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pachifev: MAME ROM Information.


Pachi Fever (c) 1983 Sanki Denshi Kougyou.

A pachinko video game.


Pachi Fever is the first and last Video game made by Sanki Denshi Kougyou. Just after the development of this game, the company has a bankruptcy.

In 'attract mode', the game plays the 4th level. This attract mode will end when the computer's balls reach the limit or when the time is over.


Game's ROM.

MAME Info:

0.129u4 [Angelo Salese]


- 0.144u6: hap added TI Y2404, for now assuming it's identical to SN76489A. Replaced the 2x SN76489A sound with Y2404.

- 0.143u3: Changed visible area to 216x280 and VSync to 59.922738 Hz.

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Pachifever (after verification of the TMS9995 code). Added 2nd player input and dipswitches 'Difficulty ?', 'Bonus Time', 'Bonus Ball' and 4x 'Unused'.

- 0.137u4: Improvements to Pachifever driver [Tomasz Slanina, maruwa]: Replaced ic48.50 rom with correct dump. Added correct MSM5205 clock value. Replaced SN76489 sound with SN76489A. Added 2nd SN76489A chip (used for sfx). Updated HW notes.

- 0.136u3: Tomasz Slanina fixed Pachifever - Game now playable. Changed description to 'Pachifever'. Replaced TMS9900 CPU1 and MSM5205 sound with TMS9995 (12MHz) and SN76489 (3579545 Hz). Changed maincpu ($a000) rom to user1 ($0), visible area to 210x280 and VSync to 59.922747 Hz. Added dipswitches 'Cabinet', 'Balls', 'Coin A', 'Time', 'Limit (attract)', 'Limit (game)', 'Demo Sounds' and 3x 'Unknown'.

- 12th February 2009: Tomasz Slanina - Pachifever is already playable. Some information about hardware: TMS9995 CPU, TMS9928 video, SN76496 + MSM5205 audio. I have no confirmation as to the information above (except MSM) so it is only a conjecture. The game uses the traditional (mechanical) Pachinko controller and a little trouble linking The political control. ROM contains missing, probably some sound effects and the data needed to play them. The result is, unfortunately, no sfx.

- 8th February 2010: Tomasz Slanina - Advances in emulation of Pachinko Fever (or perhaps Pachifever Fever 777?). Interesting hardware-based TMS9900 (one of the first 16 bit CPU). Unfortunately, this is probably a bad dump - two images roms are the same.

- 0.132u2: Olivier Galibert and Wilbert Pol identified the main CPU (TMS9900) in Pachi Fever. Replaced Z80 CPU1 with TMS9900 (3MHz). Olivier Galibert fixed breakpoints in the TMS9900 CPU core.

- 0.129u5: Angelo Salese fixed Pachi Fever ADPCM test regression and debug assertion.

- 0.129u4: Angelo Salese added Pachi Fever (Sanki Denshi Kogyo 1983).

Recommended Games:



Pachinko Gindama Shoubu

Pachinko Gindama Shoubu DX

Pachinko Sexy Reaction

Pachinko Sexy Reaction 2

Skill Drop Georgia

Super Ball

Speed Drop

Romset: 56 kb / 7 files / 30.5 zip

MAME XML Output:

       <game name="pachifev" sourcefile="pachifev.c">
              <manufacturer>Sanki Denshi Kogyo</manufacturer>
              <rom name="ic42.00" size="8192" crc="9653546e" sha1="0836d01118241d38bbf61732275afe3ae47d0622" region="maincpu" offset="0"/>
              <rom name="ic43.01" size="8192" crc="5572dce5" sha1="fad45b33e095ac6e3ed3d7cdc3d8678c153a1b38" region="maincpu" offset="2000"/>
              <rom name="ic44.02" size="8192" crc="98b3841f" sha1="0563139877bf01e1673767ee1798bbcf68adadea" region="maincpu" offset="4000"/>
              <rom name="ic45.03" size="8192" crc="6b76e6fa" sha1="5be10ab0b76e2061fc7e9c77649572955bee7661" region="maincpu" offset="6000"/>
              <rom name="ic46.04" size="8192" crc="1c8c66d7" sha1="3b9b05f35b20d798651c7d5fdb35e6af956615a1" region="maincpu" offset="8000"/>
              <rom name="ic48.50" size="8192" crc="4ff52b70" sha1="a459b52712250d2ecdbe6aeb8c400806867e9857" region="maincpu" offset="c000"/>
              <rom name="ic66.10" size="8192" crc="217c573e" sha1="6fb90865d1d81f5ea00fa7916d0ccb6756ef5ce5" region="adpcm" offset="0"/>
              <chip type="cpu" tag="maincpu" name="TMS9995" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn76_1" name="Y2404" clock="3579545"/>
              <chip type="audio" tag="sn76_2" name="Y2404" clock="3579545"/>
              <display tag="screen" type="raster" rotate="270" width="280" height="216" refresh="59.922738" pixclock="5369317" htotal="342" hbend="25" hbstart="305" vtotal="262" vbend="28" vbstart="244" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="positional" minimum="0" maximum="63" sensitivity="30" keydelta="4"/>
              <dipswitch name="Difficulty ?" tag="DSW1" mask="7">
                     <dipvalue name="-8" value="7" default="yes"/>
                     <dipvalue name="-6" value="6"/>
                     <dipvalue name="-4" value="5"/>
                     <dipvalue name="-2" value="4"/>
                     <dipvalue name="+2" value="3"/>
                     <dipvalue name="+4" value="2"/>
                     <dipvalue name="+6" value="1"/>
                     <dipvalue name="+8" value="0"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="8">
                     <dipvalue name="Upright" value="8" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Balls" tag="DSW1" mask="48">
                     <dipvalue name="25" value="48"/>
                     <dipvalue name="50" value="32"/>
                     <dipvalue name="100" value="16"/>
                     <dipvalue name="200" value="0" default="yes"/>
              <dipswitch name="Coinage" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="0"/>
              <dipswitch name="Time" tag="DSW2" mask="3">
                     <dipvalue name="180" value="0" default="yes"/>
                     <dipvalue name="120" value="1"/>
                     <dipvalue name="150" value="2"/>
                     <dipvalue name="90" value="3"/>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Limit (Level 4)" tag="DSW2" mask="48">
                     <dipvalue name="500" value="48" default="yes"/>
                     <dipvalue name="1000" value="32"/>
                     <dipvalue name="1500" value="16"/>
                     <dipvalue name="2000" value="0"/>
              <dipswitch name="Limit (Levels 1 to 3)" tag="DSW2" mask="192">
                     <dipvalue name="300" value="192" default="yes"/>
                     <dipvalue name="500" value="128"/>
                     <dipvalue name="1000" value="64"/>
                     <dipvalue name="1500" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Bonus Time" tag="DSW3" mask="24">
                     <dipvalue name="5" value="24" default="yes"/>
                     <dipvalue name="8" value="16"/>
                     <dipvalue name="10" value="8"/>
                     <dipvalue name="15" value="0"/>
              <dipswitch name="Bonus Ball" tag="DSW3" mask="224">
                     <dipvalue name="3" value="224" default="yes"/>
                     <dipvalue name="4" value="192"/>
                     <dipvalue name="5" value="160"/>
                     <dipvalue name="8" value="128"/>
                     <dipvalue name="10" value="96"/>
                     <dipvalue name="11" value="64"/>
                     <dipvalue name="13" value="32"/>
                     <dipvalue name="15" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="16"/>

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