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pulirulaj: MAME ROM Information.


History:

PuLiRuLa (c) 1991 Taito.


A 6-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures.


PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.


To aid players in their quest, they are each armed with a magical stick, with which they can hit and defeat the game's abstract enemies. Players are also armed with a limited number of smart bombs, capable of killing multiple enemies. The smart bombs are as visually unique as the rest of the game; taking the form of such things as a herd of running animals, a purple dancing blob-like man or a man in a giant microwave oven who captures and cooks any on-screen enemies. When killed, the enemies disappear and an animal or townsperson is released from inside the creature.


- TECHNICAL -


Taito F2 Expanded hardware

Prom Stickers : C98


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1991.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (PuLiRuLa - PCCB-00091) on 17/07/1992.


- STAFF -


Producer : Hidehiro Fujiwara

Character : Kat, Zawakichi, Carry An Hirrcky

Sound (Team Zuntata) : Kazuko Umino, Yasuhisa Watanabe

Software : Iromust TMR, Exit Kardy, Magician KAZ

Hardware : Yasuhiro Shibuya

Designers : Mt. Mihara B. E. Umakboh

Character Designers : Zak Munn, Masami Kikuchi, Mutter Tomy, E. Bang De Boo. M

Model : E. Saton Go 2


- PORTS -


* Consoles :

FM Towns Marty (1994)

Sega Saturn (1997, "Pu Li Ru La Arcade Gears")

Sony PlayStation (1997)

Sony PlayStation 2 [JP] (July 26, 2005; "Taito Memories Joukan [Model SLPM-66057]")

Sony PlayStation 2 (2005, "Taito Memories Vol. 1")


- SOURCES -


Game's rom.




MAME Info:

0.37b5 [David Graves, Nicola Salmoria]

0.37b3 [?]


Bugs:

- On the PCB the shadows of all the sprites are waving instead of being fixed like MAME. Kold666 (ID 00207)


WIP:

- 0.143u3: Changed 'Unknown' to 'Unused' dipswitches.

- 0.130u4: Renamed (pulirulj) to (pulirulaj).

- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode).

- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2).

- 0.37b11: Added dipswitches 'Difficulty', 'Magic', 'Lives' and 'Pair Play'.

- 0.37b5: David Graves added PuLiRuLa (World) (Taito 1991) and clone (Japan).

- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ.

- 0.37b3: Added PuLiRuLa (Testdriver).


STORY:

- There is a wonderland called "Radishland". In each town, under a keeper's control, the time flow was correctly kept with a time key. But, a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage. An old man was impressed with a sense of danger and he called Zac and Mel. And he entrusted them with his invented magic stick in order to defend their town.


LEVELS: 8


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Platform Extra):

Flicky

Pac-Land

Pac-Land (United Amusements PC Engine)

Son Son

Road Runner

Vs. Super Mario Bros

Super Mario Bros. (PlayChoice-10)

Super Mario Bros. 2 (PlayChoice-10)

Super Mario Bros. 3 (PlayChoice-10)

Super Mario World

Wiz

Alex Kidd: The Lost Stars

Athena

The Goonies (PlayChoice-10)

Vs. The Goonies

Legend

Red Robin

Wonder Boy

Wonder Boy in Monster Land

Wonder Boy III - Monster Lair

Chip'n Dale: Rescue Rangers (PlayChoice-10)

Psychic 5

Psycho Soldier

Shadowland

Tricky Doc

Wardner

Bonze Adventure

Dynamite Dux

Hard Head

Hard Head 2

Konek-Gorbunok

The NewZealand Story

Fantasy Land

Keith Courage In Alpha Zones

Legend of Hero Tonma

Marvel Land

Toki

Willow

Blue's Journey

Hammerin' Harry

Liquid Kids

Mega Twins

Nemo

Yo! Noid (PlayChoice-10)

Caveman Ninja / Joe & Mac

Ninja Clowns

PuLiRuLa

Rockin' Kats (PlayChoice-10)

The Simpsons

Three Wonders - Midnight Wanderers

The Addams Family (Nintendo Super System)

Asterix

Kid Chameleon (Mega-Tech)

Aladdin

J. J. Squawkers

Magical Cat Adventure

Spin Master / Miracle Adventure

B.C. Kid

Battle Toads

Recalhorn

Super Trio

Top Hunter - Roddy & Cathy

Charlie Ninja


Romset: 5504 kb / 10 files / 2.08 zip




MAME XML Output:

       <game name="pulirulaj" sourcefile="taito_f2.c" cloneof="pulirula" romof="pulirula">
              <description>PuLiRuLa (Japan)</description>
              <year>1991</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="c98-12.rom" merge="c98-12.rom" size="262144" crc="816d6cde" sha1="cac583440cca9aa57373f4a6c9a68c5442a5258b" region="maincpu" offset="0"/>
              <rom name="c98-13.rom" size="262144" crc="b7d13d5b" sha1="f2cac6931c5984d68c2d5303b53c54b5781b3aed" region="maincpu" offset="1"/>
              <rom name="c98-06.rom" merge="c98-06.rom" size="131072" crc="64a71b45" sha1="40734c378f15cd47d4128f9713bf19b0d42c0517" region="maincpu" offset="80000"/>
              <rom name="c98-07.rom" merge="c98-07.rom" size="131072" crc="90195bc0" sha1="0f7e48ee8964dec1fbc6f8dab57f3ae67b2494d2" region="maincpu" offset="80001"/>
              <rom name="c98-04.rom" merge="c98-04.rom" size="1048576" crc="0e1fe3b2" sha1="37bf8e946ee4239de104a07ff87727cb6e2a3932" region="gfx1" offset="0"/>
              <rom name="c98-02.rom" merge="c98-02.rom" size="1048576" crc="4a2ad2b3" sha1="3296cf2855203d06170c991d187c65ccc3751952" region="gfx2" offset="0"/>
              <rom name="c98-03.rom" merge="c98-03.rom" size="1048576" crc="589a678f" sha1="228b959046bec10b28599d83d9e58fd149273473" region="gfx2" offset="100000"/>
              <rom name="c98-05.rom" merge="c98-05.rom" size="524288" crc="9ddd9c39" sha1="4005a540c5cef6754284361da79a9e5e15612146" region="gfx3" offset="0"/>
              <rom name="c98-14.rom" merge="c98-14.rom" size="131072" crc="a858e17c" sha1="4389f43035a94e776a25350a8989dcfdb3e4675a" region="audiocpu" offset="0"/>
              <rom name="c98-01.rom" merge="c98-01.rom" size="1048576" crc="197f66f5" sha1="cc5d104033f9ab7d614afd47eeb61a22ef5714ea" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Magic" tag="DSWB" mask="12">
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="2" value="32"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSWB" mask="128">
                     <dipvalue name="Single" value="0"/>
                     <dipvalue name="Dual" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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