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powerbal: MAME ROM Information.


History:

Power Balls (c) 1994 Playmark.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz), I8051 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 7.575 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 512


Players : 2

Control : 8-way Joystick

Buttons : 2


- TRIVIA -


Also available as a conversion kit for "Super Slam".


- STAFF -


Director : D. Marchi

Program : L. Benvenuto

Graphics : M. Banfi, M. Corrieri

Sound : A. Cappi

Hardware : A. Gusso


- SOURCES -


Game's rom.




MAME Info:

0.102u3 [?]

0.100u3 [Pierpaolo Prazzoli]


NOTE:

- Power Balls is a conversion for a Super Slam board.


WIP:

- 0.137u3: Fabio Priuli added driver data class and save states to the Power Balls driver.

- 0.133u1: Renamed (powerbls) to (powerbals).

- 0.128u1: Replaced I8051 CPU2 with I80C51 in clone (Super Slam conversion).

- 0.122u3: Pierpaolo Prazzoli fixed clone Power Balls (Super Slam conversion) crashed when running a debug build in gdb with -autosave (powerbls0112u4red).

- 0.105u5: Twisty added 'Difficulty' and removed 2x 'Unused' dipswitches.

- 0.105u4: f205v fixed OKI frequency in clone Power Balls (Super Slam conversion) to 7575 Hz.

- 0.102u3: Added Power Balls (Playmark 1994). Changed 'Power Balls' to clone 'Power Balls (Super Slam conversion)'. Renamed (powerbal) to (powerbls).

- 0.100u3: Pierpaolo Prazzoli added Power Balls (Super Slam conversion) (Playmark 1994).

- 26th September 2005: Pierpaolo Prazzoli - Emulated OKI6295 sound in Power Balls (Super Slam conversion). The Philips 87C751 sound MCU wasn't read-protected.

- 25th September 2005: Pierpaolo Prazzoli - Finished Power Balls except sound because it needs to be simulated (it runs in a Super Slam PCB converted).

- 22nd September 2005: Pierpaolo Prazzoli - Started to work on the rare Italian game Power Balls Playmark (1994) (probably no one has ever heard anything about it).

- 21st September 2005: f205v dumped Power Balls (Super Slam conversion).

- 22nd February 2005: Guru - Power Ball just arrived.


LEVELS: 28


Romset: 5120 kb / 11 files / 1.45 zip




MAME XML Output:

       <game name="powerbal" sourcefile="powerbal.c">
              <description>Power Balls</description>
              <year>1994</year>
              <manufacturer>Playmark</manufacturer>
              <rom name="3.u67" size="262144" crc="3aecdde4" sha1="e78373246d55f120e8d94f4606da874df439b823" region="maincpu" offset="0"/>
              <rom name="2.u66" size="262144" crc="a4552a19" sha1="88b84daa1fd36d5c683cf0d6dce341aedbc360d1" region="maincpu" offset="1"/>
              <rom name="4.u38" size="524288" crc="a60aa981" sha1="46a5d2d2a353a45127a03a104e877ffd150daa92" region="gfx1" offset="0"/>
              <rom name="5.u42" size="524288" crc="966c71df" sha1="daf4bcf3d2ef10ea9a5e2e7ea71b3783b9f5b1f0" region="gfx1" offset="80000"/>
              <rom name="6.u39" size="524288" crc="668957b9" sha1="31fc9328ff6044e17834b6d61a886a8ef2e6570c" region="gfx1" offset="100000"/>
              <rom name="7.u45" size="524288" crc="f5721c66" sha1="1e8b3a8e82da60378dad7727af21157c4059b071" region="gfx1" offset="180000"/>
              <rom name="8.u86" size="524288" crc="4130694c" sha1="581d0035ce1624568f635bd79290be6c587a2533" region="gfx2" offset="0"/>
              <rom name="9.u85" size="524288" crc="e7bcd2e7" sha1="01a5e5ac5da2fd79a0c9088f775096b9915bae92" region="gfx2" offset="80000"/>
              <rom name="10.u84" size="524288" crc="90412135" sha1="499619c72613a1dd63a6504e39b159a18a71f4fa" region="gfx2" offset="100000"/>
              <rom name="11.u83" size="524288" crc="92d7d40a" sha1="81879945790feb9aeb45750e9b5ded3356571503" region="gfx2" offset="180000"/>
              <rom name="1.u16" size="524288" crc="12776dbc" sha1="9ab9930fd581296642834d2cb4ba65264a588af3" region="oki" offset="0"/>
              <rom name="palce16v8h.u102" size="279" status="nodump" region="plds" offset="0"/>
              <rom name="palce22v10h.u183" size="733" status="nodump" region="plds" offset="200"/>
              <rom name="palce22v10h.u211" size="733" status="nodump" region="plds" offset="600"/>
              <rom name="palce22v10h.bin" size="733" status="nodump" region="plds" offset="a00"/>
              <rom name="pal22v10a.bin" size="733" status="nodump" region="plds" offset="e00"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="61.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Free Play" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="2">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="28">
                     <dipvalue name="6 Coins/1 Credit" value="8"/>
                     <dipvalue name="5 Coins/1 Credit" value="12"/>
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="20"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="224">
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="0"/>
                     <dipvalue name="2 Coins/3 Credits" value="32"/>
                     <dipvalue name="1 Coin/2 Credits" value="192"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="128"/>
                     <dipvalue name="1 Coin/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/6 Credits" value="64"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW2" mask="8">
                     <dipvalue name="English" value="8" default="yes"/>
                     <dipvalue name="Italian" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="48">
                     <dipvalue name="1" value="48"/>
                     <dipvalue name="2" value="32" default="yes"/>
                     <dipvalue name="3" value="16"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="192" default="yes"/>
                     <dipvalue name="Normal" value="128"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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