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nprincesb: MAME ROM Information.


History:

Ninja Princess (c) 1985 Sega.


- TECHNICAL -


Sega System 1 hardware

Game ID : 834-5677


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in March 1985 in Japan.


This game is known outside Japan as "Sega Ninja" and also known as "Ninja".


- TIPS AND TRICKS -


It's possible to have a hit ratio greater than 100%, and you receive a 50,000-point bonus for achieving this.


- STAFF -


From highscore table : (R.N), (M.O), Yoshiki Kawasaki (Y.K), Reiko Kodama (R.K), (M.K), (H.U), (TAC)


- PORTS -


* Consoles :

Sega SG-1000 (1986)

Sega Saturn (1997, "Sega Memorial Selection Vol.2")


* Computers :

MSX (1986)


* Others :

Mobile phones (2003)


- SOURCES -


Game's rom.




MAME Info:

0.34b2 [Nicola Salmoria]

0.34b1 [Jarek Parchanski, Nicola Salmoria]


WIP:

- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed sprites leaving on the left side on the screen aren't clipped properly. Renamed (seganinu) to (seganinju), (nprincsb) to (nprincesb), (nprincso) to (nprinceso) and (nprincsu) to (nprincesu).

- 0.130u2: Fabio Priuli fixed Player 1 button 3 not present in Sega Ninja and clones.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to 'Sega Ninja (315-5102)' and clones 'Ninja' to 'Ninja (315-5102)', 'Ninja Princess (64k Ver. bootleg?)' to 'Ninja Princess (315-5051, 64k Ver. bootleg?)', 'Ninja Princess (128k Ver.)' to 'Ninja Princess (315-5098, 128k Ver.)' and 'Ninja Princess (128k Ver. bootleg?)' to 'Ninja Princess (315-5051?, 128k Ver. bootleg?)'.

- 0.81u7: Pierpaolo Prazzoli added clone Ninja (Sega 1985).

- 0.58: Changed description of clones 'Ninja Princess (64k Ver.)' to '(64k Ver. bootleg?)', '(not encrypted)' to '(64k Ver. not encrypted)' and '(bootleg?)' to '(128k Ver. bootleg?)'. Added 'SW 0 Read From' dipswitch.

- 0.56: Added clone Ninja Princess (64k Ver.). Changed description of clone 'Ninja Princess' to 'Ninja Princess (128k Ver.)'. Renamed (nprinces) to (nprincso).

- 0.35b6: Nicola Salmoria added clone Ninja Princess (not encrypted). Changed description of clone 'Ninja Princess (bootleg)' to '(bootleg?)'. Renamed (nprinceb) to (nprincsb).

- 0.34b2: Nicola Salmoria added Ninja Princess (Sega 1985). Changed 'Ninja Princess' to clone '(bootleg)'. Renamed (nprinces) to (nprinceb). Ninja Princess uses a different encryption and Ninja Princess (bootleg) using the Flicky encryption.

- 0.34b1: Jarek Parchanski and Nicola Salmoria added Sega Ninja (Sega 1985) and clones Sega Ninja (not encrypted) and Ninja Princess.

- 25th July 1997: Dumped Sega Ninja (315-5102).


LEVELS: 16


Other Emulators:

* FB Alpha


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Romset: 169 kb / 15 files / 88.8 zip




MAME XML Output:

       <game name="nprincesb" sourcefile="system1.c" cloneof="seganinj" romof="seganinj">
              <description>Ninja Princess (315-5051?, 128k Ver. bootleg?)</description>
              <year>1985</year>
              <manufacturer>bootleg?</manufacturer>
              <rom name="nprinces.001" size="16384" crc="e0de073c" sha1="26aec99ddb080124225e0abf17aac4cc4aed1834" region="maincpu" offset="0"/>
              <rom name="nprinces.002" size="16384" crc="27219c7f" sha1="3f4b0ea9b49907231d10a38d89e2f1803dc168c9" region="maincpu" offset="4000"/>
              <rom name="epr-6552.96" merge="epr-6552.96" size="16384" crc="f2eeb0d8" sha1="1f0d1c73ba9eaa2887ffc596f0038b0af37ced49" region="maincpu" offset="8000"/>
              <rom name="epr-6559.120" merge="epr-6559.120" size="8192" crc="5a1570ee" sha1="fd9215e007b6687d057ea7aee01f6d3dcbc8f894" region="soundcpu" offset="0"/>
              <rom name="epr-6558.62" merge="epr-6558.62" size="8192" crc="2af9eaeb" sha1="a8a472e9f156c34f1cfcf6d6be808da4303a2276" region="tiles" offset="0"/>
              <rom name="epr-6557.61" size="8192" crc="6eb131d0" sha1="27e6f7a3b6ed9a9a5aecfc9981202686b3a81cb4" region="tiles" offset="2000"/>
              <rom name="epr-6556.64" merge="epr-6556.64" size="8192" crc="79fd26f7" sha1="a7de0f21ccbcfda495a5c93237569a9b3919d2d5" region="tiles" offset="4000"/>
              <rom name="epr-6555.63" size="8192" crc="7f669aac" sha1="24ad708112eb26bddf58a70a15273a267121e166" region="tiles" offset="6000"/>
              <rom name="epr-6554.66" merge="epr-6554.66" size="8192" crc="5ac9d205" sha1="c3094d10d1d6226bf9ad174d2dd1631b8d6ca33a" region="tiles" offset="8000"/>
              <rom name="epr-6553.65" size="8192" crc="eb82a8fe" sha1="ec6a418ffbdc8563293d40617aae45382f68ecc2" region="tiles" offset="a000"/>
              <rom name="epr-6546.117" merge="epr-6546.117" size="16384" crc="a4785692" sha1="95ce23076dc86c5d6d3a65274873d4c48e91cc06" region="sprites" offset="0"/>
              <rom name="epr-6548.04" merge="epr-6548.04" size="16384" crc="bdf278c1" sha1="7ebe505f4f0434edb2cee17a6cbce6b900b29cc4" region="sprites" offset="4000"/>
              <rom name="epr-6547.110" merge="epr-6547.110" size="16384" crc="34451b08" sha1="ee8708f6c886b63f138bcc10dc2a053bfad96c37" region="sprites" offset="8000"/>
              <rom name="epr-6549.05" merge="epr-6549.05" size="16384" crc="d2057668" sha1="ded2a04f7555eb3b1e4da57901ca00635de2c043" region="sprites" offset="c000"/>
              <rom name="pr-5317.76" merge="pr-5317.76" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <rom name="nprinces.129" size="256" crc="ae765f62" sha1="9434b5a23d118a9c62015b479719826b38269cd4" region="proms" offset="100"/>
              <rom name="nprinces.123" size="32" crc="ed5146e9" sha1="7044035c07636e4029f4b746c1a92e15173869e9" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="0" hbstart="512" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWB" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="SWB" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="240" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="SWB" mask="16">
                     <dipvalue name="20k 70k 120k 170k" value="16" default="yes"/>
                     <dipvalue name="50k 100k 150k 200k" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="SWB" mask="32">
                     <dipvalue name="No" value="32"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWB" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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