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nkdodge: MAME ROM Information.


Nekketsu Koukou Dodgeball-bu (c) 1987 Technos.

Kunio and his friends from Nekketsu High School compete in an international dodgeball tournament, but first they must defeat their rivals from Hanazono High School in the Japanese finals. After defeating Hanazono, the player will compete for the World Cup against England, Iceland, China, Africa and America.


Game ID : TA-0022

Main CPU : M6502 (@ 2 Mhz)

Sound CPU : M6809 (@ 2 Mhz)

Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in November 1987 in Japan.

The game's title translates to 'Nekketsu High School Dodge Ball Club'.


This game is known outside Japan as "Super Dodge Ball". The main difference between the Japanese version and the American version are in the nationality of the player's team and the final team in the game.


1. Nekketsu Koukou Dodgeball-bu (1987)

2. Kunio-kun no Dodgeball dayo Zen'in Shuugou (1993, Super Famicom)

3. Kunio no Nekketsu Toukyuu Densetsu (1996)

4. Bakunetsu Dodgeball Fighters (2001, Nintendo Game Boy Advance)

5. Chou Nekketsu Koukou Kunio-kun Dodgeball-bu (2008, Nintendo DS)


Director: Mitsuhiro Yoshida

Programmer: Noriyuki Tomiyama, Shintaro Kumagai


* Consoles :

Nintendo Famicom (1989)

NEC PC-Engine (1990, "Nekketsu Koukou Dodgeball-Bu: PC Bangai-hen")

Nintendo Game Boy (1990, "Nekketsu Koukou Dodgeball-Bu: Kyouteki! Toukyuu Senshi no Maki!")

Sony PlayStation 2 (2006, "Oretachi Game Center - Nekketsu Koukou Dodgeball-bu")

* Computers :

Sharp X68000 (1988)


Game's rom.

MAME Info:

0.37b8 [Paul Hampson, Nicola Salmoria]


- 0.144u6: hap added MCU rom to Super Dodge Ball that was read out by Dr. Decap over a year ago, not emulated yet.

- 0.144u3: Changed visible area to 256x240 and VSync to 57.444853 Hz.

- 22nd December 2010: Dr. Decapitator - The 63701 from Super Dodge Ball was decapped and photographed a few months ago but it has just been read out! It should be added to MAME shortly.

- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Super Dodge Ball. Below is a photo of the 63701 from Super Dodge Ball (#103 on The Decapping Project Status Page).

- 0.131u1: Angelo Salese merged memory maps in Super Dodge Ball.

- 11th December 2008: f205v dumped Nekketsu Koukou Dodgeball Bu (Japan, bootleg).

- 0.119u3: David Haywood and Team Japump added clone Nekketsu Koukou Dodgeball Bu (Japan).

- 0.73: Attempted to improve Super Dodge Ball MCU simulation [Acho A. Tang].

- 0.72u2: Changed clone 'Nekketsu Koukou Dodgeball Bu' to use PROMs from another Japan bootleg set, maybe this fixes some problems with the colours.

- 0.72u1: Misc improvements, cleanups and fixes to the Super Dodgeball video driver [Acho A. Tang].

- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball.

- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning.

- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball.

- 0.37b8: Paul Hampson and Nicola Salmoria added Super Dodge Ball (US) (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run.

- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson.

- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls.


Recommended Games:

Super Dodge Ball

Romset: 754 kb / 11 files / 300.6 zip

MAME XML Output:

       <game name="nkdodge" sourcefile="spdodgeb.c" cloneof="spdodgeb" romof="spdodgeb">
              <description>Nekketsu Koukou Dodgeball Bu (Japan)</description>
              <manufacturer>Technos Japan</manufacturer>
              <rom name="22j4-0.139" size="65536" crc="aa674fd8" sha1="4e8d3e07b54d23b221cb39cf10389bc7a56c4021" region="maincpu" offset="10000"/>
              <rom name="22j5-0.33" merge="22j5-0.33" size="32768" crc="c31e264e" sha1="0828a2094122e3934b784ec9ad7c2b89d91a83bb" region="audiocpu" offset="8000"/>
              <rom name="63701.bin" size="16384" status="nodump" region="mcu" offset="c000"/>
              <rom name="tj22j4-0.121" size="131072" crc="d2922b3f" sha1="30ad37f8355c732b545017c2fc56879256b650be" region="gfx1" offset="0"/>
              <rom name="tj22j3-0.107" size="131072" crc="79cd1315" sha1="2d7a877e59f704b10b5f609e60fa565c68f5fdb0" region="gfx1" offset="20000"/>
              <rom name="tj22j1-0.2" size="131072" crc="9ed27a8d" sha1="d80d275bbe91f3e1bd0495a2d7a3be0280a7cda1" region="gfx2" offset="0"/>
              <rom name="tj22j2-0.35" size="131072" crc="768934f9" sha1="922f3154dcfb29c2e5c1bebc53247136160f1229" region="gfx2" offset="20000"/>
              <rom name="22j6-0.83" merge="22j6-0.83" size="65536" crc="744a26e3" sha1="519f22f1e5cc417cb8f9ced97e959d23c711283b" region="adpcm" offset="0"/>
              <rom name="22j7-0.82" merge="22j7-0.82" size="65536" crc="2fa1de21" sha1="e8c7af6057b64ecadd3473b82abd8e9f873082fd" region="adpcm" offset="10000"/>
              <rom name="22j8-0.158" size="1024" crc="c368440f" sha1="39762d102a42211f24db16bc721b01230df1c4d6" region="proms" offset="0"/>
              <rom name="22j9-0.159" size="1024" crc="6059f401" sha1="280b1bda3a55f2d8c2fd4552c4dcec7100f0170f" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="IN0" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Very Hard" value="0"/>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              <dipswitch name="Unknown" tag="IN1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Allow Continue" tag="IN1" mask="128">
                     <dipvalue name="No" value="128"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>

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