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passsht16a: MAME ROM Information.


Passing Shot (c) 1988 Sega.


Sega System 16B hardware

Game ID : 317-0070 / 317-0080

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2

Control : 8-way joystick

Buttons : 4


Released in August 1988 in Japan.


* Computers :

Atari ST (1988)

Commodore C64 (1989)

Commodore Amiga (1989)

Sinclair ZX Spectrum (1989)

Amstrad CPC (1989)


Game's rom.

MAME Info:

0.36b2 [Andrew Prime]

0.33b3 [Mirko Buffoni]


* Wanted: 317-0072 FD1094 CPU


- 0.133u1: Renamed (pshot16a) to (passsht16a).

- 0.119u1: Arzeno Fabrice, ShinobiZ and Gerald Coy added clone Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071).

- 0.103: MAME Italia added clone Passing Shot (World, 4 Players, FD1094 317-0074). Changed parent description to 'Passing Shot (World, 2 Players, FD1094 317-0080)'.

- 24th December 2005: f205v dumped Passing Shot (World, 4 Players, FD1094 317-0074). Main PCB is labeled "DUNK SHOT", nevertheless roms are very similar to "Passing Shot".

- 0.102: Ange Albertini and Barry Rodewald fixed inputs in clone Passing Shot (Japan).

- 20th April 2005: Guru - Passing Shot (Sega System 16B, 317-0070) arrived from Japan.

- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Passing Shot'.

- 0.94u4: Chack'n added clone Passing Shot (Japan, 4 Players, FD1094 317-0070).

- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000).

- 0.89u1: Gerald added 317-0080.key to Passing Shot - Game now playable. Changed description to 'Passing Shot (2 Players, FD1094 317-0080)'. Added dipswitches 'Demo Sounds', 'Initial Point', 'Point Table' and 'Difficulty'.

- 28th November 2004: Gerald - Got my equipment up and running, verified a few cpu dumps by dumping them from his own boards, and dumped a previous undumped one from Passing Shot (2 player).

- 0.88u6: Changed description to 'Passing Shot (2 Players, FD1094 317-unknown)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.

- 0.36b15: Added clone Passing Shot (4 Players) (bootleg). Added 4th button.

- 0.36b3: Changed description to 'Passing Shot (2 Players)' and clone '(2 Player) (bootleg)' to '(2 Players) (bootleg)'.

- 0.36b2: Andrew Prime added Passing Shot (2 Player) (Sega 1988). Changed 'Passing Shot (bootleg)' to clone '(2 Player) (bootleg)'.

- 0.35b9: Changed visible area to 224x320.

- 31st March 1999: Phil Stroffolino fixed the sprites of Passing Shot.

- 0.35b2: uPD7759 support in Passshtb [Howie Cohen].

- 0.33b3: Mirko Buffoni added Passing Shot (bootleg) (Sega 1988), preliminary - the System 16 driver needs to support rotation.

- 25th June 1997: Gerald COY dumped Passing Shot (World, 2 Players, FD1094 317-0080).


Other Emulators:

* FB Alpha

* System 16

Recommended Games (Tennis):

Tournament Table

World Tennis

Pro Tennis (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Tennis (bootleg of Pro Tennis)

Super Doubles Tennis

Super Doubles Tennis (DECO Cassette)

Tennis (PlayChoice-10)

Vs. Tennis


Passing Shot

World Court

Super World Court

Hot Shots Tennis

Super Tennis (Nintendo Super System)

David Crane's Amazing Tennis (Nintendo Super System)

Grand Slam (Mega Play)

Reality Tennis

Super Slam

Ultimate Tennis

Capcom Sports Club (Tennis)

Virtua Tennis / Power Smash

Virtua Tennis 2 / Power Smash 2

Smash Court Pro Tournament


Match '98

Romset: 872 kb / 17 files / 401.4 zip

MAME XML Output:

       <game name="passsht16a" sourcefile="segas16a.c" cloneof="passsht" romof="passsht">
              <description>Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071)</description>
              <rom name="epr-11833.43" size="65536" crc="5eb1405c" sha1="0a68d3fcc074475d38f999c93082d4a9dff0f19a" region="maincpu" offset="0"/>
              <rom name="epr-11832.26" size="65536" crc="718a3fe4" sha1="bd6844c53ce3b64b113795360175df92d095b467" region="maincpu" offset="1"/>
              <rom name="317-0071.key" size="8192" crc="c69949ec" sha1="1c63f42404ee1d8333e734e892b1c4cac0cb440e" region="user1" offset="0"/>
              <rom name="epr-11834.95" size="65536" crc="df4e18ab" sha1="ac9b424eded18f128e6cc743bbddf9afd869c8c4" region="gfx1" offset="0"/>
              <rom name="epr-11835.94" size="65536" crc="6a07acc0" sha1="218071612ee6fa89b16a47a77325a962ba38926d" region="gfx1" offset="10000"/>
              <rom name="epr-11836.93" size="65536" crc="93c74928" sha1="43ea7855d5d4dcc4921b3a7b814acc75c5cfde15" region="gfx1" offset="20000"/>
              <rom name="epr-11842.10" merge="opr-11862.b1" size="65536" crc="b6e94727" sha1="0838e034f1f10d9cd1312c8c94b5c57387c0c271" region="gfx2" offset="1"/>
              <rom name="epr-11845.11" merge="opr-11865.b5" size="65536" crc="17e8d5d5" sha1="ac1074b0a705be13c6e3391441e6cfec1d2b3f8a" region="gfx2" offset="0"/>
              <rom name="epr-11843.17" merge="opr-11863.b2" size="65536" crc="3e670098" sha1="2cfc83f4294be30cd868738886ac546bd8489962" region="gfx2" offset="10001"/>
              <rom name="epr-11846.18" merge="opr-11866.b6" size="65536" crc="50eb71cc" sha1="463b4917ca19c7f4ad2c2845caa104d5e4a2dda3" region="gfx2" offset="10000"/>
              <rom name="epr-11844.23" merge="opr-11864.b3" size="65536" crc="05733ca8" sha1="1dbc7c99450ebe6a9fd8c0244fd3cb38b74984ef" region="gfx2" offset="20001"/>
              <rom name="epr-11847.24" merge="opr-11867.b7" size="65536" crc="81e49697" sha1="a70fa409e3555ad6c8f28930a7026fdf2deb8c65" region="gfx2" offset="20000"/>
              <rom name="epr-11837.12" size="32768" crc="74d11552" sha1="5a0f0c3fb858ed2bad8002fce4e29d730f102bcd" region="soundcpu" offset="0"/>
              <rom name="7751.bin" size="1024" crc="6a9534fc" sha1="67ad94674db5c2aab75785668f610f6f4eccd158" region="n7751" offset="0"/>
              <rom name="epr-11838.1" size="32768" crc="a465cd69" sha1="25da3809824fb3df1f93bbfa88355a7c50e44211" region="n7751data" offset="0"/>
              <rom name="epr-11839.2" size="32768" crc="99de6197" sha1="f7de6a34fa185754c12276a94b1513234d352f3f" region="n7751data" offset="8000"/>
              <rom name="epr-11840.4" size="32768" crc="9854e8b3" sha1="bc9d8a17ff96cf03f9a955223c11d9f1fb0309c5" region="n7751data" offset="10000"/>
              <rom name="epr-11841.5" size="32768" crc="1e89877e" sha1="bbceb4f3cafae40d1e256f4336d3ee0bcdf8d077" region="n7751data" offset="18000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="n7751" name="N7751" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="60.000000" pixclock="5376240" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="4" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Initial Point" tag="DSW2" mask="14">
                     <dipvalue name="2000" value="6"/>
                     <dipvalue name="3000" value="10"/>
                     <dipvalue name="4000" value="12"/>
                     <dipvalue name="5000" value="14" default="yes"/>
                     <dipvalue name="6000" value="8"/>
                     <dipvalue name="7000" value="4"/>
                     <dipvalue name="8000" value="2"/>
                     <dipvalue name="9000" value="0"/>
              <dipswitch name="Point Table" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="6144"/>

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