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ppp: MAME ROM Information.


History:

ParaParaParadise (c) 2000 Konami.


Forget everything you have seen in "Dance Dance Revolution" or "beatmania"!!! ParaParaParadise breaks all boundaries in dancing/rhythm games by putting the player square in the middle of an infrared cage and letting him/her loose on a variety of dancing tunes. Select a song, then go wild trying to break each beam in time to the music. Succeed, and you can continue; fail, and you will have to step down.


- TECHNICAL -


Main CPU : PPC403 (@ 66 Mhz)

Sound Chips : YMZ280B (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)


Palette colors : 32768


Players : 1

Buttons : 10


- TRIVIA -


Released in August 2000.


ParaParaParadise is the first Bemani dancing game to introduce the 'hold' instruction.


While "Dance Dance Revolution" was based on 'nightclub dancing' or 'rave' or similar styles, and "beatmania", "beatmania IIDX", and "beatmania III" were based on a DJ's turntable, ParaParaParadise was based on Japanese 'ParaPara' dancing, which was big in Japan in the 70's.


SONG LIST :

Kingdom of Rock

Speedway

Try Me

Stay

Remember Me

I Wanna Dance

Eurobeat

Can't Stop Fallin' in Love

Night of Fire

Yesterday

Like A Virgin

One Night in Arabia

Crazy For You

Luv to Me (Disco Mix)

Can't Stop Fallin' in Love (super euro version)

Love Again Tonight

Anniversary

Energy Love

Tora Tora Tora

Boom Boom Fire

Dynamite Rave

Celebrate Nite

Luv To Me (super euro version)

Dynamite Rave (super euro version)

Hold On Me


- TIPS AND TRICKS -


* Expert mode : Go all the way to the right when choosing difficulty (Hard), and hold the Right selection button down for two seconds until it moves past Hard to Expert.


* Secret Menu : When choosing a song, hold down the Left selection button and the Right selection button for two seconds. A secret menu will pop up. There are five items, each of them a simple On/Off button that is toggled by hitting the Start button :

1. Hi-Speed - Doubles the speed of the rising arrows, similar to 'Fast' in "Dance Dance Revolution Solo Mix".

2. Mirror - flips the left and right sides (left/up-left, and right/up-right), just like "beatmania", "beatmania IIDX", and "Dance Dance Revolution".

3. Random - Like 'Shuffle' mode in "Dance Dance Revolution" (random arrows). It makes things more difficult! Song parts that have sweeping motions do not seem to be affected by this, though. Also, you cannot have both Shuffle and Mirror on at the same time.

4. Hidden - Same as "Dance Dance Revolution", where the arrows disappear partway up the screen.

5. Sudden - Same as "Dance Dance Revolution" (arrows appear partway up the screen). There's no smooth fade-in of the arrows, though -- they just appear/disappear as they pass the middle of the screen.


- SERIES -


1. ParaParaParadise (2000)

2. ParaParaParadise v1.1 (2000)

3. ParaParaParadise 1stMIXPlus (2000)

4. ParaParaParadise 2ndMIX (2001)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.110u5 [Ville Linde]


CD-ROM required


WIP:

- 0.119u1: Replaced user1 BIOS rom with GQ977 BIOS.

- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM.

- 0.110u5: Ville Linde added ParaParaParadise (Konami 2000).

- 3rd February 2006: Ville Linde - With the progress made with Keyboardmania 3rd Mix, I was able to get Para Para Paradise somewhat working. It still dies before getting ingame though.

- 25th April 2005: Ville Linde - I've been working on a Konami FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet.


Romset: 513 kb / 2 files / 43.0 zip

CD-ROM: 312.4 MB (Compressed: 243.5)




MAME XML Output:

       <game name="ppp" sourcefile="firebeat.c">
              <description>ParaParaParadise</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="977jaa03.21e" size="524288" crc="7b83362a" sha1="2857a93be58636c10a8d180dbccf2caeeaaff0e2" region="user1" offset="0"/>
              <rom name="gq977-ja" size="192" crc="55b5abdb" sha1="d8da5bac005235480a1815bd0a79c3e8a63ebad1" status="baddump" region="user2" offset="0"/>
              <disk name="977jaa01" sha1="59c03d8eb366167feef741d42d9d8b54bfeb3c1e" status="baddump" region="scsi0" index="0" writable="no"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GCX" clock="66000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymz" name="YMZ280B" clock="16934400"/>
              <chip type="audio" tag="cdda" name="CD/DA"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="1" buttons="10" coins="1" service="yes">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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