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pss63: MAME ROM Information.


History:

Super Donkey Kong / Super Tetris 2 + Bombliss (c) 1994 Nintendo.


- TECHNICAL -


[PSS-63]


- PORTS -


This game is a SNES game modified to accept coins, so there is only one true port of "Super Tetris 2 + Bombliss".


* Computers:

PC9801 (Super Tetris 2 + Bombliss) (port of the original SNES version)


- SOURCES -


Game's ROM




MAME Info:

0.143 [Y~K, MESSfan]


WIP:

- 0.143: Y~K / MESSfan added 'Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)' (Nintendo / BPS 199?).


Romset: 5152 kb / 3 files / 2.73 zip




MAME XML Output:

       <game name="pss63" sourcefile="sfcbox.c" romof="sfcbox">
              <description>Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)</description>
              <year>1994</year>
              <manufacturer>Nintendo / BPS</manufacturer>
              <rom name="grom3-1.ic1" size="32768" crc="ebec4c1c" sha1="d638ef1486b4c0b3d4d5b666929ca7947e16efad" region="grom" offset="0"/>
              <rom name="shvc-t2-1.rom3" size="1048576" crc="4ae93c10" sha1="5fa25d027940907b769578d7bf85a9d5ba94911a" region="user3" offset="0"/>
              <rom name="shvc-8x-1.rom1" size="4194304" crc="3adef543" sha1="df02860e691fbee453e345dd343c08b6da08d4ea" region="user3" offset="100000"/>
              <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW" mask="3">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="3"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Time limit per level?" tag="DSW" mask="48">
                     <dipvalue name="104 sec." value="16"/>
                     <dipvalue name="112 sec." value="32"/>
                     <dipvalue name="120 sec." value="0" default="yes"/>
                     <dipvalue name="? sec." value="48"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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