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nitedrvr: MAME ROM Information.


History:

Night Driver (c) 1976 Atari.


Night Driver is a simple two-dimensional driving game. Your perspective is from behind the wheel of the car as you drive down the highway. The object is to score points by getting as much distance as possible in the least amount of time. Those who are good enough can get bonus time for a specific amount of points. Beware, though, it will not be as easy as it seems.


- TECHNICAL -


[Highway sitdown model]


From Dave Shepperd : "The game was designed to fit in an upright cabinet and it sold very well in that configuration. Later, our ID manager thought to fit it into the left over Atari Highway sitdown cabinets of which we may have had a few dozen or maybe a few hundred stuck in a warehouse somewhere. It also sold very well in that configuration. I understand kits were made to retro-fit Atari Highway cabinets already in the field and those sold well too".


Game ID : 006321


Main CPU : M6502 (@ 1.008 Mhz)

Sound Chips : Discrete


Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 57.00 Hz

Palette colors : 2


Players : 1

Control : Steering wheel, gas pedal, gear shift (1-4)


- TRIVIA -


Released in October 1976.


Also released as "Night Driver [Upright model]".


This game was first released by a small company named Micronetics and later picked up by Atari (October 1976). Night Driver was the first 'first-person' driving game (only Atari's second sitdown, "Hi-Way" was the first). 2100 units were produced.


After a nearly 50-year run, the mid-1970s video games like Night Driver spelled the end of the electro-mechanical arcade games (such as "Killer Shark" seen in the movie Jaws). Video games would spawn a nation-wide phenomenon which has gone on to this day.


Night Driver was one of many mid-1970's Atari games such as "Starship 1", "Sprint 2" and "Drag Race" which were often found at carnivals and bowling alleys. Kids would flock to these establishments just to get an opportunity to play the games rather than the primary source of entertainment they offered. When the 80's arrived, video games could be found everywhere including grocery stores and kids didn't have to go very far to play their favorite game.


From Dave Shepperd : "This was the second game I programmed while at Atari. I was given a piece of paper with a picture of a game cabinet that had a small portion of the screen visible. I don't recall if it was an actual flyer for the game or simply a Xerox of the front page of the flyer. I recall it being German or maybe I was just told it was a German game. I never saw the game play nor did I know what scoring was used on that game, only that there were a few little white squares showing. With that germ of an idea, out popped Nite Driver. I have fond memories of spending time watching the white lines in the street and fence posts whiz by my car as I drove to and from work trying to work out in my mind's eye what kind of math I can use to make little squares on a TV kind of do the same thing.".


A Night Driver unit appears in the 1978 movie 'Dawn of the Dead'.


- SCORING -


Scoring in this game is really simple. Your score is tied to distance traveled so obviously you want to cover the most amount of distance in the shortest period of time.


The game will start you off with either 100 or 125 seconds to get the required 350 points for extra time.


- TIPS AND TRICKS -


* When you start the game, you will have a choice of which track you want to drive on. Your choices are : Novice, Expert, and Pro. The track selected directly effects your points/distance ratio. Obviously, the harder the track the faster the points go up. Of course, the harder the track, the more twists, turns, and narrow sections you must deal with.


* Try to stay in the middle of the road as much as possible. Especially around curves since it is very easy to run into the fence posts.


* Learn how to use the gears and gas pedal with proficiency. This is better to let up on the gas or downshift on curves then trying to barrel through them at top speed. It takes a lot more time to get off a fence post then if you had just taken the curve slower.


* Your goal is to get the points necessary to get bonus time. Once you get proficient at one track, go to the next track. After a while, you will find that the Expert and Pro tracks are actually easier then the Novice track.


* Steering on this game is pretty easy although you need to watch out since the car does have a tendency to drift. Small corrections in the steering should keep that problem in check.


- STAFF -


Designed & programmed by : Dave Shepperd


- PORTS -


* Consoles :

Atari 2600 (1978)

DynaVision [BR] (198?, Night Driver)

Sony PlayStation 2 (2004, "Atari Anthology")

Microsoft XBOX (2004, "Atari Anthology")


* Computers :

Apple II

Commodore C64 (1982)

PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!")


* Others :

Atari Paddle TV Game (2004 - Jakk's Pacific)


- SOURCES -


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc




MAME Info:

0.31 [Mike Balfour]


Artwork available


Bugs:

- The road boxes in service mode are flipped horizontally and there is an extraneous box according to the service manual. Source (ID 02416)


WIP:

- 0.136u4: Fabio Priuli added driver_data struct to Night Driver.

- 0.135u4: Tafoid changed clock values to XTAL in Night Driver.

- 0.104u2: Oshah added save state support to Night Driver (still needs save state support in the discrete core to be 100%).

- 0.88u1: Curt Coder cleanup Night Driver, removed gear/track display hack, merged memory map, fixed clock and rom names per schematic and added early revision roms info. Changed M6502 CPU1 clock speed to 1008000 Hz and input to 1 Player with 8 buttons. Added 'Service Mode' dipswitch.

- 0.88: Derrick Renaud added watchdog to Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function.

- 0.71: Curt Coder fixed dipswitches in Night Driver.

- 0.69: Derrick Renaud added Discrete sound to Night Driver and video invert during crash. Motor/skid sounds are not 100% correct.

- 0.37b7: Added prom ($0 - unknown).

- 0.36b4: Changed VSync to 57Hz.

- 0.31: Mike Balfour added Night Driver (Atari 1976). The gear and track displays are not a part of the original game, but have been added for playability.

- 18th February 1998: Dumped Night Driver.


Other Emulators:

* JAE


Recommended Games (Racing 3D):

Datsun 280 Zzzap

Night Driver

Speed Freak

Change Lanes

Konami GT

Out Run

Out Run (Mega-Tech)

Turbo Out Run

Turbo Outrun (Mega-Tech)

OutRunners

Out Run 2

Out Run 2 Special Tours

Rad Racer

Rad Racer II

Top Speed

Hard Drivin'

Race Drivin'

Hard Drivin's Airborne

Street Drivin'

Big Run

Cisco Heat

Rad Mobile

Rad Rally

Ridge Racer

Ridge Racer 2

Ridge Racer V Arcade Battle

Cruis'n USA

Cruis'n World

Cruis'n Exotica

Dangerous Curves

Dirt Dash

Midnight Run

Rave Racer

Sega Rally Championship

Sega Rally 2

Sega Rally 2 DX

Wheels & Fire

GTI Club

GTI Club 2

Pocket Racer

San Francisco Rush

San Francisco Rush: The Rock

San Francisco Rush 2049

Scud Race

Side By Side

Side By Side 2

Speed Up

Winding Heat

Over Rev

Roads Edge / Round Trip

California Speed

Thrill Drive

Thrill Drive 2

Battle Gear

Battle Gear 2

California Chase

18 Wheeler Deluxe

Initial D Arcade Stage

King of Route 66

Faster Than Speed


Romset: 5 kb / 4 files / 3.41 zip




MAME XML Output:

       <game name="nitedrvr" sourcefile="nitedrvr.c">
              <description>Night Driver</description>
              <year>1976</year>
              <manufacturer>Atari</manufacturer>
              <rom name="006569-01.d2" size="2048" crc="7afa7542" sha1="81018e25ebdeae1daf1308676661063b6fd7fd22" region="maincpu" offset="9000"/>
              <rom name="006570-01.f2" size="2048" crc="bf5d77b1" sha1="6f603f8b0973bd89e0e721b66944aac8e9f904d9" region="maincpu" offset="9800"/>
              <rom name="006568-01.p2" size="512" crc="f80d8889" sha1="ca573543dcce1221459d5693c476cef14bfac4f4" region="gfx1" offset="0"/>
              <rom name="006559-01.h7" size="256" crc="5a8d0e42" sha1="772220c4c24f18769696ddba26db2bc2e5b0909d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="1008000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="256" refresh="57.000000" />
              <sound channels="1"/>
              <input players="1" buttons="8" coins="2">
                     <control type="dial" minimum="0" maximum="255" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="48"/>
                     <dipvalue name="1 Coin/1 Credit" value="16" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Playing Time" tag="DSW0" mask="192">
                     <dipvalue name="50" value="0"/>
                     <dipvalue name="75" value="64"/>
                     <dipvalue name="100" value="128" default="yes"/>
                     <dipvalue name="125" value="192"/>
              </dipswitch>
              <dipswitch name="Track Set" tag="DSW1" mask="16">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Reverse" value="16"/>
              </dipswitch>
              <dipswitch name="Bonus Time" tag="DSW1" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Score = 350" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficult Bonus" tag="DSW2" mask="32">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
              </dipswitch>
              <adjuster name="Motor RPM" default="60"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="2"/>
       </game>
 
 


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