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pss61: MAME ROM Information.


Star Fox / Super Mario Kart / Super Mario Collection (c) 1993 Nintendo.

Star Fox is a rail shoot'em up in a third-person and first-person 3-D perspective.

Super Mario Kart is a famous go-kart racing game.

Super Mario Collection is a collection of famous platform games.


Cardridge No. PSS-61.


* STAR FOX Polygon View Mode: At the continue screen after you lose your last ship, you can play with the polygons on the screen. Here are the controls.

Controller 1:

Left and Right-Rotate object horizontally

Up and Down-Rotate object vertically

L button-Zoom in

R button-Zoom out

X button-Stop rotation

A button-Hold it down while rotating to 'draw' with the object. Release the button to clear the screen.

Controller 2: Up, Down, Left, Right, SELECT, START, Y, or B-Changes to a different object.

* STAR FOX Black Hole: To enter the black hole, a secret area on the map with no apparent way in, you must enter Level 1-2 (Asteroid Belt) and keep going until you find a spinning asteroid bar. Hit the center of the asteroid bar just before you hit it. Do it with the next 2. If you hit all 3 bars right before you hit them (fly through where the breakable asteroid was...). A Laughing asteroid will appear. Shoot it repeatedly to open the gateway to the Black Hole.

There are 3 level warps in the Black Hole. Fly through and look around this Lost ship graveyard...

* STAR FOX Enter another dimension: Choose level 3, then go to the asteroid belt and keep shooting the second big asteroid until it is destroyed. A bird-like object will fly out. Do not shoot it. Ram into it to travel 'out of this dimension'. Shoot the paper-like objects. The boss does not have a life meter, just icons (until they display three 7s) Shoot THE END letters until they are in the right position. The letters will be orange when they are correct.

* SUPER MARIO KART Small Racer: When at the character select screen (only in racing) hold Y and push A and your character will become small. This will not effect speed whatsoever, it will only make it so your opponents can run you over to slow you down. Hold Y and push A to make yourself big again.

* SUPER MARIO KART Unlock Special Cup: At the cup select screen, press the following buttons in order: L, R, L, R, L, L, R, R.

* SUPER MARIO KART Unlock Special Cup on Time Trial: Go to Time Trial, put the cursor on Mushroom Cup and press: L, R, L, R, L, L, R, R, A. If you haven't unlocked Special Cup already, it'll be available now.


SMB1 High Score Reset: On the title screen, press A, B, L, and R all at the same time.

SMB1 Restart after game over: Hold A + B on the gameover screen, then press start.

SMB2 Kill Yourself: Pause then hold L+R and press select.

SMBLL High Score Reset: On the title screen, press A, B, L, and R all at the same time.


Game's ROM.

MAME Info:

0.143 [Y~K, MESSfan]


- 0.145u5: Added atrom-4s-0.rom5 from BIOS. Fixed user3 rom loading.

- 0.143: Y~K / MESSfan added 'Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)' (Nintendo 199?).

Romset: 4128 kb / 5 files / 1.96 zip

MAME XML Output:

       <game name="pss61" sourcefile="sfcbox.c" romof="sfcbox">
              <description>Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)</description>
              <rom name="atrom-4s-0.rom5" size="524288" crc="ad3ec05c" sha1="a3d336db585fe02a37c323422d9db6a33fd489a6" region="atrom" offset="0"/>
              <rom name="grom1-1.ic1" size="32768" crc="333bf9a7" sha1="5d0cd9ca29e5580c3eebe9f136839987c879f979" region="grom" offset="0"/>
              <rom name="shvc-mk-0.rom6" size="524288" crc="c8002453" sha1="cbb853bf911255c1d8eb27cd34fc7855a0dda218" region="user3" offset="0"/>
              <rom name="shvc-4m-1.rom3" size="2097152" crc="91b28d56" sha1="b83dd73d3d6049450bb8092d73c3af879804f58c" region="user3" offset="80000"/>
              <rom name="shvc-fo-1.ic20" size="1048576" crc="ad668a41" sha1="39ff7354a7fa02295c899b7a7ec3556998ac2636" region="user3" offset="280000"/>
              <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="DSW" mask="3">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="3"/>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Time limit per level?" tag="DSW" mask="48">
                     <dipvalue name="104 sec." value="16"/>
                     <dipvalue name="112 sec." value="32"/>
                     <dipvalue name="120 sec." value="0" default="yes"/>
                     <dipvalue name="? sec." value="48"/>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>

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