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qadj: MAME ROM Information.


Quiz & Dragons - Capcom Quiz Game (c) 1992 Capcom.


Capcom Play System hardware (CP-S)

[CP-S No. 22]

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096

Players : 2

Buttons : 4


Released in July 1992.

Quiz & Dragons was released in Japan two years later (September 1994, see 'Updates' section for more information).


The Japanese version hosts some major changes and improvements :

* Now you can roll the dice by yourself - No automatic roll.

* Characters start with only 3 points of life.

* Characters gain experience points and level up,increasing their maximum life points and gaining items.

* A Name Entry screen before you begin.

* You can now choose to use or keep the items for later quiz battles.

* Graphics and design changed to have the more Capcom-fighter hand-drawn look.

* Different music.

* Different Capcom logo screen.

* Story changes.

* Much more animation added.

* Monster placement on the playfields is different.

* The questions are more Anime,Manga and Game-oriented.

The US version has a "Winners Don't Use Drugs" screen.


Music compose: Isao Abe (Oyaji)


* Consoles :

Sony PSP (2006, "Capcom Classics Collection Remixed")

Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")


Game's rom.

Machine's picture.

MAME Info:

0.35b3 [Steve S.]


- MAME pop-up error messages regularly appear during game. JazzX (ID 03758)


- 0.139u2: Team CPS-1 fixed labels in clone 'Quiz & Dragons: Capcom Quiz Game (Japan 940921)', added PALs and PCB info

- 0.139: Changed description to 'Quiz & Dragons: Capcom Quiz Game'.

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12e and qd22b.1a) and C-board PLD (ioc1.ic1).

- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz in clone Quiz & Dragons (Japan 940921).

- 0.125u1: Fixed rom names.

- 0.124u2: Changed 68000 CPU1 clock speed to 12MHz.

- 0.124: Nicola Salmoria fixed broken frame in ninja animation loop when walking in clone (Japan 940921).

- 0.73: Added 3x 'Unused' dipswitch.

- 0.63: Changed description to 'Quiz & Dragons (US 920701)' and clone to '(Japan 940921)'. Added 'Game Mode' dipswitch. Removed 3rd and 4th coin slots.

- 0.35b3: Steve S. added Quiz & Dragons (US) (Capcom 1992) and clone (Japan) (Capcom 1994).

- 7th February 1999: Steve S. has added two new CPS1 games, Capcom World 2 and Quiz And Dragons.

- 17th November 1997: CaBBe dumped Quiz & Dragons (US 920701).


Other Emulators:

* Calice

* Callus

* FB Alpha

* Kawaks

* Nebula

* Raine

Romset: 1859 kb / 23 files / 1.02 zip

MAME XML Output:

       <game name="qadj" sourcefile="cps1.c" cloneof="qad" romof="qad">
              <description>Quiz &amp; Dragons: Capcom Quiz Game (Japan 940921)</description>
              <rom name="qad_23a.8f" size="524288" crc="4d3553de" sha1="07eabcb02fbbe11397ce91405a2e6bb53b3d5d4f" region="maincpu" offset="0"/>
              <rom name="qad_22a.7f" size="524288" crc="3191ddd0" sha1="2806021a5dc809ca43692bbe9c4f5ef690c9ac14" region="maincpu" offset="80000"/>
              <rom name="qad_01.3a" size="524288" crc="9d853b57" sha1="380b41a3eced1f4a5523999b63d80b7593a85eca" region="gfx" offset="0"/>
              <rom name="qad_02.4a" size="524288" crc="b35976c4" sha1="3e128db89186c4e88c46be9da310b755ae5b816c" region="gfx" offset="2"/>
              <rom name="qad_03.5a" size="524288" crc="cea4ca8c" sha1="5c50758647419129f2b35ab4dc712796fa801c12" region="gfx" offset="4"/>
              <rom name="qad_04.6a" size="524288" crc="41b74d1b" sha1="78aa2faec512c505f98b4e8053fc161941d41773" region="gfx" offset="6"/>
              <rom name="qad_09.12a" size="65536" crc="733161cc" sha1="dfb8c5a1037bd3b2712fb327122ec39ceb993b8d" region="audiocpu" offset="0"/>
              <rom name="qad_18.11c" size="131072" crc="2bfe6f6a" sha1="b2a98ac034c65b7ac8167431f05f35d4799032ea" region="oki" offset="0"/>
              <rom name="qad_19.12c" size="131072" crc="13d3236b" sha1="785d49de484e9ac6971eaceebebfecb8e58563f6" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="qd63b.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" merge="iob1.12e" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" merge="ioc1.ic1" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2" service="yes">
              <dipswitch name="Coinage" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              <dipswitch name="Unknown" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSWA" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="0" value="7" default="yes"/>
                     <dipvalue name="1" value="6"/>
                     <dipvalue name="2" value="5"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="3"/>
              <dipswitch name="Unknown" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSWB" mask="224">
                     <dipvalue name="1" value="160"/>
                     <dipvalue name="2" value="192"/>
                     <dipvalue name="3" value="224" default="yes"/>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>

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