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mk2r31e: MAME ROM Information.


History:

Mortal Kombat II (c) 1993 Midway.


Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics.


As with its predecessor, Mortal Kombat II's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'.


Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked.


Additionally, returning characters gain new special moves and MK II marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background).


Each character still shares generic attributes – speed, power, jump height and airtime – albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.


- TECHNICAL -


Midway T Unit hardware


Main CPU : TMS34010 (@ 6.25 Mhz)

Sound CPU : ADSP2105 (@ 10 Mhz)

Sound Chips : DMA-driven (@ 10 Mhz)


Screen orientation : Horizontal

Video resolution : 400 x 254 pixels

Screen refresh : 53.20 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 6

=> [1] High Punch, [2] Block, [3] High Kick

=> [4] Low Punch, [5] Low Kick, [6] Block


- TRIVIA -


Released in November 1993. This game was the first Midway release to use the DCS Sound System.


'Noob Saibot' backwards spells 'Boon' and 'Tobias' who are the names of the principal game designers.


'Jax' was originally supposed to be in the original "Mortal Kombat" game and named Kurtis Stryker. Jax was then moved to MKII and the Stryker character debuted in "Mortal Kombat 3".


'Kintaro' was originally intended to be a humanoid tiger, similar to the creature in Japanese mythology. This idea was scrapped, however, due to the fact that creating the costume would not have been feasable. However, thanks to this original idea, the Shokan we know as Kintaro has the tiger stripes on his back.


Real life : Philip Ahn, who played the regenerated Shang Tsung, is in fact a doctor.


Three of the cast members for MK2 filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court. Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a 'work-for-hire' and Midway owned all the property and benefits on the characters/titles/etc. As a consequence, all three left the project, and were recast for "Mortal Kombat 3".


SFII / MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released "Super Street Fighter II - The New Challengers" early so that they could attract fans away from MK. At the same time, Midway released MK2 early for similar reasons. As you can see, the result meant that both came back to square one.


'Friendships' and 'Babalities' (see 'Tips And Tricks' section for more info) in MKII were used in making light of the violence controversy in the first "Mortal Kombat" game.


Two non-existent hidden characters were 'Torch', and 'Hornbuckle'. In MKII there is a location called 'The Pit II'. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters : one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was 'Hornbuckle who?', which people thought was the name of a hidden fighter, and was apparently given to the guy opposite 'Torch' on The Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the 'other fighter' is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MKII. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in "Mortal Kombat : Deadly Alliance". Unfortunately, due to trademark issues, he had to be called Blaze instead of Torch. The true identity of Cloak was revealed in "Mortal Kombat : Shaolin Monks" to be one of Shang Tsung's servants, a shadow priest.


The head that occasionally appears after an uppercut and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.


Jimmy Cardenas holds the official record for this game with 282,000 points.


Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on 01/12/1993.


- UPDATES -


REV. 1.1 :

* First version released to the public even though unfinished.

* Free Play on by default.

* Contained almost all moves but not many fatalities (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely.

* Kintaro and Shao Kahn very difficult to beat.

* Shao Kahn, Kano, and Sonya missing from Kahn's Arena stage.

* No ending stories.

* Several sounds missing (Sub-Zero's freeze, Baraka's blade swipe, All of Shao Kahn)

* Kung Lao is extremely buggy, walls can block hat toss.

* Shang Tsung had the ceiling walk bug.

* Could beat Kintaro by just punching the entire match.

* High score missing (Longest Winning Streaks).

* Certain characters use alternate colors by default.

* It says "Battlezone" instead of "Kombat Zone" at the bottom of the 2-player Vs. screen.

* You cannot throw the CPU.

* Fight ladder is static.

* Player 2 always has the 2nd palette.

* P2 Button 6 crashes the game (not used).

* Briefly locks up/No announcement if character(s) remain unchosen.


REV. 1.4 :

* Mileena's ground roll move added.

* Kung Lao's aerial kick added.

* Player 2 now has the 2nd palette only in 'Mirror Matches'.

* Sub-Zero could do the first part of the freeze-uppercut fatality during the match.

* Danger indicator added.

* Longest Winning Streaks added


REV. 2.1 :

* First 'official' release version.

* Intro text slightly changed.

* It now says "Kombat Zone" at the bottom of the 2-player Vs. screen.

* Reptile's slide added.

* Shao Kahn, Kano, and Sonya added to background in Kahn's Arena stage (Shao Kahn is only seated on the throne when he is not fighting).

* Ending story and credits added.

* Computer intelligence improved.

* Nearly all fatalities were added.

* Friendships and babalities were added.

* The pit/spike fatality was added.

* Smoke and Jade were added.

* Kintaro and Shao Kahn easier to defeat.

* Could keep Kintaro and Shao Kahn up in the corner by using repeated punches.

* Could crash the game through baby brutalization.

* Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game.


REV. 3.0 :

???


REV. 3.1 :

* More amounts of blood added.

* Dead Pool fatality added.

* Noob Saibot added.

* Raiden's super uppercut fatality added.

* Kung Lao's friendship added.

* Pictures of the creators added after the credits.

* Revolution X and DCS ads added.

* Comic and CD offer shows picture of CD.

* Computer intelligence increased.

* Computer has ability to do missile weapons in the air.

* Multiple babality problem fixed.

* Repeated punches in the corner against Kintaro fixed.

* Kitana's multiple fan lifts in the corner fixed.

* Sub-Zero freeze - punch - freeze - punch... fixed.


REV. 4.2 (hack) :

* Faster Uppercuts.

* Jax has a faster Face Smash.

* Jax's Face Smash has Liu Kang's sound FX.

* Cages Shadow Kick goes twice as far.

* Cage has full time Red Shadow moves.

* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid).

* Play against Noob Saibot after 6 wins.

* Play Pong on battle 16 instead of 250.

* Fight Smoke whenever you catch the "Toasty" guy (not just the portal stage).


Not confirmed yet but still possible for REV. 4.2 or above

* Secret characters vulnerable to missile weapons.

* Liu Kang has a red dragon fatality.

* Kung Lao has a bones in his hat fatality.

* Barakas roundhouse has awesome range.

* Mixed ladder, and probably more.


REV. 9.1 (hack) :

* Faster Uppercuts.

* Jax has a faster Face Smash.

* Jax's Face Smash has Liu Kang's sound FX.

* Cages Shadow Kick goes twice as far.

* Cage has full time Red Shadow moves.

* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid).

* Play against Noob Saibot after 6 wins.

* Play Pong on battle 16 instead of 250.

* Fight Smoke whenever you catch the "Toasty" guy (not just the portal stage).

* Play against Jade after 4 wins (Only change from 4.2 to 9.1?)

* Still more to find out!!!


CHALLENGER version (hack) :

* Faster Uppercuts.

* Jax has a faster Face Smash.

* Jax's Face Smash has Liu Kang's sound FX.

* Cages Shadow Kick goes twice as far.

* Cage has full time Red Shadow moves.

* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid).

* Play against Noob Saibot after 6 wins.

* Play Pong on battle 16 instead of 250.

* Fight Smoke whenever you catch the 'Toasty' guy (not just the portal stage).

* Play against Jade after 4 wins.

* More difficult fight ladder that often begins with Kintaro or a hidden character.

* All of the secret characters can appear on the fight ladder.

* Super extended time to perform fatalities.


- TIPS AND TRICKS -


* Disable throws in Versus Mode : hold Down+HP on player one and two's controls after both fighters have been selected. A message will confirm correct code entry.


* Display Top Fifteen Players : press Down during attract mode.


* Fight against Jade : progress through the game until the match that precedes the '?' match. Defeat your opponent using just low kicks. Jade will now be your opponent during the '?' match.


* Fight against Noob Saibot : win 50 consecutive matches.


* Fight against Smoke : press Down+Start when Dan says 'Toasty' on the Bridge stage.


* "Pong" : accumulate 250 battles at the versus screen. Both players can play the Pong mini-game.


* Random character : press Up+Start at the fighter selection screen without moving the selection box from its original position.


* Fatality - REPTILE :

1. (jump distance) Back(x2), Down, LP - Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it.

2. (you must be invisible - close) Forward(x2), Down, HK - While invisible Reptile cuts the torso off the victim.


* Fatality - SUB ZERO :

1. (far) hold LP, Back(x2), Down, Forward, release LP.

2a. (one step distance) Forward(x2), Down, HK - Sub-Zero will ice the victim over, putting them in a deep freeze.

2b. After deep freezing the victim, press Forward, Down, Forward(x2), HP - Sub-Zero will shatter the top part of the body.


* Fatality - SCORPION :

1. (two step distance) hold Block, Up(x2), release Block, HP - Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes.

2. (anywhere) hold Block, Down(x2), Up(x2), release Block, HP - With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!".

3. (close) hold HP, Down, Forward(x3), release HP - Scorpion slices the victim across the neck then cuts them in two.


* Fatality - JOHNNY CAGE :

1. (close) Down(x2), Forward(x2), LP - Cage grabs the victim and rips their torso off, throwing it to the ground.

2a. (close) Forward(x2), Down, Up. Cage crouches and punches off the head of the victim with a powerful uppercut.

2b. To knock off three heads, hold Down+LP+HK+Block until the first head is knocked off.


* Fatality - BARAKA :

1. (close) Back(x4), HP - Baraka extends his blades from his arms, then decapitates the victim with one swipe.

2. (close) Back, Forward, Down, Forward, LP - Baraka stabs the victim and lifts them up, then they slowly slide down the blade.


* Fatality - KUNG LAO :

1. (one step Distance) Forward(x3), LK - Kung Lao removes his razor hat and slices the victim down the middle.

2. (far) hold LP, Back(x2), Forward, release LP, Up - Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat up so it hits the head.


* Fatality - RAYDEN :

1a. (close) hold LK for 3 seconds and release - Raiden grabs the victim and lifts them up, then proceeds to shock them.

1b. After a dose of the shock treatment, press Block+LK repeatedly - The victim will explode into bits.

2. (close) hold HP (soon before the 'Finish Him') for 5 seconds and release - Raiden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground.


* Fatality - JAX :

1. (close) hold LP, Forward(x3), release LP - Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground.

2. (one step distance) Block(x4), LP - Jax grabs the victim by the arms and rips them off the body.


* Fatality - LIU KANG :

1. (close or one step distance) hold Block, 360 degrees - Liu Kang will do a cartwheel kick then a massive uppercut.

2. (close) Down, Forward, Back(x2), HK - Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.


* Fatality - KITANA :

1. (close) Block(x3), HK - Kitana draws her fan and decapitates the victim with one swipe.

2. (close) hold LK, Forward(x2), Down, Forward, release LK - Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.


* Fatality - MILEENA :

1. (close) hold HK for 2 seconds and release - Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones.

2. (close) Forward, Back, Forward, LP - Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.


* Fatality - SHANG TSUNG :

1. (one step distance) hold HK for 4 seconds and release - Tsung turns into a mist and enters the victims body, which explodes.

2. (close) hold Block, Up, Down, Up, release Block, LK - Tsung picks up the victim with one hand, and drains their life force into his other hand.

3. (one step Distance) hold LP at the round start and release it 3 seconds after the 'Finish him' - Tsung turns into Kintaro, who punches the torso of the victim across the screen.


* Fatality - level 'Dead Pool'

All players : (close) hold (LP+LK), (Down+HP).

Oh Woah! : hold Down.


* Fatality - level 'Spikes' and 'PIT II' :

REPTILE : (close) Down(x2), Forward(x2), Block.

SUB ZERO : (close) Down(x2), Forward(x2), Block.

SCORPION : (close) Down(x2), Forward(x2), Block.

JOHNNY CAGE : (close) Down(x3) HK.

BARAKA : (close) Forward(x2), Down, HK.

KUNG LAO : (close) Forward(x3), HP.

RAYDEN : (close) hold Block, Up(x2), release Block.

JAX : (close) hold Block, Up(x2), release Block, Down, LK.

LIU KANG : (close) Down, Back, Forward(x2), LK.

KITANA : (close) Forward, Down, Forward, HK.

MILEENA : (close) Forward, Down, Forward, LK.

SHANG TSUNG : (close) Down(x2), Up, Down+Block.


* Spikes Trick : Hold Player1 and Player2 Down at the end of the fatality to send the character in the spikes.


* Finish him - Friendship (don't use LP and HP during the last round)

REPTILE : (anywhere) Back(x2), Down, LK - Reptile attempts to sell you a Reptile doll.

SUB ZERO : (anywhere) Back(x2), Down, LK - Sub-Zero attempts to sell you a Sub-Zero doll.

SCORPION : (anywhere) Back(x2), Down, HK - Scorpion attempts to sell you a Scorpion doll.

JOHNNY CAGE : (anywhere) Down(x4), HK - Cage autographs his photo for his best fan.

BARAKA : (anywhere) hold Block, Up(x2), release Block, Forward(x2), HK - Baraka offers the victim a present.

KUNG LAO : (anywhere) Back(x3), Down, HK - Lao pulls a rabbit out of his hat.

RAYDEN : (anywhere) Down, Back, Forward, HK - Raiden creates Kidd Thunder, a miniature likeness.

JAX : (anywhere) Down(x2), Hold Block, Up(x2), release Block, LK - Jax creates a string of paper dolls.

LIU KANG : (anywhere) Forward, Back(x3), LK - A disco globe drops from the ceiling, and Kang gets down.

KITANA : (anywhere) Down(x4), hold Block, Up, release Block, LK - Kitana turns around and produces a cake with candles.

MILEENA : (anywhere) Down(x3), hold Block, Up, release Block, HK - Mileena grows a flower beneath her outstretched hand.

SHANG TSUNG : (anywhere) Back(x2), Down, Forward, HK - Tsung creates a rainbow above his head.


* Finish him - Babality (don't use LP and HP during the last round)

REPTILE : (anywhere) Down, Back(x2), LK.

SUB ZERO : (anywhere) Down, Back(x2), HK.

SCORPION : (anywhere) Down, Back(x2), HK.

JOHNNY CAGE : (anywhere) Back(x3), HK.

BARAKA : (anywhere) Forward(x3), HK.

KUNG LAO : (anywhere) Back(x2), Forward(x2), HK.

RAYDEN : (anywhere) Down(x2), hold Block, Up, release Block, HK.

JAX : (anywhere) hold Block, Down, Up, Down, Up, release Block, LK.

LIU KANG : (anywhere) Down(x2), Forward, Back, LK.

KITANA : (anywhere) Down(x3), LK.

MILEENA : (anywhere) Down(x3), HK.

SHANG TSUNG : (anywhere) Back, Forward, Down, HK.


- SERIES -


1. Mortal Kombat (1992)

2. Mortal Kombat II (1993)

3. Mortal Kombat 3 (1995)

4. Ultimate Mortal Kombat 3 (1995)

5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995)

6. Mortal Kombat Trilogy (1996, Nintendo 64, Sony Playstation, Sega Saturn, PC)

7. Mortal Kombat Mythologies - Sub-Zero (1997, Nintendo 64, Sony PlayStation)

8. Mortal Kombat 4 (1997)

9. Mortal Kombat - Special Forces (2000, Sony PlayStation)

10. Mortal Kombat Advance (2001, Nintendo Game Boy Advance)

11. Mortal Kombat - Deadly Alliance (2002, Nintendo GameCube, Microsoft XBOX, Sony PlayStation 2)

12. Mortal Kombat - Tournament Edition (2003, Nintendo Game Boy Advance)

13. Mortal Kombat - Deception / Mystification (2004, Microsoft XBOX, Sony PlayStation 2)

14. Mortal Kombat - Shaolin Monks (2005, Microsoft XBOX, Sony PlayStation 2)

15. Mortal Kombat - Armageddon (2006, Microsoft XBOX, Sony PlayStation 2)


- STAFF -


Design and software : Ed Boon

Design and graphics : John Tobias

Background graphics : Tony Goskie

Sound and music : Dan Forden

Additional graphics : John Vogel

Senior hardware technician : Sheridan Oursler

Executive producers : Neil Nicastro, Ken Fedesna

Hardware designers : Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lasko

DCS sound system : Matt Booty, Ed Keenan, John Lowes

Speechs : Steve Ritchie, Jon Hey, Vince Pontarelli, Dan Forden (TOASTY), Ed Boon

Game Testers / Specialists : Kerry Marzo, Eddie Ferrier, Jeff Johnson


* CAST :

Baraka : Richard Divizio

Liu Kang : Ho Sung Pak

Raiden : Carlos Pesina

Johnny Cage, Sub-Zero, Reptile and Scorpion : Daniel Pesina

Kitana and Mileena : Katalin Zamiar

Kung lao : Anthony Marquez

Shang tsung : Phillip Ahn M.D.

Jax : John Parrish


- PORTS -


* Consoles :

Nintendo Super Famicom (1993)

Sega Mega Drive (1994)

Sega Game Gear (1994)

Sega Master System

Nintendo Game Boy (1994)

Sega 32x (1995)

Sony PlayStation (1996)

Sega Saturn (1996)

Microsoft XBOX (2004, "Midway Arcade Treasures 2")

Nintendo GameCube (2004, "Midway Arcade Treasures 2")

Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")

Sony PlayStation 2 (2005, unlockable feature in "Mortal Kombat - Shaolin Monks")

Microsoft XBOX (2005, unlockable feature in "Mortal Kombat - Shaolin Monks")

Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

Sony PSN (2007)

Sony PSN (2011, "Mortal Kombat Arcade Kollection")


* Computers :

Commodore Amiga (1994)

PC [MS-DOS, CD-ROM] (1994)

PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b10 [Alex Pasadyn, Zsolt Vasvari]

0.37b9 [Mike Greve]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


Artwork available


Bugs:

- Reassigning Service Menu/Test Mode key (F2) does not work. rash2236 (ID 03689)

- [possible] Occasionally when watching attract mode, the music speeds up and plays at a very fast tempo. Jeff B (ID 01158)

- Clone mk2r14: If you have P2 button six mapped to anything, pressing it crashes MAME. rittwage (ID 02160)


WIP:

- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both, and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork).

- 0.140u2: TerryMasters added clone Mortal Kombat II (rev L1.1).

- 19th November 2010: Smitdogg - TerryMasters dumped MKII Revision 1.1. Here are some differences he has found so far from other sets: Earliest known version of the game. Free Play on by default. Demo has changed - text is centered, title comes before fight demonstration and bios missing.

- 0.134u2: Andy Welburn added clone Mortal Kombat II (rev L3.1 (European)).

- 3rd October 2009: Smitdogg - Andrew Welburn dumped Mortal Kombat 2 Rev.3.1 (European) and Phil Bennett has it hooked up.

- 0.134u1: bulldawg, Smitdogg and Dumping Union added clone Mortal Kombat II (rev L3.0).

- 19th September 2009: Smitdogg - Thanks to bulldawg we got a rare revision of MK2 (Revision 3.00).

- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz.

- 0.114u1: Changed visible area to 399x253 and VSync to 27.407585 Hz.

- 26th August 2006: Mr. Do - Added Mortal Kombat II bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.79u2: Replaced Custom sound with DMA-driven DAC.

- 0.78u4: Fixed cpu4/5 roms addresses.

- 0.74: Changed ADSP2105 clock speed to 10MHz.

- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.

- 0.63: Changed visible area to 400x254.

- 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3.

- 0.58: Added clone Mortal Kombat II (rev L2.1).

- 31st January 2002: Aaron Giles added Mortal Kombat II v2.1 to the Williams Y-unit driver.

- 21st January 2002: Aaron Giles fixed a sound problem in the Williams T-unit driver that occurred with the newest core changes.

- 22nd December 2001: (nil) submitted an addition of Mortal Kombat II revision 2.1 to the Williams T-unit driver.

- 0.37b10: Added clones Mortal Kombat II Challenger (hack) and (rev L9.1, hack). Changed 'Mortal Kombat II (rev L4.2)' to clone '(rev L4.2, hack)' and clone 'Mortal Kombat II (rev L3.1)' to parent. Renamed (mk2) to (mk2r42) and (mk2r31) to (mk2).

- 10th November 2000: Aaron Giles removed useless input ports from Mortal Kombat II, added a few new romsets and fixed the main set.

- 0.37b9: Mike Greve added Mortal Kombat II (rev L4.2). Renamed (mk2) to (mk2r31).

- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.

- 30th September 2000: Aaron Giles added the two Mortal Kombat 2 hacks to the T-Unit driver.

- 5th September 2000: Mike Greve added two new revisions of Mortal Kombat 2 to the T-Unit driver.

- 0.37b5: Ernesto Corvi added ADSP2105 CPU emulation, used by Mortal Kombat 2 sound. Added ADSP2105 (10.24 MHz) and Custom sound and changed visible area to 395x254.

- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.

- 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!) and fixed crashes in Narc.

- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.

- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated.

- 0.36b16: Changed VSync to 53.204948 Hz.

- 0.35b5: Changed parent and clones description to 'Mortal Kombat II'.

- 0.35b4: Added clones MK 2 (rev L1.4) and (rev L3.2 (European)). Note: They were already there, just not linked.

- 0.35b2: Added new Mortal Kombat II dump. Changed 'MK 2' to clone 'MK 2 (rev L3.1)' and visible area to 399x256.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added MK 2 (Midway 1993), not working.


LEVELS: 15


Recommended Games (Asian Fighting 3D):

Mortal Kombat

Mortal Kombat II

Mortal Kombat 3

Mortal Kombat 3 (bootleg of Megadrive version)

Ultimate Mortal Kombat 3

Mortal Kombat 4

Virtua Fighter

Virtua Fighter 2

Virtua Fighter 3

Virtua Fighter 4

Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

Virtua Fighter Kids

Virtua Fighter Remix

Tekken

Tekken 2

Tekken 3

Tekken Tag Tournament

Battle Arena Toshinden 2

Jackie Chan - The Kung-Fu Master

Jackie Chan in Fists of Fire

Psychic Force

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Dead or Alive

Dead Or Alive ++

Dead or Alive 2

Heaven's Gate

Ragnagard

Soul Edge Ver. II

Star Gladiator Episode I: Final Crusade

Fighters' Impact A

Fighting Layer

Plasma Sword: Nightmare of Bilstein

Samurai Shodown 64

Samurai Shodown: Warrior's Rage

Soul Calibur

Tenth Degree (prototype)

Power Stone

Power Stone 2

Mazan: Flash of the Blade


Romset: 16384 kb / 20 files / 12.8 zip




MAME XML Output:

       <game name="mk2r31e" sourcefile="midtunit.c" cloneof="mk2" romof="mk2">
              <description>Mortal Kombat II (rev L3.1 (European))</description>
              <year>1993</year>
              <manufacturer>Midway</manufacturer>
              <rom name="su2.l1" merge="su2.l1" size="524288" crc="5f23d71d" sha1="54c2afef243759e0f3dbe2907edbc4302f5c8bad" region="dcs" offset="0"/>
              <rom name="su3.l1" merge="su3.l1" size="524288" crc="d6d92bf9" sha1="397351c6b707f2595e36360471015f9fa494e894" region="dcs" offset="200000"/>
              <rom name="su4.l1" merge="su4.l1" size="524288" crc="eebc8e0f" sha1="705ab63ff7672a4857d546afda6dca4973cce1ad" region="dcs" offset="400000"/>
              <rom name="su5.l1" merge="su5.l1" size="524288" crc="2b0b7961" sha1="1cdc64aab74d14afbd8c3531e3d0bd49271a281f" region="dcs" offset="600000"/>
              <rom name="su6.l1" merge="su6.l1" size="524288" crc="f694b27f" sha1="d43e38a124665f49ebb4ffc5a55e8f19a1a64686" region="dcs" offset="800000"/>
              <rom name="su7.l1" merge="su7.l1" size="524288" crc="20387e0a" sha1="505d05173b2a1f1ee3ebc2898ccd3a95c98dd04a" region="dcs" offset="a00000"/>
              <rom name="uj12.e31" size="524288" crc="f64306d1" sha1="b1fb8d59400a411498a56a740a7b35e4687ecebd" region="user1" offset="0"/>
              <rom name="ug12.e31" size="524288" crc="4adeae7e" sha1="4c9e5c7df3f86cc5c97c7fb70d4acca71d65cab5" region="user1" offset="1"/>
              <rom name="ug14-vid" merge="ug14-vid" size="1048576" crc="01e73af6" sha1="6598cfd704cc92a7f358a0e1f1c973ab79dcc493" region="gfx1" offset="0"/>
              <rom name="ug16-vid" merge="ug16-vid" size="1048576" crc="8ba6ae18" sha1="465fe907de4a1e502180c4e41642998dd3abc8e6" region="gfx1" offset="100000"/>
              <rom name="ug17-vid" merge="ug17-vid" size="1048576" crc="937d8620" sha1="8b9f80a460b124a747a6d1495b53f01f580e28f1" region="gfx1" offset="200000"/>
              <rom name="uj14-vid" merge="uj14-vid" size="1048576" crc="d4985cbb" sha1="367865da7efae38d83de3c0868d02a705177ae63" region="gfx1" offset="300000"/>
              <rom name="uj16-vid" merge="uj16-vid" size="1048576" crc="39d885b4" sha1="2251826d247c3c6df421124718401fb35a672f83" region="gfx1" offset="400000"/>
              <rom name="uj17-vid" merge="uj17-vid" size="1048576" crc="218de160" sha1="87aea173720d2a33d8183903f4fe8ba1d47e3348" region="gfx1" offset="500000"/>
              <rom name="ug19-vid" merge="ug19-vid" size="1048576" crc="fec137be" sha1="f11ecb8a7993f5c4f4449564b4911f69bd6e9bf8" region="gfx1" offset="600000"/>
              <rom name="ug20-vid" merge="ug20-vid" size="1048576" crc="809118c1" sha1="86153e648834c749e34573151cd4fee403a81962" region="gfx1" offset="700000"/>
              <rom name="ug22-vid" merge="ug22-vid" size="1048576" crc="154d53b1" sha1="58ff0aa59101f40a9a3b5fbae1c904d0b0b31612" region="gfx1" offset="800000"/>
              <rom name="uj19-vid" merge="uj19-vid" size="1048576" crc="2d763156" sha1="06536006da49ab5fb6b75b25f801b83fad000ff5" region="gfx1" offset="900000"/>
              <rom name="uj20-vid" merge="uj20-vid" size="1048576" crc="b96824f0" sha1="d42b122f9a57da330192abc7e5f97abc4065d718" region="gfx1" offset="a00000"/>
              <rom name="uj22-vid" merge="uj22-vid" size="1048576" crc="8891d785" sha1="fd460df1ef8f4306ea42f7dc41488a80fd2c8f53" region="gfx1" offset="b00000"/>
              <chip type="cpu" tag="maincpu" name="TMS34010" clock="50000000"/>
              <chip type="cpu" tag="dcs" name="ADSP-2105" clock="10000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="399" height="253" refresh="54.815170" pixclock="8000000" htotal="505" hbend="0" hbstart="399" vtotal="289" vbend="0" vbstart="253" />
              <sound channels="1"/>
              <input players="2" buttons="6" coins="4" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Counters" tag="DSW" mask="2">
                     <dipvalue name="One" value="2"/>
                     <dipvalue name="Two" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="124">
                     <dipvalue name="USA-1" value="124" default="yes"/>
                     <dipvalue name="USA-2" value="60"/>
                     <dipvalue name="USA-3" value="92"/>
                     <dipvalue name="USA-4" value="28"/>
                     <dipvalue name="USA-ECA" value="108"/>
                     <dipvalue name="USA-Free Play" value="12"/>
                     <dipvalue name="German-1" value="116"/>
                     <dipvalue name="German-2" value="52"/>
                     <dipvalue name="German-3" value="84"/>
                     <dipvalue name="German-4" value="20"/>
                     <dipvalue name="German-5" value="100"/>
                     <dipvalue name="German-ECA" value="36"/>
                     <dipvalue name="German-Free Play" value="4"/>
                     <dipvalue name="French-1" value="120"/>
                     <dipvalue name="French-2" value="56"/>
                     <dipvalue name="French-3" value="88"/>
                     <dipvalue name="French-4" value="24"/>
                     <dipvalue name="French-ECA" value="104"/>
                     <dipvalue name="French-Free Play" value="8"/>
              </dipswitch>
              <dipswitch name="Coinage Source" tag="DSW" mask="128">
                     <dipvalue name="Dipswitch" value="128"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Circuit Boards" tag="DSW" mask="256">
                     <dipvalue name="2" value="256"/>
                     <dipvalue name="1" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Powerup Test" tag="DSW" mask="512">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="512"/>
              </dipswitch>
              <dipswitch name="Bill Validator" tag="DSW" mask="1024">
                     <dipvalue name="Installed" value="0"/>
                     <dipvalue name="Not Present" value="1024" default="yes"/>
              </dipswitch>
              <dipswitch name="Comic Book Offer" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2048" default="yes"/>
              </dipswitch>
              <dipswitch name="Attract Sound" tag="DSW" mask="4096">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Low Blows" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8192" default="yes"/>
              </dipswitch>
              <dipswitch name="Blood" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              </dipswitch>
              <dipswitch name="Violence" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32768" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32768"/>
       </game>
 
 


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