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mrgoemon: MAME ROM Information.


History:

Mr. Goemon (c) 1986 Konami.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : SN76496 (@ 1.536 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 4-way joystick

Buttons : 2


- TRIVIA -


Released in May 1986.


Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor.


- SCORING -


Collecting a weapon : 100 points.

Killing a warrior : 200 points.

Killing a second warrior : 400 points.

Killing a third warrior : 800 points.

Warriors when powered up : 800 points each.

Killing a flying boss : 1,600 points.

Collecting a gold bar at the end of a level : 800-4,000 points.


- TIPS AND TRICKS -


* Attack the moon by Kiseru (Button 1). If your attack hits, the rabbit will fall down.


* Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing.


* When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each.


* If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way.


* Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed.


* When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score.


- SERIES -


1. Mr. Goemon (1986)

2. Ganbare Goemon! Karakuri Douchuu (1986, Nintendo Famicom)

3. Ganbare Goemon 2 (1989, Nintendo Famicom)

4. Ganbare Goemon Gaiden - Kieta Ougon Kiseru (1990, Nintendo Famicom)

5. Ganbare Goemon - Yukihime Kyuushutsu Emaki (1991, Nintendo Super Famicom)

6. Ganbare Goemon Gaiden - Tenka no Zaihou (1992, Nintendo Famicom)

7. Ganbare Goemon 2 - Kiteretsu Shogun Magginesu (1993, Nintendo Super Famicom)

8. Ganbare Goemon 3 - Shichijuurokubei no Karakuri Manji Katame (1994, Nintendo Super Famicom)

9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (1995, Nintendo Super Famicom)

10. Ganbare Goemon - Uchukaizoku Akogingu (1996, Sony Playstation)

11. Ganbare Goemon - Neo Momoyama Bakufu no Odori (1997, Nintendo 64)

12. Ganbare Goemon - Derodero Douchu Obake Tenkomori (1998, Nintendo 64)

13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Sony Playstation)

14. Ganbare Goemon - Oedo Daikaiten (2001, Sony Playstation)

15. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)


- SOURCES -


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/




MAME Info:

0.36b5 [Nicola Salmoria]


WIP:

- 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Changed VSync to 60.60 Hz.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver.

- 0.136u2: Corrado Tomaselli changed Mr. Goemon (Japan) to use the 76489A variant (verified on PCB).

- 0.136: Replaced SN76496 sound with SN76489.

- 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver.

- 0.133u1: Brian Troha added DIP locations to Mr. Goemon (also cleaned up) and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 'Unused' dipswitch.

- 0.123u1: Swapped proms ($20, 120). Changed palettesize to 512 colors.

- 0.80: Fixed dipswitches. Removed 'Unknown' dipswitch and 3rd coin slot.

- 0.58: Fixed Mr. Goemon doesn't reset properly.

- 0.55: Fixed sprite masking problems in Mr. Goemon.

- 27th September 1999: Takahiro Nogi fixed Mr. Goemon sprite glitches.

- 0.36b5: Nicola Salmoria added Mr. Goemon (Japan) (Konami 1986).

- 11th September 1999: Nicola added Mr. Goemon to Jailbreak driver.


ARCADE RELEASE: Mr. Goemon (Konami) - 1986/May/27


LEVELS: 4


Other Emulators:

* CottAGE

* FB Alpha


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Romset: 145 kb / 8 files / 76.4 zip




MAME XML Output:

       <game name="mrgoemon" sourcefile="gberet.c">
              <description>Mr. Goemon (Japan)</description>
              <year>1986</year>
              <manufacturer>Konami</manufacturer>
              <rom name="621d01.10c" size="32768" crc="b2219c56" sha1="274160be5dabbbfa61af71d92bddffbb56eadab6" region="maincpu" offset="0"/>
              <rom name="621d02.12c" size="32768" crc="c3337a97" sha1="6fd5f365b2624a37f252c202cd97877705b4a6c2" region="maincpu" offset="8000"/>
              <rom name="621a05.6d" size="16384" crc="f0a6dfc5" sha1="395024ebfff550b0da393096483196fb1152a077" region="gfx1" offset="0"/>
              <rom name="621d03.4d" size="32768" crc="66f2b973" sha1="7e906f258a5f4928f9615c6ea176efbca659b3a7" region="gfx2" offset="0"/>
              <rom name="621d04.5d" size="32768" crc="47df6301" sha1="e675c070e46993d3453c2ddadc49ec8b84cec854" region="gfx2" offset="8000"/>
              <rom name="621a06.5f" size="32" crc="7c90de5f" sha1="8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e" region="proms" offset="0"/>
              <rom name="621a08.7f" size="256" crc="2fb244dd" sha1="ceb909ad96c0dabc8684e69b028f4287e227c351" region="proms" offset="20"/>
              <rom name="621a07.6f" size="256" crc="3980acdc" sha1="f4e0bd74bccd77b84096c38bc70cf488a42d9562" region="proms" offset="120"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76489A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="60.600000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="20K, Every 60K" value="24" default="yes"/>
                     <dipvalue name="30K, Every 70K" value="16"/>
                     <dipvalue name="40K, Every 80K" value="8"/>
                     <dipvalue name="50K, Every 90K" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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