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psyvaria: MAME ROM Information.


History:

Psyvariar - Medium Unit (c) 1999 Success.


- TECHNICAL -


Taito G-Net hardware


Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB

Sound CPU : Panasonic MN1020012A


Players : 2

Control : 8-way joystick

Buttons : 2 => [A] Shoot, [B] Bomb


- TRIVIA -


Released in February 2000 in Japan.


- TIPS AND TRICKS -


* Buzz system : each time the nose or wings of the player's ship grazes a bullet or an enemy, this counts as one "buzz" (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship 'levels up' and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right.


* Secret Stages : Finish a stage with regulation level :

2-C (Valley) : Level 8

3-B (Cloud-bank) : Level 18

4-C (Asteroid-belt) : Level 26

4-D (Colony) : Level 32

Stage 5-B (Photon) : Level 38

5-C (Graviton) : Level 53

6-B (Gluon) : Level 52


* Secret Gfx : Finish all stages without continue ;

Single Play with 1P - male pilot?

Single Play with 2P - female pilot?

Dual Play - ???


- SERIES -


1. Psyvariar - Medium Unit (1999)

2. Psyvariar - Revision (2000)

3. Psyvariar 2 - The Will To Fabricate (2003)


- STAFF -


Planner: Ore808


Main Program: Ore808

Enemy Program: MR2151

Mechanic Design: Fire

Mechanic Modeling: Bymake2, Freez

BG Modeling & CG Rendering: Bymake2, Freez

Character Design: Katsuki, Fire

Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake)

Sound Effects: Wasi303


- PORTS -


* Consoles :

Sony PlayStation 2 (2002, "Psyvariar Complete Edition")


- SOURCES -


Game's ROM.




MAME Info:

0.130u1 [Olivier Galibert, David Haywood]


Artwork available

PCMCIA Card required


WIP:

- 0.141u3: R. Belmont fixed sound effect loops infinitely in 'Psyvariar -Medium Unit- (V2.04J)'.

- 28th July 2009: Mr. Do - I got some art-work done myself: Instruction cards for both G-Net versions of Psyvariar, thanks to scans by Tormod.

- 0.130u1: Olivier Galibert and David Haywood added Psyvariar -Medium Unit- (V2.04J) (Success 2000).

- 3rd November 2003: Guru - Psyvair Medium Unit (Success 2000, Taito GNET cart) arrived with the donation of several people and MAMEWorld.


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Card: 39.1 MB (CYLS: 625, HEADS: 8, SECS: 16 - Compressed: 20.5)




MAME XML Output:

       <game name="psyvaria" sourcefile="taitogn.c" romof="taitogn">
              <description>Psyvariar -Medium Unit- (V2.04J)</description>
              <year>2000</year>
              <manufacturer>Success</manufacturer>
              <biosset name="v1" description="G-NET Bios v1" default="yes"/>
              <biosset name="v2" description="G-NET Bios v2"/>
              <rom name="flash.u30" merge="flash.u30" bios="v1" size="2097152" crc="c48c8236" sha1="c6dad60266ce2ff635696bc0d91903c543273559" region="biosflash" offset="0"/>
              <rom name="flashv2.u30" merge="flashv2.u30" bios="v2" size="2097152" crc="cae462d3" sha1="f1b10846a8423d9fe021191c5876190857c3d2a4" region="biosflash" offset="0"/>
              <rom name="coh-3002t.353" merge="coh-3002t.353" size="524288" crc="03967fa7" sha1="0e17fec2286e4e25deb23d40e41ce0986f373d49" region="mainbios" offset="0"/>
              <disk name="psyvaria" sha1="b981a42a10069322b77f7a268beae1d409b4156d" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="mn10200" name="Panasonic MN10200" clock="12500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <chip type="audio" tag="zsg2" name="ZSG-2" clock="12500000"/>
              <display tag="gpu:screen" type="raster" rotate="270" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="65536"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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