL -


Main CPU : Z80 (@ 8 Mhz), V810 (@ 10 Mhz)

Sound Chips : ST0016 (@ 10 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in April 1994.


The title of this game translates from Japanese as 'Quick Shougi Championship Series'.


- SERIES -


1. Hayazashi Shougi Gogatsu Mayjinsen (1994)

2. Hayazashi Shougi Gogatsu Mayjinsen 2 (1994)

3. Honkaku Hayasashi Shougi Mayjinsen 3 (1999)


- SOURCES -


Game's rom.




MAME Info:

0.81u6 [Tomasz Slanina]


< Japan >


WIP:

- 0.140u2: Miodrag Milanovic added bare bones irq support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW.

- 0.128u6: Pointer-ified the V810 core [Aaron Giles].

- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface.

- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious.

- 0.104u2: Changed all dipswitches to 'Unknown'.

- 0.103u5: Fixed number of buttons. Replaced all 'Px-x' dipswitches with 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds' and 'Position of Title'.

- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core.

- 0.95u2: Added 2nd button.

- 0.84u5: Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (10MHz) CPU2 and fixed control and dipswitches.

- 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing.

- 0.81u7: Added ST-0016 stereo sound.

- 0.81u6: Tomasz Slanina added Mayjinsen (Seta 1994).

- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work.

- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking.

- 24th October 2003: Tomasz Slanina - NEC V810 cpu core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS).


Recommended Games:

Shougi

Meijinsen

Mayjinsen

Mayjinsen 2

Mayjinsen 3

Syougi No Tatsujin - Master of Syougi

Joryuu Syougi Kyoushitsu

Zoku Otenamihaiken

Otenami Haiken Final (Shogi)


Romset: 2048 kb / 7 files / 532.0 zip




MAME XML Output:

       <game name="mayjinsn" sourcefile="st0016.c">
              <description>Mayjinsen</description>
              <year>1994</year>
              <manufacturer>Seta</manufacturer>
              <rom name="sx003.05d" size="524288" crc="2be6d620" sha1="113db888fb657d45be55708bbbf9a9ac159a9636" region="maincpu" offset="10000"/>
              <rom name="sx003.06" size="524288" crc="f0553386" sha1="8915cb3ce03b9a12612694caec9bbec6de4dd070" region="maincpu" offset="90000"/>
              <rom name="sx003.07d" size="524288" crc="8db281c3" sha1="f8b488dd28010f01f789217a4d62ba2116e06e94" region="maincpu" offset="110000"/>
              <rom name="sx003.04" size="131072" crc="fa15459f" sha1="4163ab842943705c550f137abbdd2cb51ba5390f" region="user1" offset="3"/>
              <rom name="sx003.03" size="131072" crc="71a438ea" sha1="613bab6a59aa1bced2ab37177c61a0fd7ce7e64f" region="user1" offset="2"/>
              <rom name="sx003.02" size="131072" crc="61911eed" sha1="1442b3867b85120ba652ec8205d74332addffb67" region="user1" offset="1"/>
              <rom name="sx003.01" size="131072" crc="d210bfe5" sha1="96d9f2b198d98125df4bd6b15705646d472a8a87" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="cpu" tag="sub" name="V810" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="stsnd" name="ST0016"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="384" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="1025"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise