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potopoto: MAME ROM Information.


History:

Poto Poto (c) 1994 Sega.


- TECHNICAL -


Sega System C2 hardware


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in March 1994 in Japan.


Poto Poto is Japanese onomatopoeia for large raindrops hitting the ground.


- SOURCES -


Game's rom.




MAME Info:

0.37b9 [David Haywood, Aaron Giles]


< Japan >


WIP:

- 0.37b9: David Haywood and Aaron Giles added Poto Poto (Japan) (Sega 1994).

- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou No Yabou now work.


LEVELS: 8


Other Emulators:

* Sega System C2


Romset: 768 kb / 3 files / 213.0 zip




MAME XML Output:

       <game name="potopoto" sourcefile="segac2.c">
              <description>Poto Poto (Japan)</description>
              <year>1994</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-16662.ic32" size="262144" crc="bbd305d6" sha1="1a4f4869fefac188c69bc67df0b625e43a0c3f1f" region="maincpu" offset="0"/>
              <rom name="epr-16661.ic31" size="262144" crc="5a7d14f4" sha1="a615b5f481256366db7b1c6302a8dcb69708102b" region="maincpu" offset="1"/>
              <rom name="epr-16660.ic4" size="262144" crc="8251c61c" sha1="03eef3aa0bdde2c1d93128648f54fd69278d85dd" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Chute Type" tag="DSW" mask="4">
                     <dipvalue name="Common" value="4" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              </dipswitch>
              <dipswitch name="Credits to Continue" tag="DSW" mask="8">
                     <dipvalue name="1" value="8" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Buy-In" tag="DSW" mask="16">
                     <dipvalue name="No" value="16" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="96">
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Medium" value="96" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Moving Seat" tag="DSW" mask="128">
                     <dipvalue name="No Use" value="128" default="yes"/>
                     <dipvalue name="In Use" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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