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pc_duckh: MAME ROM Information.


History:

Duck Hunt (c) 1984 Nintendo.


A first-person shoot'em up game.


- TECHNICAL -


Nintendo PlayChoice-10 hardware

Game ID : DH


Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 320


Players : 2

Control : lightgun

Buttons : 2


- TRIVIA -


Duck Hunt was a hugely popular Nintendo Entertainment System (NES) video game title. It was a launch title. In Duck Hunt, players had a special gun apparatus, the Nintendo Zapper Gun that they plugged into the NES console, and attempted to shoot down ducks or clay pigeons in mid-flight. Like many early video games, Duck Hunt is endless.


The player is also accompanied by a nameless dog which laughs whenever a duck is missed. The dog has passed into video gaming folklore, alongside 'All your base are belong to us' (from "Zero Wing") and the various vocal messages from "Gauntlet". Additionally, one of the more popular urban legends within the video game community claims that some players have found a way to shoot the dog. This is actually impossible for several game-play reasons and limitations, although it is possible to shoot the dog in the bonus round of the arcade version of the game, "Vs. Duck Hunt" (possibly the origin of the urban legend).


- TIPS AND TRICKS -


* Freeze targets : Press Start to pause game play, then resume. The targets will remain paused for a brief amount of time, allowing an easy shot.


* Duck control : Use a standard controller in port one to control the ducks. Note: This may be done when one or two ducks appear on screen.


* Hint, Always hit the duck : Place a magnifying glass between the light gun and your television screen. Hold the Zapper gun approximately two feet back from the television and fire whenever a duck appears. Aiming directly through the center of the magnifying glass and towards the center of the television works the best. Several attempts may be needed to get the gun and magnifying glass positioned correctly.

Note : A fairly powerful magnifying glass was used to discover this trick.


- STAFF -


Music by : Hirokazu Tanaka (HIP)

Produced by : Gunpei Yokoi


- SOURCES -


Game's rom.




MAME Info:

0.37b6 [Ernesto Corvi]


WIP:

- 0.88u2: Changed description to 'Duck Hunt (PlayChoice-10)'.

- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Duck Hunt' (Nintendo 1984).

- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3.


PLAY INSTRUCTIONS:

- GAME A: Draw the gun from the holster Ducks fly up one at a time. Aim and shoot them! But you are limited 3 shots per duck. Two can play this game! One is the hunter, and the other controls the ducks to escape.

- GAME B: Ducks fly up two at a time. 3 shots per two ducks! Only one can play this game.

- GAME C: 3 shots per two clay pigeons!

- Please return the gun to the holster before you leave!


Recommended Games (Shooting):

Desert Gun

Dog Patch

Safari

Triple Hunt

Dead Eye

Clay Shoot

Super Shot

Yosaku To Donbei

Unknown Model Racing gun game

Balloon Bomber

Carnival

King & Balloon

Tranquilizer Gun

Mole Attack

Mogura Desse

Monkey Mole Panic

Exciting Animal Land Jr.

Pooyan

Teeter Torture

Cloud 9

Great Guns

Razzmatazz

Duck Hunt (PlayChoice-10)

Vs. Duck Hunt

Shooting Gallery

Clay Pigeon

Vs. Gumshoe

Hit 'n Miss

The First Funky Fighter

One Shot One Kill

Egg Venture

Trap Shoot Classic

Mallet Madness

Deer Hunting USA

Turkey Hunting

Wing Shooting Championship

Trophy Hunting - Bear & Moose

Extreme Hunting

Extreme Hunting 2

Hammer

Pye-nage Taikai

Sports Shooting USA


Romset: 33 kb / 4 files / 18.2 zip




MAME XML Output:

       <game name="pc_duckh" sourcefile="playch10.c" romof="playch10">
              <description>Duck Hunt (PlayChoice-10)</description>
              <year>1984</year>
              <manufacturer>Nintendo</manufacturer>
              <biosset name="dual" description="Dual Monitor Version" default="yes"/>
              <biosset name="single" description="Single Monitor Version"/>
              <rom name="pch1-c.8t" merge="pch1-c.8t" bios="dual" size="16384" crc="d52fa07a" sha1="55cabf52ae10c050c2229081a80b9fe5454ab8c5" region="maincpu" offset="0"/>
              <rom name="pck1-c.8t" merge="pck1-c.8t" bios="single" size="16384" crc="503ee8b1" sha1="3bd20bc71cac742d1b8c1430a6426d0a19db7ad0" region="maincpu" offset="0"/>
              <rom name="u3" size="8192" crc="2f9ec5c6" sha1="1e1b835339b030605841a032f066ccb5ca1fef20" region="maincpu" offset="c000"/>
              <rom name="pch1-c.8p" merge="pch1-c.8p" size="8192" crc="30c15e23" sha1="69166afdb2fe827c7f1919cdf4197caccbd961fa" region="gfx1" offset="0"/>
              <rom name="pch1-c.8m" merge="pch1-c.8m" size="8192" crc="c1232eee" sha1="beaf9fa2d091a3c7f70c51e966d885b1f9f0935f" region="gfx1" offset="2000"/>
              <rom name="pch1-c.8k" merge="pch1-c.8k" size="8192" crc="9acffb30" sha1="b814f10ef23f2ca445fabafcbf7f25e2d454ba8c" region="gfx1" offset="4000"/>
              <rom name="pch1-c.6f" merge="pch1-c.6f" size="256" crc="e5414ca3" sha1="d2878411cda84ffe0afb2e538a67457f51bebffb" region="proms" offset="0"/>
              <rom name="pch1-c.6e" merge="pch1-c.6e" size="256" crc="a2625c6e" sha1="a448b47c9289902e26a3d3c4c7d5a7968c385e81" region="proms" offset="100"/>
              <rom name="pch1-c.6d" merge="pch1-c.6d" size="256" crc="1213ebd4" sha1="0ad386fc3eab5e53c0288ad1de33639a9e461b7c" region="proms" offset="200"/>
              <rom name="rp2c0x.pal" merge="rp2c0x.pal" size="192" crc="48de65dc" sha1="d10acafc8da9ff479c270ec01180cca61efe62f5" region="palette" offset="0"/>
              <rom name="u1" size="16384" crc="90ca616d" sha1="b742576317cd6a04caac25252d5593844c9a0bb6" region="cart" offset="c000"/>
              <rom name="u2" size="8192" crc="4e049e03" sha1="ffad32a3bab2fb3826bc554b1b9838e837513576" region="gfx2" offset="0"/>
              <rom name="security.prm" size="16" crc="8cd6aad6" sha1="4543cdb55c3521e1b5d61f82d4800c414658fd6d" region="rp5h01" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="cart" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="top" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <display tag="bottom" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="30"/>
              </input>
              <dipswitch name="Units of time (coin A/coin B)" tag="SW1" mask="63">
                     <dipvalue name="300/0" value="0" default="yes"/>
                     <dipvalue name="300/100" value="1"/>
                     <dipvalue name="300/200" value="2"/>
                     <dipvalue name="300/300" value="3"/>
                     <dipvalue name="300/400" value="4"/>
                     <dipvalue name="300/500" value="5"/>
                     <dipvalue name="300/600" value="6"/>
                     <dipvalue name="300/700" value="7"/>
                     <dipvalue name="300/800" value="8"/>
                     <dipvalue name="300/900" value="9"/>
                     <dipvalue name="150/0" value="10"/>
                     <dipvalue name="150/200" value="11"/>
                     <dipvalue name="150/400" value="12"/>
                     <dipvalue name="150/500" value="15"/>
                     <dipvalue name="150/600" value="13"/>
                     <dipvalue name="150/800" value="14"/>
                     <dipvalue name="300/1000" value="16"/>
                     <dipvalue name="300/1100" value="17"/>
                     <dipvalue name="300/1200" value="18"/>
                     <dipvalue name="300/1300" value="19"/>
                     <dipvalue name="300/1400" value="20"/>
                     <dipvalue name="300/1500" value="21"/>
                     <dipvalue name="300/1600" value="22"/>
                     <dipvalue name="300/1700" value="23"/>
                     <dipvalue name="300/1800" value="24"/>
                     <dipvalue name="300/1900" value="25"/>
                     <dipvalue name="150/1000" value="26"/>
                     <dipvalue name="150/1200" value="27"/>
                     <dipvalue name="150/1400" value="28"/>
                     <dipvalue name="150/1500" value="31"/>
                     <dipvalue name="150/1600" value="29"/>
                     <dipvalue name="150/1800" value="30"/>
                     <dipvalue name="300/2000" value="32"/>
                     <dipvalue name="300/2100" value="33"/>
                     <dipvalue name="300/2200" value="34"/>
                     <dipvalue name="300/2300" value="35"/>
                     <dipvalue name="300/2400" value="36"/>
                     <dipvalue name="300/2500" value="37"/>
                     <dipvalue name="300/2600" value="38"/>
                     <dipvalue name="300/2700" value="39"/>
                     <dipvalue name="300/2800" value="40"/>
                     <dipvalue name="300/2900" value="41"/>
                     <dipvalue name="150/2000" value="42"/>
                     <dipvalue name="150/2200" value="43"/>
                     <dipvalue name="150/2400" value="44"/>
                     <dipvalue name="150/2500" value="47"/>
                     <dipvalue name="150/2600" value="45"/>
                     <dipvalue name="150/2800" value="46"/>
                     <dipvalue name="300/3000" value="48"/>
                     <dipvalue name="300/3100" value="49"/>
                     <dipvalue name="300/3200" value="50"/>
                     <dipvalue name="300/3300" value="51"/>
                     <dipvalue name="300/3400" value="52"/>
                     <dipvalue name="300/3500" value="53"/>
                     <dipvalue name="300/3600" value="54"/>
                     <dipvalue name="300/3700" value="55"/>
                     <dipvalue name="300/3800" value="56"/>
                     <dipvalue name="300/3900" value="57"/>
                     <dipvalue name="150/3000" value="58"/>
                     <dipvalue name="150/3200" value="59"/>
                     <dipvalue name="150/3400" value="60"/>
                     <dipvalue name="150/3500" value="63"/>
                     <dipvalue name="150/3600" value="61"/>
                     <dipvalue name="150/3800" value="62"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SW1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Timer speed" tag="SW2" mask="191">
                     <dipvalue name="60 units per second" value="5"/>
                     <dipvalue name="30 units per second" value="6"/>
                     <dipvalue name="20 units per second" value="7"/>
                     <dipvalue name="15 units per second" value="8"/>
                     <dipvalue name="10 units per second" value="10"/>
                     <dipvalue name="6 units per second" value="14"/>
                     <dipvalue name="5 units per second" value="16"/>
                     <dipvalue name="4 units per second" value="19"/>
                     <dipvalue name="3 units per second" value="24"/>
                     <dipvalue name="2 units per second" value="34"/>
                     <dipvalue name="1 unit per second" value="63" default="yes"/>
                     <dipvalue name="1 unit every 4 seconds" value="0"/>
                     <dipvalue name="Free Play" value="128"/>
              </dipswitch>
              <dipswitch name="Coin Mode" tag="SW2" mask="64">
                     <dipvalue name="Mode 1" value="0" default="yes"/>
                     <dipvalue name="Mode 2" value="64"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="768"/>
       </game>
 
 


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