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missb2: MAME ROM Information.


History:

Miss Bubble II (c) 1996 Alpha Co.


Miss Bubble II is an adult bootleg of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels.


The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.


Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.


On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.


Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.


Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : YM3526 (@ 3 Mhz), OKI6295 (@ 1.056 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 2-way joystick

Buttons : 2


- TRIVIA -


This game is a bootleg / hack of "Bubble Bobble".


The main theme music is the "Bubble Bobble" ending music.


- UPDATES -


Very similar to "Bubble Bobble" except :

* It has different sound hardware.

* It has redesigned levels.

* It has redesigned (8bpp!) graphics.

* You can choose to start the game at either Level 1, Level 31, or Level 61.


- STAFF -


Game Design & Character: Mitsuji (MTJ)

Software Programmers: Fujisue (ICH), Nishiyori (NSO)

Sound Creator: Kimijima (KIM)

Instruction: Yoshida (YSH)

Hardware: Fujimoto (KTU), Sakamoto (SAK)


- SOURCES -


Game's rom.




MAME Info:

0.60 [David Haywood]


Bugs:

- The OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad. Source (ID 02361)


WIP:

- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: Miss Bubble II from Bubble Bobble.

- 0.141u3: David Haywood, Smitdogg and The Dumping Union added clone Bubble Pong Pong.

- 23rd February 2011: Smitdogg - We picked up a Korean Bubble Bobble type game similar to Miss Bubble II called Bubble Pong Pong.

- 0.138u1: Changed description to 'Miss Bubble II'.

- 0.135u3: Fabio Priuli fixed a driver data struct issues in Miss Bubble 2.

- 0.135u2: Fabio Priuli added save state support to Miss Bubble 2.

- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Miss Bubble 2.

- 0.128u2: David Haywood removed parent clone relationship between missb2 and bublbobl. We don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX/Sound/Gameplay are completely redesigned.

- 0.78u4: Quench improved sound in Miss Bubble 2 (removed YM2203 sound and set the baddump flag for the sound1 rom).

- 0.77u3: Angelo Salese hooked up backgrounds in Miss Bubble 2.

- 2nd December 2003: Angelo Salese emulated the background graphics in Miss Bubble 2.

- 0.77u2: Improved bg gfxdecode in Miss Bubble 2, but the backgrounds still haven't been hooked up yet [David Haywood]. Fixed gfx2 rom loading.

- 0.60: David Haywood added Miss Bubble 2 (bootleg 1986). A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware.

- 25th April 2002: Nicola Salmoria fixed the sprite colors in Miss Bubble 2, however the background graphics are not yet emulated.

- 24th April 2002: David Haywood sent in a driver for Miss Bubble 2, a bootleg of the original Bubble Bobble with redesigned levels and redrawn graphics, however the driver lacks correct colors and sound.


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Romset: 3425 kb / 14 files / 1.39 zip




MAME XML Output:

       <game name="missb2" sourcefile="missb2.c">
              <description>Miss Bubble II</description>
              <year>1996</year>
              <manufacturer>Alpha Co.</manufacturer>
              <rom name="msbub2-u.204" size="65536" crc="b633bdde" sha1="29a389c52ff06718f1c4c39f6a854856c237356b" region="maincpu" offset="0"/>
              <rom name="msbub2-u.203" size="65536" crc="29fd8afe" sha1="94ead80d20cd3974dd4fb0358915e3bd8b793158" region="maincpu" offset="10000"/>
              <rom name="msbub2-u.11" size="65536" crc="003dc092" sha1="dff3c2b31d0804a308e5c42cf9705cd3d6144ad7" region="slave" offset="0"/>
              <rom name="msbub2-u.211" size="32768" crc="08e5d846" sha1="8509a71df984f0348bdc6ab60eb2ba7ceb9b1246" region="audiocpu" offset="0"/>
              <rom name="msbub2-u.14" size="262144" crc="b3164b47" sha1="083a63010515b0aa43b482938ae302b2df985312" region="gfx1" offset="0"/>
              <rom name="msbub2-u.126" size="262144" crc="b0a9a353" sha1="40d7f4c970d8571de319231c295fa0d2836efcf7" region="gfx1" offset="40000"/>
              <rom name="msbub2-u.124" size="262144" crc="4b0d8e5b" sha1="218da3edcfea228e6df1ac59bc24217713d79410" region="gfx1" offset="80000"/>
              <rom name="msbub2-u.125" size="262144" crc="77b710e2" sha1="f6f46804a23de6c930bc40a3f45ac70e160f0645" region="gfx1" offset="c0000"/>
              <rom name="msbub2-u.ic1" size="524288" crc="d621cbc3" sha1="36343d85bdde0e40dfe0f0e4e646546f175903f8" region="gfx2" offset="100001"/>
              <rom name="msbub2-u.ic3" size="524288" crc="90e56035" sha1="8fa18d97a05890178c52b97ff75aed300344a93e" region="gfx2" offset="100000"/>
              <rom name="msbub2-u.ic2" size="524288" crc="694c2783" sha1="401dc8713a02130289f364786c38e70c4c4f9b2e" region="gfx2" offset="1"/>
              <rom name="msbub2-u.ic4" size="524288" crc="be71c9f0" sha1="1961e931017f644486cea0ce431d50973679c848" region="gfx2" offset="0"/>
              <rom name="msbub2-u.13" size="131072" crc="14f07386" sha1="097897d92226f900e11dbbdd853aff3ac46ff016" status="baddump" region="oki" offset="0"/>
              <rom name="a71-25.bin" size="256" crc="2d0f8545" sha1="089c31e2f614145ef2743164f7b52ae35bc06808" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3526" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Language" tag="DSW1" mask="1">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="Japanese" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="12">
                     <dipvalue name="20K 80K" value="8"/>
                     <dipvalue name="30K 100K" value="12" default="yes"/>
                     <dipvalue name="40K 200K" value="4"/>
                     <dipvalue name="50K 250K" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="48">
                     <dipvalue name="1" value="16"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="5" value="32"/>
              </dipswitch>
              <dipswitch name="Monster Speed" tag="DSW2" mask="192">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="High" value="128"/>
                     <dipvalue name="Very High" value="192"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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