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puyopuy2: MAME ROM Information.


Puyo Puyo 2 (c) 1994 Compile.

Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun.


Sega System C2 hardware

Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in October 1994.

The title screen says 'Puyo Puyo Tsu': 'Tsu' is a pun, it has no meaning here but it's pronounced like 'Two'.

Licensed to Sega for manufacture.


1. Puyo Puyo (1991, MSX 2)

2. Puyo Puyo (1992)

3. Puyo Puyo 2 (1994)

6. Puyo Puyo Sun (1996)

7. Puyo Puyo Da! (1999)

8. Puyo Puyo 4 [Model HDR-0014] (1999, Sega Dreamcast)

9. Puyo Puyo Fever (2003)

10. Puyo Puyo Fever 2 [SLPM 66104] (Nov.2005, Sony PlayStation 2)

11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-P-BH6J] (2005, Nintendo GBA)

12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)

13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)


* Consoles :

Sega Mega Drive [JP] (Dec. 02, 1994; "Puyo Puyo 2 [Model T-66013]")

Sega Game Gear [JP] (Dec. 16, 1994; "Puyo Puyo 2 [Model T-66037]")

Sega Saturn [JP] (Oct. 27, 1995; "Puyo Puyo 2 [Model T-6601G]")

Nintendo Super Famicom [JP] (Dec. 08, 1995; "Super Puyo Puyo 2 [Model SHVC-AXPJ-JPN]")

Nintendo Super Famicom [JP] (Mar. 08, 1996; "Super Puyo Puyo 2 Remix [Model SHVC-A7PJ-JPN]")

NEC PC-Engine Super CD-ROMĀ² [JP] (Mar. 29, 1996; "Puyo Puyo 2 CD [Model NIPR-1001]")

Sony PlayStation [JP] (Nov. 15, 1996; "Puyo Puyo 2 Ketteiban [Model SLPS-00530]")

Nintendo Game Boy [JP] (Dec. 13, 1996; "Pocket Puyo Puyo 2 [Model DMG-APYJ-JPN]")

Sega Saturn [JP] (June 20, 1997; "Puyo Puyo 2 [Sega Saturn Collection] [Model T-6604G]")

Bandai WonderSwan [JP] (Mar. 11, 1999; "Puyo Puyo 2 [Model SWJ-BAN004]")

SNK Neo-Geo Pocket Color [JP] (July 22, 1999; "Puyo Puyo 2 [Model NEOP00410]")

Sony PlayStation [JP] (Mar. 30, 2000; "Puyo Puyo 2 Ketteiban [The Best] [Model SLPS-91194]")

Sony PlayStation [JP] (Dec. 21, 2000; "Puyo Puyo Box [Model SLPS-03114]")

Nintendo Game Boy Advance (2001, "Minna de Puyo Puyo")

Sony PlayStation 2 [JP] (May 24, 2004, "Puyo Puyo Tsuu Perfect Set [Sega Ages 2500 Vol. 12] [Model SLPM-62400]")

* Others :

Nokia N-Gage (2003, "Puyo Pop")


Game's rom.

MAME Info:

0.37b9 [David Haywood, Aaron Giles]

< Japan >


- 0.100u3: Aaron Giles implemented protection correctly for Puyo Puyo 2. Fixed rom names.

- 16th March 2003: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2.

- 0.37b14: Changed buttons from 3 to 2.

- 0.37b9: David Haywood and Aaron Giles added Puyo Puyo 2 (Japan) (Compile 1994 (Sega license)).


Recommended Games:

Puyo Puyo

Puyo Puyo 2

Puyo Puyo Sun

Puyo Puyo Fever

Romset: 1536 kb / 3 files / 1.02 zip

MAME XML Output:

       <game name="puyopuy2" sourcefile="segac2.c">
              <description>Puyo Puyo 2 (Japan)</description>
              <manufacturer>Compile (Sega license)</manufacturer>
              <rom name="epr-17241.ic32" size="524288" crc="1cad1149" sha1="77fb0482fa35e615c0bed65f4d7f4dd89b241f23" region="maincpu" offset="0"/>
              <rom name="epr-17240.ic31" size="524288" crc="beecf96d" sha1="c2bdad4b6184c11f81f2a5db409cb4ea186205a7" region="maincpu" offset="1"/>
              <rom name="epr-17239.ic4" size="524288" crc="020ff6ef" sha1="6095b8277b47a6fd7a9721f15a70ae5bf6be9b1a" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="Rannyu Off Button" tag="DSW" mask="1">
                     <dipvalue name="Use" value="1" default="yes"/>
                     <dipvalue name="No Use" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Turn Direction" tag="DSW" mask="4">
                     <dipvalue name="1:Right 2:Left" value="4" default="yes"/>
                     <dipvalue name="1:Left 2:Right" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="24">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Medium" value="24" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="VS Mode Match/1 Play" tag="DSW" mask="96">
                     <dipvalue name="1" value="96" default="yes"/>
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="3" value="32"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Battle Start credit" tag="DSW" mask="128">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>

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