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passsht: MAME ROM Information.


History:

Passing Shot (c) 1988 Sega.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0070 / 317-0080


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in August 1988 in Japan.


- PORTS -


* Computers :

Atari ST (1988)

Commodore C64 (1989)

Commodore Amiga (1989)

Sinclair ZX Spectrum (1989)

Amstrad CPC (1989)


- SOURCES -


Game's rom.




MAME Info:

0.36b2 [Andrew Prime]

0.33b3 [Mirko Buffoni]


TODO:

* Wanted: 317-0072 FD1094 CPU


WIP:

- 0.133u1: Renamed (pshot16a) to (passsht16a).

- 0.119u1: Arzeno Fabrice, ShinobiZ and Gerald Coy added clone Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071).

- 0.103: MAME Italia added clone Passing Shot (World, 4 Players, FD1094 317-0074). Changed parent description to 'Passing Shot (World, 2 Players, FD1094 317-0080)'.

- 24th December 2005: f205v dumped Passing Shot (World, 4 Players, FD1094 317-0074). Main PCB is labeled "DUNK SHOT", nevertheless roms are very similar to "Passing Shot".

- 0.102: Ange Albertini and Barry Rodewald fixed inputs in clone Passing Shot (Japan).

- 20th April 2005: Guru - Passing Shot (Sega System 16B, 317-0070) arrived from Japan.

- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Passing Shot'.

- 0.94u4: Chack'n added clone Passing Shot (Japan, 4 Players, FD1094 317-0070).

- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000).

- 0.89u1: Gerald added 317-0080.key to Passing Shot - Game now playable. Changed description to 'Passing Shot (2 Players, FD1094 317-0080)'. Added dipswitches 'Demo Sounds', 'Initial Point', 'Point Table' and 'Difficulty'.

- 28th November 2004: Gerald - Got my equipment up and running, verified a few cpu dumps by dumping them from his own boards, and dumped a previous undumped one from Passing Shot (2 player).

- 0.88u6: Changed description to 'Passing Shot (2 Players, FD1094 317-unknown)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.

- 0.36b15: Added clone Passing Shot (4 Players) (bootleg). Added 4th button.

- 0.36b3: Changed description to 'Passing Shot (2 Players)' and clone '(2 Player) (bootleg)' to '(2 Players) (bootleg)'.

- 0.36b2: Andrew Prime added Passing Shot (2 Player) (Sega 1988). Changed 'Passing Shot (bootleg)' to clone '(2 Player) (bootleg)'.

- 0.35b9: Changed visible area to 224x320.

- 31st March 1999: Phil Stroffolino fixed the sprites of Passing Shot.

- 0.35b2: uPD7759 support in Passshtb [Howie Cohen].

- 0.33b3: Mirko Buffoni added Passing Shot (bootleg) (Sega 1988), preliminary - the System 16 driver needs to support rotation.

- 25th June 1997: Gerald COY dumped Passing Shot (World, 2 Players, FD1094 317-0080).


LEVELS: 4


Other Emulators:

* FB Alpha

* System 16


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Ultimate Tennis

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-

Match '98


Romset: 872 kb / 17 files / 401.4 zip




MAME XML Output:

       <game name="passsht" sourcefile="segas16b.c">
              <description>Passing Shot (World, 2 Players, FD1094 317-0080)</description>
              <year>1988</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-11871.a4" size="65536" crc="0f9ccea5" sha1="515a2721a35332df0303f4b9616122194b5c7170" region="maincpu" offset="0"/>
              <rom name="epr-11870.a1" size="65536" crc="df43ebcf" sha1="3ca11a25819e1e8d5162f7b36cccc928d8efe150" region="maincpu" offset="1"/>
              <rom name="317-0080.key" size="8192" crc="222d016f" sha1="e426e5ea231e5b2ec1f40b0b2599269c14fef21a" region="user1" offset="0"/>
              <rom name="opr-11854.b9" size="65536" crc="d31c0b6c" sha1="610d04988da70c30300cc5614817eda9d2204f39" region="gfx1" offset="0"/>
              <rom name="opr-11855.b10" size="65536" crc="b78762b4" sha1="d594ef846bd7fed8da91a89906b39c1a2867a1fe" region="gfx1" offset="10000"/>
              <rom name="opr-11856.b11" size="65536" crc="ea49f666" sha1="36ccd32cdcbb7fcc300628bb59c220ec3c324d82" region="gfx1" offset="20000"/>
              <rom name="opr-11862.b1" size="65536" crc="b6e94727" sha1="0838e034f1f10d9cd1312c8c94b5c57387c0c271" region="gfx2" offset="1"/>
              <rom name="opr-11865.b5" size="65536" crc="17e8d5d5" sha1="ac1074b0a705be13c6e3391441e6cfec1d2b3f8a" region="gfx2" offset="0"/>
              <rom name="opr-11863.b2" size="65536" crc="3e670098" sha1="2cfc83f4294be30cd868738886ac546bd8489962" region="gfx2" offset="20001"/>
              <rom name="opr-11866.b6" size="65536" crc="50eb71cc" sha1="463b4917ca19c7f4ad2c2845caa104d5e4a2dda3" region="gfx2" offset="20000"/>
              <rom name="opr-11864.b3" size="65536" crc="05733ca8" sha1="1dbc7c99450ebe6a9fd8c0244fd3cb38b74984ef" region="gfx2" offset="40001"/>
              <rom name="opr-11867.b7" size="65536" crc="81e49697" sha1="a70fa409e3555ad6c8f28930a7026fdf2deb8c65" region="gfx2" offset="40000"/>
              <rom name="epr-11857.a7" size="32768" crc="789edc06" sha1="8c89c94e503513c287807d187de78a7fbd75a7cf" region="soundcpu" offset="0"/>
              <rom name="epr-11858.a8" size="32768" crc="08ab0018" sha1="0685f80a7d403208c9cfffea3f2035324f3924fe" region="soundcpu" offset="10000"/>
              <rom name="epr-11859.a9" size="32768" crc="8673e01b" sha1="e79183ab30e683fdf61ced2e9dbe010567c324cb" region="soundcpu" offset="20000"/>
              <rom name="epr-11860.a10" size="32768" crc="10263746" sha1="1f981fb185c6a9795208ecdcfba36cf892a99ed5" region="soundcpu" offset="30000"/>
              <rom name="epr-11861.a11" size="32768" crc="38b54a71" sha1="68ec4ef5b115844214ff2213be1ce6678904fbd2" region="soundcpu" offset="40000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Initial Point" tag="DSW2" mask="14">
                     <dipvalue name="2000" value="6"/>
                     <dipvalue name="3000" value="10"/>
                     <dipvalue name="4000" value="12"/>
                     <dipvalue name="5000" value="14" default="yes"/>
                     <dipvalue name="6000" value="8"/>
                     <dipvalue name="7000" value="4"/>
                     <dipvalue name="8000" value="2"/>
                     <dipvalue name="9000" value="0"/>
              </dipswitch>
              <dipswitch name="Point Table" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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