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mfjump: MAME ROM Information.


History:

Monster Farm Jump (c) 2001 Tecmo.


- TECHNICAL -


Main CPU : SPU (@ 16.9344 Mhz)

Sound Chips : SPU (@ 16.9344 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


This game is known in USA as "Monster Rancher".


- SERIES -


1. Monster Farm ( 1997, Sony PlayStation)

2. Monster Farm 2 (1999, Sony PlayStation)

3. Monster Farm Jump (2001)

4. Monster Farm 3 (2001, Sony PlayStation 2)

5. Monster Farm 4 (2003, Sony PlayStation 2)

6. Monster Farm 5 - Circus Caravan (2005, Sony PlayStation 2)

7. Monster Farm Jamboree (2005, Nintendo DS)


- STAFF -


Director & planner : Toshihiko Kodama, Tadashi Shiiba

Programmer : Akihiko Shimoji, Yoshihiro Kinjyo

CG Works : Tamotsu Nakamura, Yasushi Uehara, Tsukasa Sanabe, Kazunaga Sakaue

SE & BGM : Miyashiro Sugito, Susumu Fujii

Artwork : Kiyotaka Sugiyama

Producer : Takayoshi Hayakawa


- PORTS -


Sony PlayStation (2001)


- SOURCES -


Game's rom.




MAME Info:

0.84u3 [Guru]


WIP:

- 0.84u5: Changed description to 'Monster Farm Jump (JAPAN)'.

- 0.84u3: Added Monster Jump Farm (JAPAN) (Tecmo 2001).

- 22nd May 2004: Guru - Monster Farm Jump (Tecmo 2001, ZN1 hardware) arrived on loan from Blastar.


Other Emulators:

* ZiNc


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Romset: 6144 kb / 3 files / 2.82 zip




MAME XML Output:

       <game name="mfjump" sourcefile="zn.c" romof="tps">
              <description>Monster Farm Jump (Japan)</description>
              <year>2001</year>
              <manufacturer>Tecmo</manufacturer>
              <rom name="coh-1002m.353" merge="coh-1002m.353" size="524288" crc="69ffbcb4" sha1="03eb2febfab3fcde716defff291babd9392de965" region="user1" offset="0"/>
              <rom name="mfj-o.119" size="1048576" crc="0d724dc5" sha1="2ba388fe6254c0cf3847fd173a414ee5ca31f4f4" region="user2" offset="1"/>
              <rom name="mfj-e.120" size="1048576" crc="86292bca" sha1="b6a25ab828da3d5c8f6d945336513485708f3f5b" region="user2" offset="0"/>
              <rom name="mfj.216" size="4194304" crc="0d518dba" sha1="100cd4d0a1e678e660336027f067a9a1f5cbad3e" region="user2" offset="400000"/>
              <chip type="cpu" tag="maincpu" name="CXD8530CQ" clock="67737600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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