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ppcar: MAME ROM Information.


History:

Pang Pang Car (c) 1999 Icarus.


A colourful overhead driving game in which the player must drive around a number of scrolling stages - each depicting a town or city - collecting the many tokens that litter each level. A radar shows the location of both the tokens, and of the enemy vehicles that also roam the levels, tracking down and trying to destroy the player's car. The successful completion of a stage rewards the player with a digitised photograph of a naked or semi-naked woman, with more of the picture revealed as each level is cleared of tokens.


Players can chose to race in any one of four different vehicles and each car comes equipped with a variety of weaponry that can be used to both destroy the enemy cars, and to gain access to other parts of certain levels. Additional weapons are hidden throughout the stages.


The game plays similarly to Namco's "Rally-X"; although in gameplay terms, Pang Pang Car is somewhat inferior to the 1980 classic.


- TECHNICAL -


Main CPU : ARM7 (@ 54 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 1

Control : 8-way Joystick

Buttons : 2


- STAFF -


Director : Seong Won-Jo

Producer : Seong Won-Jo, Jin Nam-Noh

Art Director : Jin Nam-Noh

Main Program : Jae Hyung-Seo

Sub Program : Eak Kyo-Jeong

Illustration : Jin Nam-Noh

Graphic Design : Jun Yong-Hong, Hyung Soo-Kim, Dong Ho-Sim

Sound : Dream Music

Game Design : Icarus Entertainment


- SOURCES -


Game's rom.




MAME Info:

0.101u5 [Tomasz Slanina, Guru]


WIP:

- 0.102: Tomasz Slanina fixed Pang Pang Car - Game now playable. Changed input to 1 Player with 2 buttons. Changed description to 'Pang Pang Car'.

- 0.101u5: Tomasz Slanina added Ping Pong Car (Icarus 1999).

- 3rd November 2005: Tomasz Slanina - Present first screenshots of Pang Pang Car (Icarus 1999).

- 22nd August 2005: Guru - Pong Pong Car received in a package from the good boys at the Italian MAME.

- 22nd February 2005: f205v and Corrado Tomaselli dumped Pang Pang Car.


LEVELS: 11


Recommended Games (Racing):

Car Polo

Fire Truck

Crash

Dodgem

Head On

Head On (Irem)

Alpha Fighter / Head On

Space Attack / Head On

Head On 2

Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser

Dorachan

Highway Chase (DECO Cassette)

Mad Alien

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X

Spectar

Targ

Armored Car

Jump Bug

Route 16

Thief

Radical Radial

Van-Van Car

Kamikaze Cabbie

Taxi Driver

City Connection

Porky

Fast Lane

Counter Run

Raimais

Crazy Taxi

Crazy Taxi High Roller

Emergency Call Ambulance

Pang Pang Car

Ringout 4x4


Romset: 18432 kb / 7 files / 4.21 zip




MAME XML Output:

       <game name="ppcar" sourcefile="ssfindo.c">
              <description>Pang Pang Car</description>
              <year>1999</year>
              <manufacturer>Icarus</manufacturer>
              <rom name="fk0.u24" size="524288" crc="1940a483" sha1="9456361fd25bf037b53bd2d04764a33b299d96dd" region="user1" offset="0"/>
              <rom name="fk1.u25" size="524288" crc="75ad8679" sha1="392288e56350e3cc49aaca82edf26f2a9e346f21" region="user1" offset="1"/>
              <rom name="du5" size="4194304" crc="d4b7374a" sha1="54c93a4235f495ba3794aea511b19db821a8acb1" region="user2" offset="0"/>
              <rom name="du6" size="4194304" crc="e95a3a62" sha1="2b1c889d208a749e3d7e4c75588c9c1f979e88d9" region="user2" offset="1"/>
              <rom name="du3" size="4194304" crc="73882474" sha1="191b64e662542b5322160c99af8e00079420d473" region="user2" offset="800000"/>
              <rom name="du2" size="4194304" crc="9250124a" sha1="650f4b89c92fe4fb63fc89d4e08c4c4c611bebbc" region="user2" offset="800001"/>
              <rom name="nasn9289.u9" size="1048576" crc="9aef9545" sha1="f23ef72c3e3667923768dfdd0c5b4951b23dcbcf" region="user5" offset="0"/>
              <chip type="cpu" tag="maincpu" name="ARM7" clock="54000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="0"/>
              <input players="1" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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