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nflfoot: MAME ROM Information.


History:

NFL Football (c) 1983 Bally Midway.


This game used live footage from a Raiders / Chargers football game. After the coin toss, you would select your play from the playbook. Once both the offense and defense selected their plays, the videodisc would take over and show scenes from the game to match the plays that were chosen. There was a similar laser disc version of this game that was created for the Halcyon System.


- TECHNICAL -


Game No. 0A34


Main CPU : Z80 (@ 5 Mhz), Z80 (@ 2 Mhz), M6802 (@ 895 Khz), Z80 (@ 3.6864 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), TMS5220 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 30.00 Hz

Palette colors : 64


Players : 2

Buttons : 7


- TRIVIA -


This game uses a CED videodisc (not a laser disc).


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.100u3 [Aaron Giles]


TODO:

* CED Videodisc


WIP:

- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Squawk 'n' Talk Sound Board' sound. Moved Sound Board prom 82s123.12d to midssio device set.

- 0.122u7: Changed M6802 CPU3 clock speed to 3579545 Hz.

- 0.122u6: Changed M6802 CPU3 clock speed to 894886 Hz and replaced TMS5220 with TMS5200.

- 4th December 2006: Aaron Giles - It should be pretty obvious with the update to the Dragon's Lair driver in 0.110u4 that something is brewing on the laserdisc front. There has been a lot of discussion over the years about how to make it happen, what video formats to use, etc, etc. In the end, it seemed that nobody was ever happy enough with the proposed ideas to actually take them and run. But with the discs and equipment getting older and older, and my (relatively) recent success in reading an NFL Football CED (http://www.cedmagic.com/featured/nfl.html) (thanks to Tim's (http://arcadecollecting.com/) help), I figured it was finally time to just pick a direction and move forward.

- 0.104u1: Aaron Giles separated various Z80 peripherals (CTC, PIO) into separate modules. Added SIO module, hooked it up to NFL Football. Still no visible progress.

- 0.104: Added Z80 (3686400 Hz) CPU4 and cpu3/4 roms.

- 0.100u3: Aaron Gile added NFL Football (Bally Midway 1983).


Romset: 172 kb / 22 files / 51.9 zip




MAME XML Output:

       <game name="nflfoot" sourcefile="mcr.c">
              <description>NFL Football</description>
              <year>1983</year>
              <manufacturer>Bally Midway</manufacturer>
              <rom name="nflcpupg.1c" size="16384" crc="d76a7a41" sha1="591c1f530469ac2131f2c0fb4c3350546f44c358" region="maincpu" offset="0"/>
              <rom name="nflcpupg.2c" size="16384" crc="2aa76168" sha1="608df883f5e960153a963404d5cc4b4ce4ec435d" region="maincpu" offset="4000"/>
              <rom name="nflcpupg.3c" size="16384" crc="5ec01e09" sha1="2bf60ab7d47f53583b677195976d6f6a9e90c55c" region="maincpu" offset="8000"/>
              <rom name="nflsnd.a7" size="4096" crc="1339be2e" sha1="5c1743f4d20f94053eb306d3749057608df4a6a2" region="ssio:cpu" offset="0"/>
              <rom name="nflsnd.a8" size="4096" crc="8630b560" sha1="0c537f48184d3a7a9ee51c30d7c33dc39c46e823" region="ssio:cpu" offset="1000"/>
              <rom name="nflsnd.a9" size="4096" crc="1e0fe4c8" sha1="718dfaced2d8d84dab4c32265bed422e07af0f9e" region="ssio:cpu" offset="2000"/>
              <rom name="nfl-sqtk-11-15-83.u2" size="4096" crc="aeddda31" sha1="8ebe9d8606c4328b1b3f4633db30d7636acf210b" region="snt:cpu" offset="8000"/>
              <rom name="nfl-sqtk-11-15-83.u3" size="4096" crc="36229d13" sha1="d174098ce1e4bc89ded15a08db37933ab9532f2b" region="snt:cpu" offset="9000"/>
              <rom name="nfl-sqtk-11-15-83.u4" size="4096" crc="b202439b" sha1="b09e94b0b176f80b12fb4cefa6efd5b2cccb6192" region="snt:cpu" offset="a000"/>
              <rom name="nfl-sqtk-11-15-83.u5" size="4096" crc="bbfe4d39" sha1="161ed211701e576978d6ef8b9766eb7742a29eb3" region="snt:cpu" offset="b000"/>
              <rom name="ipu-7-9.a2" size="8192" crc="0e083adb" sha1="b799568ff851f7320869fb84821a90eb1156556f" region="ipu" offset="0"/>
              <rom name="ipu-7-9.a4" size="8192" crc="5c9c4764" sha1="ee9fe1d85dbfb1089bc8ed106a28fe5f3c36fb42" region="ipu" offset="2000"/>
              <rom name="nflcpubg.6f" size="8192" crc="6d116cd9" sha1="72acbb593e011b7732915c05fd2376eb5a9c5078" region="gfx1" offset="0"/>
              <rom name="nflcpubg.5f" size="8192" crc="5f1b0b67" sha1="90b223ce65f814de26507d45a6db257ceaa932b1" region="gfx1" offset="2000"/>
              <rom name="nflvidfg.cp4" size="8192" crc="eb6b808d" sha1="e81580959710ecfd2f56a661c61b681ac22887cf" region="gfx2" offset="0"/>
              <rom name="nflvidfg.cp3" size="8192" crc="be21580a" sha1="f057635a0a4d7fd99d50e0496fe0af8c6ed27ed9" region="gfx2" offset="2000"/>
              <rom name="nflvidfg.cp6" size="8192" crc="54a0bff8" sha1="1a4de884a1a43b97d402d068d3281696c7b48904" region="gfx2" offset="4000"/>
              <rom name="nflvidfg.cp5" size="8192" crc="6aeba0ab" sha1="2d99a28bc8bd8289ac12824258b16118c808d6c7" region="gfx2" offset="6000"/>
              <rom name="nflvidfg.cp8" size="8192" crc="112ee67b" sha1="fc9ca6cd87f84f7f033729ca0a06978ec0bb7c32" region="gfx2" offset="8000"/>
              <rom name="nflvidfg.cp7" size="8192" crc="73f62392" sha1="18f28be7264f8edff38f8a6aa067eeb1970f544c" region="gfx2" offset="a000"/>
              <rom name="nflvidfg.c10" size="8192" crc="1766dcc7" sha1="df499e3c66ae702d2d56e6cd095a754665569fcd" region="gfx2" offset="c000"/>
              <rom name="nflvidfg.cp9" size="8192" crc="46558146" sha1="4bedfae8cf0fcb9d837706ee13fbe3944ab47216" region="gfx2" offset="e000"/>
              <device_ref name="midssio"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="ssio:cpu" name="Z80" clock="2000000"/>
              <chip type="cpu" tag="snt:cpu" name="M6802" clock="3579545"/>
              <chip type="cpu" tag="ipu" name="Z80" clock="3686400"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ssio" name="Midway SSIO Sound Board"/>
              <chip type="audio" tag="ssio:ay0" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ssio:ay1" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="snt" name="Midway Squawk 'n' Talk Sound Board"/>
              <chip type="audio" tag="snt:tms5200" name="TMS5200" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="480" refresh="30.000000" />
              <sound channels="2"/>
              <input players="2" buttons="7" coins="1" tilt="yes">
              </input>
              <dipswitch name="Service Mode" tag="ssio:IP0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Meters" tag="ssio:IP3" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="supported" palettesize="64"/>
       </game>
 
 


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