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popflame: MAME ROM Information.


Pop Flamer (c) 1982 Jaleco.


Main CPU : Z80 (@ 1.5 Mhz)

Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)

Players : 2

Control : 4-way joystick

Buttons : 1


Released in December 1982 in Japan.


* Consoles :

Sega SG-1000 (1983)


Game's rom.

MAME Info:

0.57 [Paul Priest]

0.28 [Brad Oliver]


- 0.138u1: Angelo Salese documented and worked around a long standing level 3 protection fault in Pop Flamer. Fixed color regression (swapped proms) and the game resets after the third round.

- 0.133u1: Renamed (popflama) to (popflamea), (popflamb) to (popflameb) and (popflamn) to (popflamen).

- 0.129u4: Changed Custom sound to Pop Flamer Custom.

- 0.118u2: Changed Z80 CPU1 clock speed to 3MHz.

- 0.116u3: David Haywood added clone Pop Flamer (bootleg on Naughty Boy PCB).

- 24th June 2007: Tirino73 dumped Pop Flamer (bootleg on Naughty Boy PCB). This romset comes from a bootleg PCB. It's a Naughty Boy conversion. Gameplay differences are none.

- 0.89u3: HobbesAtPlay supported cocktail mode in Pop Flamer. Added 'Cabinet' dipswitch and 2nd Player.

- 0.57: Simulated protection in Pop Flamer [Paul Priest]. Added Pop Flamer (protected). Changed 'Pop Flamer (set 1)' to clone '(not protected)' and '(set 2)' to '(hack?)'. Renamed (popflama) to (popflamb) and (popflame) to (popflama).

- 16th December 2001: Tourniquet added protection emulation into the Pop Flamer driver.

- 0.37b1: Removed 2nd TMS36XX.

- 20th March 2000: Mike Haaland adjusted the Pop Flamer sound settings.

- 0.36RC2: Added 2x TMS36XX sound.

- 0.36: Removed 2nd TMS36XX. Added Pop Flamer (set 3) (Stern License) (Testdriver).

- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it.

- 0.36b7: Added Custom sound.

- 0.35b13: Gerald Vanderick added clone Pop Flamer (set 2), note the different gameplay. Changed parent description to 'Pop Flamer (set 1)'.

- 0.34b3: Brad Oliver fixed gfx banks in Pop Flamer.

- 0.34b1: Added color proms ($0, 100 - palette low and high bits).

- 0.33b2: Brad Oliver added high score saving to Pop Flamer.

- 0.30: Brad Oliver added sound in Naughty Boy and Pop Flamer, using the Pleiads driver. Not very good, but it's a start.

- 0.29: Accurate colors in Pop Flamer [Tim Lindquist, Nicola Salmoria].

- 0.28: Brad Oliver provided a driver for Pop Flamer (Jaleco 1982).

- 24th August 1997: Dumped Pop Flamer (not protected).

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Romset: 33 kb / 10 files / 19.3 zip

MAME XML Output:

       <game name="popflame" sourcefile="naughtyb.c">
              <description>Pop Flamer (protected)</description>
              <rom name="ic86.bin" size="4096" crc="06397a4b" sha1="12ef8aa60033161479ba2239b61a318cbf15b3cf" region="maincpu" offset="0"/>
              <rom name="ic80.pop" size="4096" crc="b77abf3d" sha1="8626af8fe7d10c52bea7570dd6237de60607bab6" region="maincpu" offset="1000"/>
              <rom name="ic94.bin" size="4096" crc="ae5248ae" sha1="39a7feb94d0392a0eeeb506d2f52299151521692" region="maincpu" offset="2000"/>
              <rom name="ic100.pop" size="4096" crc="f9f2343b" sha1="c019a5d838152417ec76be021d659f884928ef87" region="maincpu" offset="3000"/>
              <rom name="ic13.pop" size="4096" crc="2367131e" sha1="d7c15536e5e51f406f9b874333386251f4d3934f" region="gfx1" offset="0"/>
              <rom name="ic3.pop" size="4096" crc="deed0a8b" sha1="1aaa854f5c6ca3847726cb8a2f2f37f3eb4f621b" region="gfx1" offset="1000"/>
              <rom name="ic29.pop" size="4096" crc="7b54f60f" sha1="9ec979e67313351dd1165ff6cf591aadead30770" region="gfx2" offset="0"/>
              <rom name="ic38.pop" size="4096" crc="dd2d9601" sha1="7f495705d6b61c5416e87557a69da7e6457567ac" region="gfx2" offset="1000"/>
              <rom name="ic54" size="256" crc="236bc771" sha1="5c078eecdd9df2fbc791e440f96bc4c79476b211" region="proms" offset="0"/>
              <rom name="ic53" size="256" crc="6e66057f" sha1="084d630f5e2f23e28a1f7839337ef608e086e8c4" region="proms" offset="100"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="tms" name="TMS36XX" clock="350"/>
              <chip type="audio" tag="cust" name="Pop Flamer Custom"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="4"/>
              <dipswitch name="Lives" tag="DSW0" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
              <dipswitch name="Bonus Life" tag="DSW0" mask="12">
                     <dipvalue name="10000" value="0"/>
                     <dipvalue name="30000" value="4" default="yes"/>
                     <dipvalue name="50000" value="8"/>
                     <dipvalue name="70000" value="12"/>
              <dipswitch name="Coinage" tag="DSW0" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="16" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="1 Coin/3 Credits" value="48"/>
              <dipswitch name="Difficulty" tag="DSW0" mask="64">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
              <dipswitch name="Cabinet" tag="DSW0" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>

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