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rdft2: MAME ROM Information.


History:

Raiden Fighters 2 - Operation Hell Dive (c) 1997 Seibu Kaihatsu.


- TECHNICAL -


Seibu SPI Hardware


Main CPU : I386 (@ 25 Mhz)

Sound CPU : Z80 (@ 7.15909 Mhz)

Sound Chips : YMF271 (@ 7.15909 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1997.


A '2000' version was released in 2000 called "Raiden Fighters 2 - 2000 Operation Hell Dive".


- TIPS AND TRICKS -


* Play As Aegis II-C : At the fighter select screen do the following...

1) Hold Fire and press Start.

2) Move to Aegis IV.

3) Hold joystick to the Up and press Fire.



* Play As Blue Javelin : At the fighter select screen do the following...

1) Hold Fire and press Start.

2) Move to Random (?).

3) Hold joystick to the Down and press Fire.



* Play As Dark Sword : At the fighter select screen do the following...

1) Hold Fire and press Start.

2) Move to Random (?) and press Fire.



* Play As Fairy : At the fighter select screen do the following...

1) Hold Fire and Bomb together and press Start.

3) Move to Random (?).

4) Hold joystick to the Downright and press Fire.



* Play As Fairy (Alternate Method) : At the fighter select screen do the following...

1) Hold Fire and Bomb together and press Start.

2) Move to Miclus and press Fire.



* Play As Judge Spear : At the fighter select screen do the following...

1) Press Start and move to Random (?).

2) Hold Joystick to the Down and press Start.



* Play As Miclus : At the fighter select screen do the following...

1) Hold Fire and press Start.

2) Move to Random (?).

3) Hold joystick to the Downright and press Fire.



* Play as Raiden MK-II : At the fighter select screen do the following...

1) Press Start and move to Random (?).

2) Hold joystick to the Right and press Start.



* Play As Raiden MK-II Beta : At the fighter select screen do the following...

1) Hold Fire and press Start.

2) Move to Random (?).

3) Hold joystick to the Right and press Fire.



* Play As Slave : At the fighter select screen do the following...

1) Hold Fire and Bomb together and press Start.

2) Move to any plane (except Miclus) and press Fire and Bomb together.


- SERIES -


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


- STAFF -


Program : T. Saitoh, N. Idesawa, K. Terasaka, M. Ishikawa

Design by : Showichi Yano, T. Saitoh,

Object art : N. Machino, T. Sasaki, T. Hatsuse, K. Morino, H. Okumura, N. Kato

Scroll art : C. Takahashi, K. Muto, T. Honda

CG art : Y. Yoshihara, T. Wada

Sound : G. Satoh

Produced by : Hitoshi Hamada, S. Mori

Directed by : Showichi Yano


- PORTS -


* Consoles :

Microsoft XBOX360 (Included in "Raiden Fighters Aces")


- SOURCES -


Game's rom.




MAME Info:

0.96u1 [Brian Troha]

0.81 [Ville Linde]


Artwork available


WIP:

- 0.145u5: Changed description of clone 'Raiden Fighters 2 (Japan, SPI)' to '(Japan set 1, SPI)'.

- 0.139u2: Lord Nightmare and Tormod corrected rom names for Raiden Fighters 2 (Asia, Metrotainment License) set based on PCB pictures and changed description to 'Raiden Fighters 2 (Asia, Metrotainment Network license, SPI)'. Changed description of clone 'Raiden Fighters 2 (Asia, Dream Island license, SPI)' to 'Raiden Fighters 2 (Asia, Dream Island Co., LTD. license, SPI)'.

- 0.130u2: David Haywood fixed access violation in clone Raiden Fighters 2 (Japan set 2, SPI), it was using rdft roms instead of the rdft2 ones.

- 0.129u4: Corrado Tomaselli added clone Raiden Fighters 2 (Japan set 2, SPI).

- 0.129u2: Arzeno Fabrice added clone Raiden Fighters 2 (USA, SPI).

- 19th January 2009: Corrado Tomaselli dumped Raiden Fighters 2 (Japan set 2, SPI).

- 0.127u6: Couriersud fixed clone Raiden Fighters 2 - 2000 (China), which just shows a black screen and fails to boot.

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters 2.

- 0.125u4: Corrado Tomaselli added clone Raiden Fighters 2 (Taiwan, SPI).

- 3rd June 2008: Corrado Tomaselli dumped Raiden Fighters 2 (Taiwan, SPI).

- 0.119u4: Couriersud added sound to clone Raiden Fighters 2.1 (US, Single Board).

- 0.114u2: Added missing user2 sound rom and fixed rom names.

- 0.98u3: Pierpaolo Prazzoli fixed sound banking in clone Raiden Fighters 2 - 2000.

- 0.96u1: Brian Troha added Raiden Fighters 2 (Tuning License). Renamed (rdft2a) to (rdft2a2) and (rdft2) to (rdft2a).

- 7th April 2005: Guru - Raiden Fighters 2 arrived, required for a ROM check/redump of the surface mounted ROMs. Thanks to R. Belmont!

- 0.93u2: Added clones Raiden Fighters 2 (Japan, SPI) and (Asia, Dream Island license, SPI). Changed description of clone 'Raiden Fighters 2 (Europe, SPI)' to 'Raiden Fighters 2 (Asia, Metrotainment license, SPI)'.

- 0.93: Renamed (rf2_eur) to (rdft2), (rf2_2k) to (rdft22kc) and (rf2_us) to (rdft2us). Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters 2 is now playable.

- 0.92u1: Nicola Salmoria and Ville Linde fixed clone 'Raiden Fighters 2 - 2000' (Game now playable). Sound is not yet perfect, some graphical effects are missing. Nicola Salmoria decrypted the sprites for Raiden Fighters 2 - 2000. Changed parent description to 'Raiden Fighters 2 (Europe, SPI)' and clone 'Raiden Fighters 2 - 2000' to 'Raiden Fighters 2 - 2000 (China)'.

- 0.87u2: Ville Linde improved SPI sprite decryption in clone 'Raiden Fighters 2 - 2000'. Fixed sound1 rom address to $100000 in clone (US, Single Board).

- 0.87u1: Ville Linde improved SPI decryption for Raiden Fighters 2 - 2000.

- 0.84u3: Ville Linde fixed various crash bugs in rf2_us, rf2_2k, and rf2_eur. Fixed sound1 rom address to $200000.

- 0.81u6: Fixed gfx3 rom loading in clone Raiden Fighters 2 - 2000.

- 0.81u5: Ville Linde updated the SPI system and sound starting to work in the single-board rf2_us.

- 0.81: Ville Linde added Raiden Fighters 2 (EUR, SPI) and clones (US, Single Board) and 'Raiden Fighters 2 - 2000'. I386 CPU core [Ville Linde].

- 14th March 2004: Guru - Arrived and dumped Raiden Fighters 2 - 2000 Operation Hell Dive (Seibu 2000).


LEVELS: 7


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Romset: 35520 kb / 19 files / 11.6 zip




MAME XML Output:

       <game name="rdft2" sourcefile="seibuspi.c">
              <description>Raiden Fighters 2</description>
              <year>1997</year>
              <manufacturer>Seibu Kaihatsu (Tuning license)</manufacturer>
              <rom name="prg0.tun" size="524288" crc="3cb3fdca" sha1="4b472dfd65c7bbbcb92a295aa73b0fa70581455b" region="user1" offset="0"/>
              <rom name="prg1.bin" size="524288" crc="cab55d88" sha1="246e13880d34b6c7c3f4ab5e18fa8a0547c03d9d" region="user1" offset="1"/>
              <rom name="prg2.bin" size="524288" crc="83758b0e" sha1="63adb2d09e7bd7dba47a55b3b579d543dfb553e3" region="user1" offset="2"/>
              <rom name="prg3.bin" size="524288" crc="084fb5e4" sha1="588bfe091662b88f02f528181a2f1d9c67c7b280" region="user1" offset="3"/>
              <rom name="fix0.u0524" size="65536" crc="6fdf4cf6" sha1="7e9d4a49e829dfdc373c0f5acfbe8c7a91ac115b" region="gfx1" offset="1"/>
              <rom name="fix1.u0518" size="65536" crc="69b7899b" sha1="d3cacd4ef4d2c95d803403101beb9d4be75fae61" region="gfx1" offset="0"/>
              <rom name="fixp.u0514" size="65536" crc="99a5fece" sha1="44ae95d650ed6e00202d3438f5f91a5e52e319cb" region="gfx1" offset="2"/>
              <rom name="bg-1d.u0535" size="4194304" crc="6143f576" sha1="c034923d0663d9ef24357a03098b8cb81dbab9f8" region="gfx2" offset="0"/>
              <rom name="bg-1p.u0537" size="2097152" crc="55e64ef7" sha1="aae991268948d07342ee8ba1b3761bd180aab8ec" region="gfx2" offset="2"/>
              <rom name="bg-2d.u0536" size="4194304" crc="c607a444" sha1="dc1aa96a42e9394ca6036359670a4ec6f830c96d" region="gfx2" offset="600000"/>
              <rom name="bg-2p.u0538" size="2097152" crc="f0830248" sha1="6075df96b49e70d2243fef691e096119e7a4d044" region="gfx2" offset="600002"/>
              <rom name="obj3.u0434" size="4194304" crc="e08f42dc" sha1="5188d71d4355eaf43ea8893b4cfc4fe80cc24f41" region="gfx3" offset="0"/>
              <rom name="obj3b.u0433" size="2097152" crc="1b6a523c" sha1="99a420dbc8e22e7832ccda7cec9fa661a2a2687a" region="gfx3" offset="400000"/>
              <rom name="obj2.u0431" size="4194304" crc="7aeadd8e" sha1="47103c0579240c5b1add4d0b164eaf76f5fa97f0" region="gfx3" offset="600000"/>
              <rom name="obj2b.u0432" size="2097152" crc="5d790a5d" sha1="1ed5d4ad4c9a7e505ce35dcc90d184c26ce891dc" region="gfx3" offset="a00000"/>
              <rom name="obj1.u0429" size="4194304" crc="c2c50f02" sha1="b81397b5800c6d49f58b7ac7ff6eac56da3c5257" region="gfx3" offset="c00000"/>
              <rom name="obj1b.u0430" size="2097152" crc="5259321f" sha1="3c70c1147e49f81371d0f60f7108d9718d56faf4" region="gfx3" offset="1000000"/>
              <rom name="pcm.u0217" size="2097152" crc="2edc30b5" sha1="c25d690d633657fc3687636b9070f36bd305ae06" region="user2" offset="0"/>
              <rom name="sound1.u0222" size="524288" crc="b7bd3703" sha1="6427a7e6de10d6743d6e64b984a1d1c647f5643a" region="user2" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="I386" clock="25000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="7159090"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymf" name="YMF271" clock="16934400"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="54.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="JP1" tag="JP1" mask="3">
                     <dipvalue name="Update" value="3" default="yes"/>
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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