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nstocker: MAME ROM Information.


History:

Night Stocker (c) 1986 Bally Sente, Inc.


- TECHNICAL -


[No. 0B96]


Bally / Sente SAC-I hardware


- TRIVIA -


Released in September 1986.


This is the first game to combine the shooting with the driving.


John Wilson holds the official record for this game with 7,634,900 points.


- STAFF -


Game designer : Dennis Koble

Art direction : Roger Hector

Sound : Jesse Osborne

Art : Gary Johnson

Machine gun : Howard Delman, Henry Siska

Technical support : Dave Ross, Bob Smith, Rich Adam, Owen Rubin


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b5 [Aaron Giles]


Artwork available


NOTE:

- This is the first game to combine the shooting genre with the driving genre (shooting as in "Operation Wolf" and not as in "Road Blasters"). The cabinet has a steering wheel and a gun.


WIP:

- 0.144u1: Kevin Eshbach added date code to Night Stocker (set 1) and clone (set 2). Changed description to 'Night Stocker (10/6/86)' and clone to 'Night Stocker (8/27/86)'.

- 0.133u1: Renamed (nstockr2) to (nstocker2).

- 0.128u5: Luigi30 and Edward Swiftwood changed Night Stocker (set 2) from parent to a clone of (set 1).

- 0.122u8: Changed description to 'Night Stocker (set 1)'.

- 0.122u7: Andrew Gardner added Night Stocker (set 2).

- 11th June 2003: Brian Troha fixed the dipswitches in Night Stocker.

- 0.61: Light gun support [Bryan McPhail].

- 0.36b5: Aaron Giles added Night Stocker (Bally/Sente 1986).

- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware.


PLAY INSTRUCTIONS:

- Capture green crystrals for 10 shots.

- Capture red crystals for shield repair.

- Capture blue crystals for 50 shots.

- Enemies are: Idors (1000 pts), Dyads (1500), Mark III's (1000), Drosians (1500), Mark VII's (2000), Cruisers (8000), Bouncers (300), Speeders (4000), Zarks (5000). Gazers(6000), Nukes (9000), Smarts (100) and Mines (100).


LEVELS: 16 (endless)


Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher

Gekisou

Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer


Romset: 200 kb / 13 files / 65.5 zip




MAME XML Output:

       <game name="nstocker" sourcefile="balsente.c">
              <description>Night Stocker (10/6/86)</description>
              <year>1986</year>
              <manufacturer>Bally/Sente</manufacturer>
              <rom name="ab01.u8a" size="16384" crc="a635f973" sha1="edb12469818a3114fb97d21e11c63eb37678a07b" region="maincpu" offset="10000"/>
              <rom name="ab23.u7a" size="16384" crc="223acbb2" sha1="195ebd349722cce323616c81cc4e86f0a9c6fa13" region="maincpu" offset="14000"/>
              <rom name="ab45.u6a" size="16384" crc="27a728b5" sha1="c72634112a04d58a695fb43bf30f44e3f7ba7de2" region="maincpu" offset="18000"/>
              <rom name="ab67.u5a" size="16384" crc="2999cdf2" sha1="a64ae04f264ad286a87069cfb176e7511df08e78" region="maincpu" offset="1c000"/>
              <rom name="cd01.u4a" size="16384" crc="75e9b51a" sha1="dbe575d37836245746ea85ffe85e8e6665ec37ea" region="maincpu" offset="20000"/>
              <rom name="cd23.u3a" size="16384" crc="0a32e0a5" sha1="dedbe08aed483bae27e1a607334e24cdfcb2f851" region="maincpu" offset="24000"/>
              <rom name="cd45.u2a" size="16384" crc="9bb292fe" sha1="6fc7abcc110c2cf7399d11a478cfdadb3439b6ab" region="maincpu" offset="28000"/>
              <rom name="cd6ef.u1a" size="16384" crc="e77c1aea" sha1="9e2e595530cb15c634a6052c773ff5d998c0c828" region="maincpu" offset="2c000"/>
              <rom name="8002-10 9-25-84.5" size="8192" crc="4dd0a525" sha1="f0c447adc5b67917851a9df978df851247e75c43" region="audiocpu" offset="0"/>
              <rom name="gr01.u4c" size="16384" crc="fd0c38be" sha1="b9e12e76f44f2b2b3ca6a57c58f0cbb019b1971f" region="gfx1" offset="0"/>
              <rom name="gr23.u3c" size="16384" crc="35d4433e" sha1="399d04c2a29d993f77d0d5c2d62915081d4a85dd" region="gfx1" offset="4000"/>
              <rom name="gr45.u2c" size="16384" crc="734b858a" sha1="71763789807021938b840a88af34aad7f4751298" region="gfx1" offset="8000"/>
              <rom name="gr67.u1c" size="16384" crc="3311f9c0" sha1="63b185c761b258113c31cc269ce0b1462bf37f40" region="gfx1" offset="c000"/>
              <rom name="pal16r8.u7c" size="1" status="nodump" region="cart_pals" offset="0"/>
              <rom name="pal16r8acn.u6" size="1" status="nodump" region="gun_io_bd_pals" offset="0"/>
              <rom name="pal16r8acn.u7" size="1" status="nodump" region="gun_io_bd_pals" offset="0"/>
              <rom name="pal16r8acn.u8" size="1" status="nodump" region="gun_io_bd_pals" offset="0"/>
              <rom name="pal16r8acn.u9" size="1" status="nodump" region="gun_io_bd_pals" offset="0"/>
              <rom name="u01508001100b.u20f" size="1" status="nodump" region="motherbrd_pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1250000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cem1" name="CEM3394"/>
              <chip type="audio" tag="cem2" name="CEM3394"/>
              <chip type="audio" tag="cem3" name="CEM3394"/>
              <chip type="audio" tag="cem4" name="CEM3394"/>
              <chip type="audio" tag="cem5" name="CEM3394"/>
              <chip type="audio" tag="cem6" name="CEM3394"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="59.185606" pixclock="5000000" htotal="320" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="256" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="70" keydelta="10"/>
                     <control type="dial" minimum="0" maximum="255" sensitivity="100" keydelta="20"/>
              </input>
              <dipswitch name="Coinage" tag="SWH" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Bonus Coins" tag="SWH" mask="28">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="2 Coins = 1 Bonus" value="4"/>
                     <dipvalue name="3 Coins = 1 Bonus" value="8"/>
                     <dipvalue name="4 Coins = 1 Bonus" value="12"/>
                     <dipvalue name="4 Coins = 2 Bonus" value="16"/>
                     <dipvalue name="5 Coins = 1 Bonus" value="20"/>
                     <dipvalue name="5 Coins = 2 Bonus" value="24"/>
                     <dipvalue name="5 Coins = 3 Bonus" value="28"/>
              </dipswitch>
              <dipswitch name="Left Coin Mech" tag="SWH" mask="32">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x2" value="32"/>
              </dipswitch>
              <dipswitch name="Right Coin Mech" tag="SWH" mask="192">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x4" value="64"/>
                     <dipvalue name="x5" value="128"/>
                     <dipvalue name="x6" value="192"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWG" mask="1">
                     <dipvalue name="Easy" value="1"/>
                     <dipvalue name="Hard" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWG" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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