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mikie: MAME ROM Information.


History:

Mikie (c) 1984 Konami.


- TECHNICAL -


Game ID : GX469


Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : SN76496 (@ 1.789772 Mhz), SN76496 (@ 3.579545 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 4-way joystick

Buttons : 2


- TRIVIA -


Released in October 1984.


This game is known in Japan as "Shinnyuushain Tooru-Kun".


The classroom level of Mikie plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four.


- SCORING -


Collecting a heart : 200 points

Collecting a flashing heart : 1000 points


Hitting an enemy with an object (basketball or roast) : 400 points

Being hit by a dancer : 100 points

Bumping a student out of their desk (back row) : 400 points

Bumping a student out of their desk (middle row) : 600 points

Bumping a student out of their desk (front row) : 800 points

Stunning an enemy horizontally : 400 points

Stunning an enemy vertically : 800 points

Stunning two enemies horizontally : 2000 points

Stunning two enemies vertically : 3000 points

Stunning three enemies : 5000 points


Smacking an enemy with the door : 600 points

Picking up a lunchbox : 1000 points

Picking up the hamburger : 1000 points

Picking up the Coke : 1000 points

Finding the scantily - clad woman in the closet : 5000 points


Entering the Hallway after finishing any Room : 2000 points

Perfect Room Completion bonus : 5000 points


(Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room)

Do not throw any objects : 5000 points

Throw one object : 3000 points

Throw two objects : 2000 points

Throw three to four objects : 1000 points

Throw five to eight objects : 200 points

Throw all nine objects : No Bonus


- TIPS AND TRICKS -


* Test mode : hold START1+START2 during boot. Then press START1 to cycle through the different tests.


* Secret message : In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears.


* You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit.


* You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways.


* You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech)


* Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room.


* Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points.


* When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike.


* If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway.


* The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it.


* Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms.


- PORTS -


* Consoles :

Sega SG-1000 (1985)


* Computers :

Commodore C64 (1986)

Sinclair ZX Spectrum (1986)

Sinclair ZX Spectrum (1986, "Konami Coin-Op Hits")

Amstrad CPC (1986)


- SOURCES -


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/




MAME Info:

0.34b2 [Nicola Salmoria]

0.33b7 [Nicola Salmoria]

0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi]


TEST MODE:

- Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen.


NOTE:

- The attacking move in Japanese set is the headbutt. In the US set, it is replaced by some sort of 'sonic attack'.


WIP:

- 0.144u7: Kanikani updated Mikie dipswitches.

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Mikie and clones (after verification of the M6809 code).

- 0.136u4: Fabio Priuli added driver_data struct and save states to Mikie.

- 0.136u1: Robiza fixed possible priority issue in Mikie.

- 0.134u4: Corrado Tomaselli verified on PCB all the clocks for Mikie, changed the M6809 clock to 1536000 Hz and Vsync to 60.59 Hz. Changed the sound chips to variant SN76489A which are the ones on the PCB.

- 15th August 2009: Guru - From Korea thanks to gp-lee we got 'Shin Ib Sa Won - Seok Dol I' (Konami 1984), a Mikie's Korean bootleg.

- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Mikie.

- 0.129u4: Nicola Salmoria fixed background music problem in the locker room level of Mikie. Replaced 2x SN76496 sound with 2x SN76489.

- 0.123u2: Changed palettesize to 4096 colors.

- 0.93: Changed 2nd SN76496 clock speed to 3579545 Hz.

- 0.89u4: Cleanup of Mikie driver [Curt Coder]. Changed clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom names.

- 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road.

- 0.34b2: Nicola Salmoria added Mikie (headbutt version). Changed 'Mikie' to clone 'Mikie (High School Graffiti)'. Renamed (mikie) to (mikiehs). In Mikie (High School Graffiti) your weapon is a whistle instead of a headbutt. In the Japanese version the program roms are identical to the US version, only the graphics are different.

- 0.33RC1: Changed description of 'Mikie (US)' to 'Mikie' and clone '(Japan)' to 'Shinnyuushain Tooru-kun'.

- 0.33b7: Nicola Salmoria added Mikie (US) and clone (Japan). The old one was bad and has been removed.

- 2nd July 1998: Dumped Mikie by Konami (Japanese, 1984).

- 0.31: Gerrit Van Goethem added high score saving to Mikie.

- 0.30: Allard van der Bas, Mirko Buffoni and Stefano Mozzi added Mikie (Konami 1984). Known issues: Some colors are not very convincing, they might be wrong.


ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25


LEVELS: 4


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The Berenstain Bears in Big Paw's Cave

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Mikie

The Three Stooges In Brides Is Brides

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Merlins Money Maze

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Romset: 130 kb / 14 files / 74.9 zip




MAME XML Output:

       <game name="mikie" sourcefile="mikie.c">
              <description>Mikie</description>
              <year>1984</year>
              <manufacturer>Konami</manufacturer>
              <rom name="n14.11c" size="8192" crc="f698e6dd" sha1="99220eeee4e7b88caa26f2d08502689e1f1fcdf8" region="maincpu" offset="6000"/>
              <rom name="o13.12a" size="16384" crc="826e7035" sha1="bd62783cb1ba4e7f0196f337280461bb7627f70f" region="maincpu" offset="8000"/>
              <rom name="o17.12d" size="16384" crc="161c25c8" sha1="373a92b8412676ad9870cb562c73e47db7b40bea" region="maincpu" offset="c000"/>
              <rom name="n10.6e" size="8192" crc="2cf9d670" sha1="b324b92aff70d7878160128611dd5fdec6949659" region="audiocpu" offset="0"/>
              <rom name="o11.8i" size="16384" crc="3c82aaf3" sha1="c84256ac5fd5e40b197651c56e303c69aae72950" region="gfx1" offset="0"/>
              <rom name="001.f1" size="16384" crc="a2ba0df5" sha1="873d49c1c2efbb222d1bf63396729d4b7d9477c3" region="gfx2" offset="0"/>
              <rom name="003.f3" size="16384" crc="9775ab32" sha1="0271567c5f5a6bb2eaffb9d5dc2af6b8142dc8a9" region="gfx2" offset="4000"/>
              <rom name="005.h1" size="16384" crc="ba44aeef" sha1="410bfd9146242254a920092e280af87586709527" region="gfx2" offset="8000"/>
              <rom name="007.h3" size="16384" crc="31afc153" sha1="31ca33f585fddb86131ef61de73e3563fa027455" region="gfx2" offset="c000"/>
              <rom name="d19.1i" size="256" crc="8b83e7cf" sha1="4fce779947f9f318023c7c54a71a4751f6bb8eb1" region="proms" offset="0"/>
              <rom name="d21.3i" size="256" crc="3556304a" sha1="6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a" region="proms" offset="100"/>
              <rom name="d20.2i" size="256" crc="676a0669" sha1="14236a831204d52cdf8c2ef318a565d6c5587ce0" region="proms" offset="200"/>
              <rom name="d22.12h" size="256" crc="872be05c" sha1="1525303589d7ed909bc6e2827fbaa2c16ad4030b" region="proms" offset="300"/>
              <rom name="d18.f9" size="256" crc="7396b374" sha1="fedcc421a61d6623dc9c41b0a3e164efeb50ec7c" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="1789772"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="3579545"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.590000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="20k 70k 50k+" value="24" default="yes"/>
                     <dipvalue name="30K 90k 60k+" value="16"/>
                     <dipvalue name="30k only" value="8"/>
                     <dipvalue name="40K only" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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