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mpangr1: MAME ROM Information.


History:

Mighty! Pang (c) 2000 Mitchell.


Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.


Tour mode is the standard mode of play featuring 57 stages. The player goes on a tour of the world, popping balloons and picking up power-ups. Each location on the tour features a number of stages which feature a new background of a famous tourist attraction. Each stage is cleared by popping all of the balloons within that stage.


Expert mode is a mode for advanced players. Play is broken up into stages like in tour mode but the stages are much more difficult.


Panic mode is a basic one-stage mode of play where new balloons continuously fall from the sky. The single stage is a basic one with no platforms or barriers. Some of the smallest balloons will flash and shooting these balloons will pause all of the balloons in place for a short duration of time.


- TECHNICAL -


Capcom Play System II (CP-S II)

Game ID : CP-S II No. 34


Main CPU : 68000, Z80

Sound Chips : Q-Sound


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Released in October 2000.


This is the first Mitchell game to run on the CPS II.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'MIT'.


- SERIES -


1. Pang (1989)

2. Super Pang (1990)

3. Pang! 3 [CP-S No. 31] (1995)

4. Mighty! Pang [CP-S II No. 34] (2000)


- STAFF -


Planners : Futoshi Kuwahara, Taiji Miyajima

Lead programmers : Shigeru Komiya

Lead artist : Eiko Kato

Character designer : Satoshi Ida

Art supervisor : Tetuhiro Kuroda

Assistants : Kazue Matunaga, Makoto Kobayashi, Hiroki Narisawa, Daigo Ota

Music composer : Takafumi Wada

SE designer : Yoko Mizumoto

Executive producer : Roy Ozaki

Producer : Kouichi Niida


- SOURCES -


Game's rom.




MAME Info:

0.125u3 [Bonky]

0.112 [Charles MacDonald, David Haywood]

0.68 [Razoola]

0.57 [?]


< Japan >


WIP:

- 0.130u4: Corrado Tomaselli added clone Mighty! Pang (Euro 000925).

- 28th March 2009: Corrado Tomaselli dumped Mighty! Pang (Euro 000925).

- 0.125u3: Bonky added Mighty! Pang (Euro 001010). Renamed (mpang) to (mpangu).

- 0.124u2: Fixed gfx1 roms addresses.

- 0.112u1: Added correct gfx1/sound1 roms to Mighty! Pang (USA 001010).

- 0.112: Charles MacDonald and David Haywood added 'Mighty! Pang (USA 001010)'.

- 12th April 2003: Razoola - Released XOR 108 for Mighty! Pang (Japan 001011). Dedicated to all money donators.

- 0.68: Razoola added Mighty! Pang (Japan 001011) (Mitchell 2000).

- 0.57: Added Mighty! Pang (Japan 001011) (Testdriver).


LEVELS: 55 - 99 (tour mode - panic mode)


Other Emulators:

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Pang):

Pang

Super Pang

Pang! 3

Mighty! Pang

Pang Poms

Genix Family

Monsters World

Choky! Choky!

Lucky Boom


Romset: 21632 kb / 13 files / 5.02 zip




MAME XML Output:

       <game name="mpangr1" sourcefile="cps2.c" cloneof="mpang" romof="mpang">
              <description>Mighty! Pang (Euro 000925)</description>
              <year>2000</year>
              <manufacturer>Mitchell (Capcom license)</manufacturer>
              <rom name="mpne.03b" size="524288" crc="6ef0f9b2" sha1="fd1c76e151466fe27b02a6d07683fdd9c6a4816d" region="maincpu" offset="0"/>
              <rom name="mpne.04b" size="524288" crc="30a468bb" sha1="f2f8f600a079ff050c9a0c12e1a6368943bdc536" region="maincpu" offset="80000"/>
              <rom name="mpn-simm.01c" merge="mpn-simm.01c" size="2097152" crc="388db66b" sha1="7416cce3d0dbea71c92ea9f72f5536146f757b45" region="gfx" offset="0"/>
              <rom name="mpn-simm.01d" merge="mpn-simm.01d" size="2097152" crc="aff1b494" sha1="d376c02ce01e71a7707d3d3fe5b0ae59ce781686" region="gfx" offset="1"/>
              <rom name="mpn-simm.01a" merge="mpn-simm.01a" size="2097152" crc="a9c4857b" sha1="66f538105c710d1480141e48a15b1a760f5ce985" region="gfx" offset="2"/>
              <rom name="mpn-simm.01b" merge="mpn-simm.01b" size="2097152" crc="f759df22" sha1="1678e3e819dd808f3a6fdd52b7c933eac4777b5b" region="gfx" offset="3"/>
              <rom name="mpn-simm.03c" merge="mpn-simm.03c" size="2097152" crc="dec6b720" sha1="331776e1cba3fb82071e7c2195dc4ae27b3613a2" region="gfx" offset="4"/>
              <rom name="mpn-simm.03d" merge="mpn-simm.03d" size="2097152" crc="f8774c18" sha1="58e0ea4dd62e39bcfaa3a2be4ef08eb2f0bd3c00" region="gfx" offset="5"/>
              <rom name="mpn-simm.03a" merge="mpn-simm.03a" size="2097152" crc="c2aea4ec" sha1="f5e2a815fa802598611efa48e5de97e929155e77" region="gfx" offset="6"/>
              <rom name="mpn-simm.03b" merge="mpn-simm.03b" size="2097152" crc="84d6dc33" sha1="f5ababb479facc08c425381570644230c09334e7" region="gfx" offset="7"/>
              <rom name="mpn.01" merge="mpn.01" size="131072" crc="90c7adb6" sha1="a2653e977e5e0457b249e098e5ca0abc93dac336" region="audiocpu" offset="0"/>
              <rom name="mpn-simm.05a" merge="mpn-simm.05a" size="2097152" crc="318a2e21" sha1="c573cd88f8279a062c73ef1d79cd8421dbdcd93e" region="qsound" offset="0"/>
              <rom name="mpn-simm.05b" merge="mpn-simm.05b" size="2097152" crc="5462f4e8" sha1="299fbdab700e735e6395c5d9e3f079bb2e3dbd73" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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