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popn2: MAME ROM Information.


History:

Pop'n Music 2 (c) 1999 Konami.


Pop'n Music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.


- TECHNICAL -


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 1

Buttons : 9


- TRIVIA -


Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 2 original soundtrack : new songs collection - KMCA-43) on 18/11/1999.


- TIPS AND TRICKS -


* Character Change : Press white, yellow or green button on mode selection screen.


* Optional Mode : After inserting a credit, hold the following buttons then press start button

1) Random mode : 1 + 3 + 7 + 9

2) Hidden mode : 2 + 4 + 6 + 8

3) Mirror mode : 3 + 4 + 6 + 7

4) Mirror Hidden mode : 2 + 3 + 7 + 8

5) Random Hidden mode : 1 + 2 + 8 + 9

6) Phrase Random : 1 + 4 + 6 +9


* Secret Music : If the following condition is met while playing or the following code is input after a credit is inserted a credit, secret music appears as 3rd song


- J-R&B

1) Select "Neo-acho" in 1st stage and get Great over 80%

2) Get Great over 85% in 2nd stage

Code : 2, 4, 2, 4, 2, 4, 2, 4, 6


- Lounge

In 1st or 2nd stage, make up the number of 1st digit of the count of judgement for Great, Good and Bad with 3, 5 or 7.

Code : 8, 6, 6, 3, 9, 6, 4, 1, hold 2 then press 5


* All Music Play Mode : Power-on with DIP 3-3 as ON. But 'J-R&B' and 'Lounge' are unselectable.


- SERIES -


1. Pop'n Music (1998)

2. Pop'n Music 2 (1999)

3. Pop'n Music 3 (1999)

4. Pop'n Music 4 (2000)

5. Pop'n Music 5 (2000)

6. Pop'n Music 6 (2000)

7. Pop'n Music 7 (2001)

8. Pop'n Music 8 (2002)

9. Pop'n Music 9 (2003)

10. Pop'n Music 10 (2003)

11. Pop'n Music 11 (2004)

12. Pop'n Music 12 Iroha (2004)

13. Pop'n Music 13 Carnival (2005)

14. Pop'n Music 14 Fever! (2006)

15. Pop'n Music 15 Adventure (2007)

16. Pop'n Music 16 Party (2008)

17. Pop'n Music 17 - The Movie (2009)

18. Pop'n Music 18 - Sengoku Retsuden (2009)

19. Pop'n Music 19 - Tune Street (2010)

20. Hello! Pop'n Music (2011)


- PORTS -


* Consoles :

Sega Dreamcast (1999)

Sony PlayStation (1999)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.133u2 [Guru]

0.113u2 [?]


HardDisk required


WIP:

- 0.133u5: hap fixed harddisk image for Pop'n Music 2 (CHD version is V3).

- 15th August 2009: Guru - Dumping a couple of djmain HDDs (Pop n' Music 2 ROMs and HDD, thanks to a member of Team Japump for sending them out).

- 0.133u2: Guru re-added Pop'n Music 2 (ver JA-A) (Konami 1998).

- 6th August 2009: R. Belmont - Guru dumped Konami's Pop n' Music 2 which runs on the DJ-Main hardware, so finally we have a game in that series playable in MAME. MAMEdev and the Dumping Union interpret hoarding as damage and route around it.

- 0.114: This game was removed from MAME.

- 0.113u2: Added Pop'n Music 2 (ver JA-A) (Konami 1998).


Recommended Games:

Pop'n Music 2

Pop n' Music 7

Pop'n Music 9


Romset: 5120 kb / 10 files / 1.43 zip

Harddisk: 4.01 GB (CYLS: 524, HEADS: 255, SECS: 63 - Compressed: 465.5)




MAME XML Output:

       <game name="popn2" sourcefile="djmain.c">
              <description>Pop'n Music 2 (ver JA-A)</description>
              <year>1998</year>
              <manufacturer>Konami</manufacturer>
              <rom name="831jaa01.8a" size="524288" crc="d6214cac" sha1="18e74c81710228c91ab9eb554b63d9bd69b93ec8" region="maincpu" offset="0"/>
              <rom name="831jaa02.6a" size="524288" crc="aabe8689" sha1="d51d277e9b5d0233d1c6bdfec40c32587f84b31a" region="maincpu" offset="1"/>
              <rom name="831jaa03.19a" size="524288" crc="a07aeb72" sha1="4d957c15d1b989e955249c34b0aa5679fb3e4fbf" region="gfx1" offset="0"/>
              <rom name="831jaa04.20a" size="524288" crc="9277d1d2" sha1="6946845973f0ce15db383032343f6852873698eb" region="gfx1" offset="1"/>
              <rom name="831jaa05.22a" size="524288" crc="f3b63033" sha1="c3c6de0d8c749ddf4926040637f03b11c2a21b99" region="gfx1" offset="100000"/>
              <rom name="831jaa06.24a" size="524288" crc="43564e9c" sha1="54b792b8aaf22876f9eb806e31b86af4b354bcf6" region="gfx1" offset="100001"/>
              <rom name="831jaa07.22d" size="524288" crc="25af75f5" sha1="c150514a3bc6f3f88a5b98ef0db5440e2c5fec2d" region="gfx2" offset="0"/>
              <rom name="831jaa08.23d" size="524288" crc="3b1b5629" sha1="95b6bed5c5218a3bfb10996cd9af31bd7e08c1c4" region="gfx2" offset="1"/>
              <rom name="831jaa09.25d" size="524288" crc="ae7838d2" sha1="4f8a6793065c6c1eb08161f65b1d6246987bf47e" region="gfx2" offset="100000"/>
              <rom name="831jaa10.27d" size="524288" crc="85173cb6" sha1="bc4d86bf4654a9a0a58e624f77090854950f3993" region="gfx2" offset="100001"/>
              <disk name="831jhdda01" sha1="ef62d5fcc1a36235fc932e6ecef71dc845d1d72d" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="1" buttons="9" coins="1" service="yes">
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / Continue 8C" value="1"/>
                     <dipvalue name="1P 8C / Continue 7C" value="2"/>
                     <dipvalue name="1P 8C / Continue 6C" value="3"/>
                     <dipvalue name="1P 8C / Continue 5C" value="4"/>
                     <dipvalue name="1P 8C / Continue 4C" value="5"/>
                     <dipvalue name="1P 8C / Continue 3C" value="6"/>
                     <dipvalue name="1P 7C / Continue 7C" value="7"/>
                     <dipvalue name="1P 7C / Continue 6C" value="8"/>
                     <dipvalue name="1P 7C / Continue 5C" value="9"/>
                     <dipvalue name="1P 7C / Continue 4C" value="10"/>
                     <dipvalue name="1P 7C / Continue 3C" value="11"/>
                     <dipvalue name="1P 6C / Continue 6C" value="12"/>
                     <dipvalue name="1P 6C / Continue 5C" value="13"/>
                     <dipvalue name="1P 6C / Continue 4C" value="14"/>
                     <dipvalue name="1P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 5C / Continue 5C" value="17"/>
                     <dipvalue name="1P 5C / Continue 4C" value="18"/>
                     <dipvalue name="1P 5C / Continue 3C" value="19"/>
                     <dipvalue name="1P 5C / Continue 2C" value="20"/>
                     <dipvalue name="1P 5C / Continue 1C" value="21"/>
                     <dipvalue name="1P 4C / Continue 4C" value="22"/>
                     <dipvalue name="1P 4C / Continue 3C" value="23"/>
                     <dipvalue name="1P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 4C / Continue 1C" value="25"/>
                     <dipvalue name="1P 3C / Continue 3C" value="26"/>
                     <dipvalue name="1P 3C / Continue 2C" value="27"/>
                     <dipvalue name="1P 3C / Continue 1C" value="28"/>
                     <dipvalue name="1P 2C / Continue 2C" value="29"/>
                     <dipvalue name="1P 2C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 1C / Continue 1C" value="30"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Normal Mode Jamming" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Jamming Gauge Blocks" tag="DSW1" mask="192">
                     <dipvalue name="5" value="128"/>
                     <dipvalue name="6" value="192" default="yes"/>
                     <dipvalue name="7" value="64"/>
                     <dipvalue name="8" value="0"/>
              </dipswitch>
              <dipswitch name="Gauge Increment Level" tag="DSW2" mask="3">
                     <dipvalue name="0" value="1"/>
                     <dipvalue name="1" value="3" default="yes"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Gauge Decrement Level" tag="DSW2" mask="12">
                     <dipvalue name="0" value="4"/>
                     <dipvalue name="1" value="12" default="yes"/>
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="All Song Mode" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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