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nrallyx: MAME ROM Information.


History:

New Rally-X (c) 1981 Namco.


In New Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are 10, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in New Rally X's mazes are much larger and, with each maze having only 10 flags to collect, is more sparsely populated than Namco's pill-eating legend.


In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags and the enemy vehicles.


New Rally X is an update of the 1980 release, "Rally-X". The sequel has slightly different graphics to the original game, and has more forgiving gameplay.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 4-way joystick

Buttons : 1 (SMOKE SCREEN)


- TRIVIA -


Released in February 1981.


While the original "Rally-X" released under a Bally Midway license was a moderate hit in the United States, Bally Midway only distributed this updated version as an upgrade kit for Rally-X cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as Rally-X in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock.


Differences from "Rally-X" :

* The graphics for the cars have been slightly improved.

* The game has new background music, which many players have found quite enjoyable.

* The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in.

* The number of enemy cars that appear in each stage has been reduced.

* The addition of the Lucky flag.

* The position of the special flag is indicated on the radar by the blinking dot.

* By default, you now get an extra life at 80,000 points in addition to 20,000 points.

* The number of rocks and enemy cars is indicated before each Challenging Stage.


- SCORING -


Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points (If you lose a life, the points awarded will reset when you start the stage over).

Special flag : Doubles points for the special flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2,000 points because it is guaranteed that at some point, you have collected the special flag. However, losing a life will cancel out the special flag's scoring effect when you have to start the stage over.

Lucky flag : Normal flag points plus points for remaining fuel

End of round bonus : Points for remaining fuel


- TIPS AND TRICKS -


* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.


* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.


* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.


* If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores.


* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.


* Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.


* Easter Egg :

1) Enter service mode.

2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)

3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.


- SERIES -


1. Rally-X (1980)

2. New Rally-X (1981)


- STAFF -


Music by : Nobuyuki Ohnogi


- PORTS -


* Consoles :

Sony PlayStation (1995, "Namco Museum Vol.1")

Sony PSP (2005, "Ridge Racers") : You can play the game while the main game loads or select it as a mini-game.

Sony PSP (2005, "Namco Museum Battle Collection") : a brand new 'Arrangement' version unique to this port is also featured.

Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade") : as an Xbox Live Arcade game

Nintendo Wii (2010, "Namco Museum Megamix")


* Computers :

X68000 (1988)

PC [MS Windows, CD-ROM] (1997, Namco History Vol.2")


* Others :

Arcade (1996, "Namco Classics Collection Vol.2")

Ms. Pac-Man TV Game Wireless Version (2005 - Jakk's Pacific)

Arcade Gold featuring Pac-Man (2007 - Jakk's Pacific)

Retro Arcade featuring Pac-Man (2008 - Jakk's Pacific)


- SOURCES -


Game's rom.




MAME Info:

0.134u2 [Team Japump]

0.29 [Nicola Salmoria]


Artwork available

Samples required (Rally X)


WIP:

- 0.134u2: Team Japump added New Rally X (Namco 1981). Changed description of clone 'New Rally X' to 'New Rally X (bootleg?)'. Renamed (nrallyx) to (nrallyxb).

- 0.126u4: Fixed rom names.

- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 260 colors.

- 4th February 2007: Mr. Do - This week brings us Rally X (and New Rally X) bezels thanks to Vintage Arcade Superstore and vectorization by Jcroach.

- 0.93: Added clock parameter to Namco sound (96000 Hz).

- 0.78u1: Stefan Jokisch added proms ($120, 140 - vertical sync). Removed New Rally-X (vertical hack), because the graphic hack (rotated tiles + display) not worth supporting.

- 0.62: Kurosan added clone New Rally X (Vertical Screen) (hack).

- 8th August 2002: Kurosan submitted a vertical screen hack of New Rally X to their respective drivers.

- 0.37b12: Fixed gfx2 rom ($0 - dots) and VSync to 60.606060Hz.

- 0.36b15: Added sound1 prom ($100 - timing).

- 0.36b1: Added gfx2 rom im5623.8m.

- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.

- 0.34b1: Added sound and color proms ($0, 20).

- 0.29: Nicola Salmoria added New Rally X (Namco 1981). Colors are accurate in New Rally X, still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X.


LEVELS: 99 (endless - after 99th level, the level counter crashes)


Other Emulators:

* FB Alpha

* HiVE

* Mimic


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Taxi Driver

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Romset: 22 kb / 13 files / 14.1 zip




MAME XML Output:

       <game name="nrallyx" sourcefile="rallyx.c" sampleof="rallyx">
              <description>New Rally X</description>
              <year>1981</year>
              <manufacturer>Namco</manufacturer>
              <rom name="nrx_prg1.1d" size="4096" crc="ba7de9fc" sha1="2133ca327589600bcbd796c213f034daa0457f72" region="maincpu" offset="0"/>
              <rom name="nrx_prg2.1e" size="4096" crc="eedfccae" sha1="9fca8500f724864a2b73e38bd40cbaeef41617d7" region="maincpu" offset="800"/>
              <rom name="nrx_prg3.1k" size="4096" crc="b4d5d34a" sha1="c533470aac040b3471d79fd6d35beb4fd4b5bb19" region="maincpu" offset="2000"/>
              <rom name="nrx_prg4.1l" size="4096" crc="7da5496d" sha1="ffac2c07dda57285673073266712fa2987e3b34f" region="maincpu" offset="2800"/>
              <rom name="nrx_chg1.8e" size="2048" crc="1fff38a4" sha1="5f6ccce2e0daad5915d017e8d067f187eb2ed41d" region="gfx1" offset="0"/>
              <rom name="nrx_chg2.8d" size="2048" crc="85d9fffd" sha1="12dff66d98a808b9dc952b2d87a56308b46a973e" region="gfx1" offset="800"/>
              <rom name="rx1-6.8m" size="256" crc="3c16f62c" sha1="7a3800be410e306cf85753b9953ffc5575afbcd6" region="gfx2" offset="0"/>
              <rom name="nrx1-1.11n" size="32" crc="a0a49017" sha1="494c920a157e9f876d533c1b0146275a366c4989" region="proms" offset="0"/>
              <rom name="nrx1-7.8p" size="256" crc="4e46f485" sha1="3f013aafba96a76d410f2db16d1d24d2fb257aaf" region="proms" offset="20"/>
              <rom name="rx1-2.4n" size="32" crc="8f574815" sha1="4f84162db9d58b64742c67dc689eb665b9862fb3" region="proms" offset="120"/>
              <rom name="rx1-3.7k" size="32" crc="b8861096" sha1="26fad384ed7a1a1e0ba719b5578e2dbb09334a25" region="proms" offset="140"/>
              <rom name="rx1-5.3p" size="256" crc="4bad7017" sha1="3e6da9d798f5e07fa18d6ce7d0b148be98c766d5" region="namco" offset="0"/>
              <rom name="rx1-4.2m" size="256" crc="77245b66" sha1="0c4d0bee858b97632411c440bea6948a74759746" region="namco" offset="100"/>
              <sample name="bang"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco" clock="96000"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.606060" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Cabinet" tag="P2" mask="1">
                     <dipvalue name="Upright" value="1" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="6">
                     <dipvalue name="A" value="2" default="yes"/>
                     <dipvalue name="B" value="4"/>
                     <dipvalue name="C" value="6"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="56">
                     <dipvalue name="1 Car, Medium" value="16"/>
                     <dipvalue name="1 Car, Hard" value="40"/>
                     <dipvalue name="2 Cars, Medium" value="24"/>
                     <dipvalue name="2 Cars, Hard" value="48"/>
                     <dipvalue name="3 Cars, Easy" value="0" default="yes"/>
                     <dipvalue name="3 Cars, Medium" value="32"/>
                     <dipvalue name="3 Cars, Hard" value="56"/>
                     <dipvalue name="4 Cars, Easy" value="8"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="260"/>
       </game>
 
 


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