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rcorsair: MAME ROM Information.


History:

Red Corsair (c) 1984 Nakasawa.


- TECHNICAL -


Main CPU : 8085A (@ 8 Mhz)


Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 1


- SOURCES -


Game's rom.




MAME Info:

0.106u6 [David Haywood]


TODO:

* Dump Custom block (CPU + ROM)


WIP:

- 0.131u1: Angelo Salese merged memory maps in Red Corsair.

- 0.106u6: David Haywood added Red Corsair (Nakasawa 1984).


Romset: 41 kb / 7 files / 14.4 zip




MAME XML Output:

       <game name="rcorsair" sourcefile="rcorsair.c">
              <description>Red Corsair</description>
              <year>1984</year>
              <manufacturer>Nakasawa</manufacturer>
              <rom name="rcs_6d.bin" size="8192" crc="b7f34f91" sha1="16d5ed6a60db09f04727be8500c1c8c869281a8a" region="maincpu" offset="0"/>
              <rom name="custom_block" size="8192" status="nodump" region="cpu1" offset="0"/>
              <rom name="rcd2_2b.bin" size="8192" crc="d52b39f1" sha1="20ce812fb4a9157d7c1d45902645695f0dd84add" region="gfx1" offset="0"/>
              <rom name="rcd1_2c.bin" size="8192" crc="9ec5dd51" sha1="84939799f64d9d3e9a67b51046dd0c3403904d97" region="gfx1" offset="2000"/>
              <rom name="rcd0_2d.bin" size="8192" crc="b86fe547" sha1="30dc51f65d2bd807d2498829087ba1a8eaa2e146" region="gfx1" offset="4000"/>
              <rom name="red47_2r.bin" size="8192" crc="25ae59c2" sha1="ee68faeba81e1c426184532bd736be574a08f7d4" region="user1" offset="0"/>
              <rom name="prom_3d.bin" size="256" crc="fd8bc85b" sha1="79324a6cecea652bc920ec762e7a30044003ed3f" region="proms" offset="0"/>
              <rom name="prom_3c.bin" size="256" crc="edca1d4a" sha1="a5ff659cffcd09cc161960da8f5cdd234e0db92c" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8085A" clock="8000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="256" refresh="60.000000" />
              <sound channels="0"/>
              <input players="1">
              </input>
              <dipswitch name="Unknown" tag="IN0" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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