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popn7: MAME ROM Information.


History:

Pop'n Music 7 (c) 2001 Konami.


Pop'n Music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.


- TECHNICAL -


Main CPU : PPC403 (@ 66 Mhz)

Sound Chips : YMZ280B (@ 16.9344 Mhz), CD/DA


Players : 1

Buttons : 9


- TRIVIA -


Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 7 AC & CS Pop'n Music 5 - KMCA-148~9) on 06/02/2002.


- SERIES -


1. Pop'n Music (1998)

2. Pop'n Music 2 (1999)

3. Pop'n Music 3 (1999)

4. Pop'n Music 4 (2000)

5. Pop'n Music 5 (2000)

6. Pop'n Music 6 (2000)

7. Pop'n Music 7 (2001)

8. Pop'n Music 8 (2002)

9. Pop'n Music 9 (2003)

10. Pop'n Music 10 (2003)

11. Pop'n Music 11 (2004)

12. Pop'n Music 12 Iroha (2004)

13. Pop'n Music 13 Carnival (2005)

14. Pop'n Music 14 Fever! (2006)

15. Pop'n Music 15 Adventure (2007)

16. Pop'n Music 16 Party (2008)

17. Pop'n Music 17 - The Movie (2009)

18. Pop'n Music 18 - Sengoku Retsuden (2009)

19. Pop'n Music 19 - Tune Street (2010)

20. Hello! Pop'n Music (2011)


- PORTS -


* Consoles :

Sony PlayStation 2 (2002)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.113 [Ian Patterson]


DVD + CD-ROM required


WIP:

- 0.119u1: Ville Linde added newly-dumped BIOS ROMs and preliminary emulation of the SPU board in Pop n' Music 7 to the Firebeat driver. Added 68000 (16MHz) CPU2 and cpu2 rom. Added correct user1 BIOS.

- 0.113u2: Ville Linde hooked up inputs for Pop n' Music 7.

- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM.

- 0.113u1: Ville Linde built the iButton data for Pop'n Music 7. With this update Pop'n Music will also show the self tests. Added user2 rom ($0 - fake security dongle data).

- 0.113: Ian Patterson added Pop n' Music 7 (Konami 2001).


Recommended Games:

Pop'n Music 2

Pop n' Music 7

Pop'n Music 9


Romset: 1025 kb / 3 files / 72.8 zip

CD-ROM: 210.8 MB (Compressed: 150.8)

DVD-ROM: 5.01 GB (Compressed: 2.69)




MAME XML Output:

       <game name="popn7" sourcefile="firebeat.c">
              <description>Pop n' Music 7</description>
              <year>2001</year>
              <manufacturer>Konami</manufacturer>
              <rom name="a02jaa03.21e" size="524288" crc="43ecc093" sha1="637df5b546cf7409dd4752dc471674fe2a046599" region="user1" offset="0"/>
              <rom name="gcb00-ja" size="192" crc="cc28625a" sha1="e7de79ae72fdbd22328c9de74dfa17b5e6ae43b6" status="baddump" region="user2" offset="0"/>
              <rom name="a02jaa04.3q" size="524288" crc="8c6000dd" sha1="94ab2a66879839411eac6c673b25143d15836683" region="audiocpu" offset="0"/>
              <disk name="b00jab01" sha1="604fd460befcb5c53ae230155b83dec3a0b668d7" status="baddump" region="scsi0" index="0" writable="no"/>
              <disk name="b00jaa02" sha1="9e226f6b377ea72514d58dd350578b7dad12a70a" status="baddump" region="scsi1" index="1" writable="no"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GCX" clock="66000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymz" name="YMZ280B" clock="16934400"/>
              <chip type="audio" tag="cdda" name="CD/DA"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="1" buttons="9" coins="1" service="yes">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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