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rdft22kc: MAME ROM Information.


Raiden Fighters 2 - 2000 Operation Hell Dive (c) 2000 Seibu Kaihatsu.


Seibu SPI Hardware

Main CPU : I386 (@ 40 Mhz)

Sound Chips : (2x) OKI6295 (@ 10.847 Khz)

Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 54.00 Hz

Palette colors : 6144

Players : 2

Control : 8-way Joystick

Buttons : 4


This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original.


* Play as Dark Sword :

1) At the 'Push 1 or 2 player button' screen, hold Fire+Start.

2) Put the cursor on '?'.

3) Press Bomb.

3) or release Fire and press Fire.

* Play as Slave :

1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start.

2) Put the cursor on any plane except 'Miclus'.

3) Press Fire.

3) or release Bomb and press Bomb.

* Play as Fairy :

1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start

2) Put the cursor on 'Miclus'.

3) Press Fire.

3) or release Bomb and press Bomb.


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


Game's rom.

MAME Info:

0.96u1 [Brian Troha]

0.81 [Ville Linde]

Artwork available


- 0.145u5: Changed description of clone 'Raiden Fighters 2 (Japan, SPI)' to '(Japan set 1, SPI)'.

- 0.139u2: Lord Nightmare and Tormod corrected rom names for Raiden Fighters 2 (Asia, Metrotainment License) set based on PCB pictures and changed description to 'Raiden Fighters 2 (Asia, Metrotainment Network license, SPI)'. Changed description of clone 'Raiden Fighters 2 (Asia, Dream Island license, SPI)' to 'Raiden Fighters 2 (Asia, Dream Island Co., LTD. license, SPI)'.

- 0.130u2: David Haywood fixed access violation in clone Raiden Fighters 2 (Japan set 2, SPI), it was using rdft roms instead of the rdft2 ones.

- 0.129u4: Corrado Tomaselli added clone Raiden Fighters 2 (Japan set 2, SPI).

- 0.129u2: Arzeno Fabrice added clone Raiden Fighters 2 (USA, SPI).

- 19th January 2009: Corrado Tomaselli dumped Raiden Fighters 2 (Japan set 2, SPI).

- 0.127u6: Couriersud fixed clone Raiden Fighters 2 - 2000 (China), which just shows a black screen and fails to boot.

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters 2.

- 0.125u4: Corrado Tomaselli added clone Raiden Fighters 2 (Taiwan, SPI).

- 3rd June 2008: Corrado Tomaselli dumped Raiden Fighters 2 (Taiwan, SPI).

- 0.119u4: Couriersud added sound to clone Raiden Fighters 2.1 (US, Single Board).

- 0.114u2: Added missing user2 sound rom and fixed rom names.

- 0.98u3: Pierpaolo Prazzoli fixed sound banking in clone Raiden Fighters 2 - 2000.

- 0.96u1: Brian Troha added Raiden Fighters 2 (Tuning License). Renamed (rdft2a) to (rdft2a2) and (rdft2) to (rdft2a).

- 7th April 2005: Guru - Raiden Fighters 2 arrived, required for a ROM check/redump of the surface mounted ROMs. Thanks to R. Belmont!

- 0.93u2: Added clones Raiden Fighters 2 (Japan, SPI) and (Asia, Dream Island license, SPI). Changed description of clone 'Raiden Fighters 2 (Europe, SPI)' to 'Raiden Fighters 2 (Asia, Metrotainment license, SPI)'.

- 0.93: Renamed (rf2_eur) to (rdft2), (rf2_2k) to (rdft22kc) and (rf2_us) to (rdft2us). Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters 2 is now playable.

- 0.92u1: Nicola Salmoria and Ville Linde fixed clone 'Raiden Fighters 2 - 2000' (Game now playable). Sound is not yet perfect, some graphical effects are missing. Nicola Salmoria decrypted the sprites for Raiden Fighters 2 - 2000. Changed parent description to 'Raiden Fighters 2 (Europe, SPI)' and clone 'Raiden Fighters 2 - 2000' to 'Raiden Fighters 2 - 2000 (China)'.

- 0.87u2: Ville Linde improved SPI sprite decryption in clone 'Raiden Fighters 2 - 2000'. Fixed sound1 rom address to $100000 in clone (US, Single Board).

- 0.87u1: Ville Linde improved SPI decryption for Raiden Fighters 2 - 2000.

- 0.84u3: Ville Linde fixed various crash bugs in rf2_us, rf2_2k, and rf2_eur. Fixed sound1 rom address to $200000.

- 0.81u6: Fixed gfx3 rom loading in clone Raiden Fighters 2 - 2000.

- 0.81u5: Ville Linde updated the SPI system and sound starting to work in the single-board rf2_us.

- 0.81: Ville Linde added Raiden Fighters 2 (EUR, SPI) and clones (US, Single Board) and 'Raiden Fighters 2 - 2000'. I386 CPU core [Ville Linde].

- 14th March 2004: Guru - Arrived and dumped Raiden Fighters 2 - 2000 Operation Hell Dive (Seibu 2000).


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Romset: 35520 kb / 19 files / 11.6 zip

MAME XML Output:

       <game name="rdft22kc" sourcefile="seibuspi.c" cloneof="rdft2" romof="rdft2">
              <description>Raiden Fighters 2 - 2000 (China)</description>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="prg0-1.267" size="1048576" crc="0d7d6eb8" sha1="3a71e1e0ba5bb500dc026debbb6189723c0c2890" region="user1" offset="0"/>
              <rom name="prg2-3.266" size="1048576" crc="ead53e69" sha1="b0e2e06f403317054ecb48d2747034424245f129" region="user1" offset="2"/>
              <rom name="fix0.524" size="65536" crc="ed11d043" sha1="fd3a5a33aa4d795941d64c0d23f9d6f8222843e3" region="gfx1" offset="1"/>
              <rom name="fix1.518" size="65536" crc="7036d70a" sha1="3535b52c0fa1a1158cacc041f8aba2b9a1b43af5" region="gfx1" offset="0"/>
              <rom name="fix2.514" size="65536" crc="29b465da" sha1="644454ab5e0dc1028e9512f85adfe5d8adb757de" region="gfx1" offset="2"/>
              <rom name="bg-1d.535" merge="bg-1d.u0535" size="4194304" crc="6143f576" sha1="c034923d0663d9ef24357a03098b8cb81dbab9f8" region="gfx2" offset="0"/>
              <rom name="bg-1p.544" merge="bg-1p.u0537" size="2097152" crc="55e64ef7" sha1="aae991268948d07342ee8ba1b3761bd180aab8ec" region="gfx2" offset="2"/>
              <rom name="bg-2d.536" merge="bg-2d.u0536" size="4194304" crc="c607a444" sha1="dc1aa96a42e9394ca6036359670a4ec6f830c96d" region="gfx2" offset="600000"/>
              <rom name="bg-2p.545" merge="bg-2p.u0538" size="2097152" crc="f0830248" sha1="6075df96b49e70d2243fef691e096119e7a4d044" region="gfx2" offset="600002"/>
              <rom name="obj3.075" merge="obj3.u0434" size="4194304" crc="e08f42dc" sha1="5188d71d4355eaf43ea8893b4cfc4fe80cc24f41" region="gfx3" offset="0"/>
              <rom name="obj6.078" merge="obj3b.u0433" size="2097152" crc="1b6a523c" sha1="99a420dbc8e22e7832ccda7cec9fa661a2a2687a" region="gfx3" offset="400000"/>
              <rom name="obj2.074" merge="obj2.u0431" size="4194304" crc="7aeadd8e" sha1="47103c0579240c5b1add4d0b164eaf76f5fa97f0" region="gfx3" offset="600000"/>
              <rom name="obj5.077" merge="obj2b.u0432" size="2097152" crc="5d790a5d" sha1="1ed5d4ad4c9a7e505ce35dcc90d184c26ce891dc" region="gfx3" offset="a00000"/>
              <rom name="obj1.073" merge="obj1.u0429" size="4194304" crc="c2c50f02" sha1="b81397b5800c6d49f58b7ac7ff6eac56da3c5257" region="gfx3" offset="c00000"/>
              <rom name="obj4.076" merge="obj1b.u0430" size="2097152" crc="5259321f" sha1="3c70c1147e49f81371d0f60f7108d9718d56faf4" region="gfx3" offset="1000000"/>
              <rom name="pcm0.1022" size="524288" crc="fd599b35" sha1="00c0307d1b503bd5ce02d7960ce5e1ad600a7290" region="oki1" offset="0"/>
              <rom name="pcm1.1023" size="524288" crc="8b716356" sha1="42ee1896c02518cd1e9cb0dc130321834665a79e" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="I386" clock="40000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1431815"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="1431815"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="54.000000" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="JP1" tag="JP1" mask="3">
                     <dipvalue name="Update" value="3" default="yes"/>
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="6144"/>

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